Posted this already, but in a different section.
Right now i have a huge problem with OBS cutting down my FPS in many games while using game capture.
OBS: 0.652b
CPU: i7 5820K @ 4,5GHz (rockstable)
RAM:16GB DDR4 2866 (OC)
SSD:Samsung 840EVO SSD (OBS installed there and also some affected games).
GPU: GTX 970 Windforce (heavy OC, over 1500Mhz core)
100/6mbit/s connection
1080p display resolution (multimonitor-setup).
Latest updates, drivers and a clean 2 weeks old system. Everything else is performing perfectly.
Some games suffer more, some less. The main problem is LoL. When i play offstream, i have 200-500FPS (depends on the load).
With OBS capture active i drop down to 30 (lowest number) and the frame times suffer also so even 60fps dont look smooth at all. With monitor capture i can maintain between 120-150fps with nice frametimes. I´m still waiting for a fix, because monitor capture is the worst method overall, there is no way anyone would use it over game or window capture (what is normal for LoL launcher and client).
https://gist.github.com/e6ed67bdb00930186d57
Yes i know the preset is a bit low, i usually stream with faster or fast to compensate for the really low bandwith (only 3500). And the same happens with 720p 60fps @ veryfast (so there is no cpu limit at all, all cores are sitting around 30-50% load).
Right now i have a huge problem with OBS cutting down my FPS in many games while using game capture.
OBS: 0.652b
CPU: i7 5820K @ 4,5GHz (rockstable)
RAM:16GB DDR4 2866 (OC)
SSD:Samsung 840EVO SSD (OBS installed there and also some affected games).
GPU: GTX 970 Windforce (heavy OC, over 1500Mhz core)
100/6mbit/s connection
1080p display resolution (multimonitor-setup).
Latest updates, drivers and a clean 2 weeks old system. Everything else is performing perfectly.
Some games suffer more, some less. The main problem is LoL. When i play offstream, i have 200-500FPS (depends on the load).
With OBS capture active i drop down to 30 (lowest number) and the frame times suffer also so even 60fps dont look smooth at all. With monitor capture i can maintain between 120-150fps with nice frametimes. I´m still waiting for a fix, because monitor capture is the worst method overall, there is no way anyone would use it over game or window capture (what is normal for LoL launcher and client).
https://gist.github.com/e6ed67bdb00930186d57
Yes i know the preset is a bit low, i usually stream with faster or fast to compensate for the really low bandwith (only 3500). And the same happens with 720p 60fps @ veryfast (so there is no cpu limit at all, all cores are sitting around 30-50% load).