17:10:00: Open Broadcaster Software v0.651b - 64bit ( ^ω^)
17:10:00: -------------------------------
17:10:00: CPU Name: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
17:10:00: CPU Speed: 3331MHz
17:10:00: Physical Memory: 16374MB Total, 9234MB Free
17:10:00: stepping id: 5, model 26, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
17:10:00: monitor 1: pos={0, 0}, size={1920, 1080}
17:10:00: monitor 2: pos={1920, 0}, size={1920, 1080}
17:10:00: Windows Version: 6.1 Build 7601 S
17:10:00: Aero is Disabled
17:10:00: -------------------------------
17:10:00: OBS Modules:
17:10:00: Base Address Module
17:10:00: 000000003F620000 OBS.exe
17:10:00: 00000000F78F0000 OBSApi.dll
17:10:00: 00000000F7BA0000 DShowPlugin.dll
17:10:00: 00000000F7B60000 GraphicsCapture.dll
17:10:00: 00000000F7B30000 NoiseGate.dll
17:10:00: 00000000F7860000 PSVPlugin.dll
17:10:00: 00000000F7830000 scenesw.dll
17:10:00: ------------------------------------------
17:10:00: Adapter 1
17:10:00: Video Adapter: NVIDIA GeForce GTX 660
17:10:00: Video Adapter Dedicated Video Memory: 2050629632
17:10:00: Video Adapter Shared System Memory: 2147807232
17:10:00: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
17:10:00: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
17:10:00: =====Stream Start: 2015-04-04, 17:10:00===============================================
17:10:00: Multithreaded optimizations: On
17:10:00: Base resolution: 1920x1080
17:10:00: Output resolution: 1280x720
17:10:00: ------------------------------------------
17:10:00: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
17:10:00: ------------------------------------------
17:10:00: Audio Format: 48000 Hz
17:10:00: ------------------------------------------
17:10:00: Audio Channels: 2 Ch
17:10:00: Playback device Default
17:10:00: ------------------------------------------
17:10:00: Using desktop audio input: Динамики (Realtek High Definition Audio)
17:10:00: Global Audio time adjust: 0
17:10:00: ------------------------------------------
17:10:00: Using auxilary audio input: Микрофон (Realtek High Definition Audio)
17:10:00: Mic time offset: 0
17:10:00: ------------------------------------------
17:10:00: Audio Encoding: AAC
17:10:00: bitrate: 160
17:10:00: Using graphics capture
17:10:00: Trying to hook process: csgo.exe
17:10:01: Scene buffering time set to 2000
17:10:01: ------------------------------------------
17:10:01: Video Encoding: x264
17:10:01: fps: 60
17:10:01: width: 1280, height: 720
17:10:01: preset: veryfast
17:10:01: profile: main
17:10:01: keyint: 120
17:10:01: CBR: yes
17:10:01: CFR: yes
17:10:01: max bitrate: 3500
17:10:01: buffer size: 3500
17:10:01: ------------------------------------------
17:10:01: SharedTexCapture hooked
17:10:15: FlushBufferedVideo: Flushing 99 packets over 1634 ms
17:10:17: Total frames encoded: 853, total frames duplicated: 4 (0.47%)
17:10:17: Total frames rendered: 877, number of late frames: 2 (0.23%) (it's okay for some frames to be late)
17:10:17:
17:10:17: Profiler time results:
17:10:17:
17:10:17: ==============================================================
17:10:17: video thread frame - [100%] [avg time: 0.901 ms] [children: 14.9%] [unaccounted: 85.1%]
17:10:17: | scene->Preprocess - [0.111%] [avg time: 0.001 ms]
17:10:17: | GPU download and conversion - [14.8%] [avg time: 0.133 ms] [children: 14.2%] [unaccounted: 0.555%]
17:10:17: | | flush - [13.4%] [avg time: 0.121 ms]
17:10:17: | | CopyResource - [0.444%] [avg time: 0.004 ms]
17:10:17: | | conversion to 4:2:0 - [0.333%] [avg time: 0.003 ms]
17:10:17: Convert444Threads - [100%] [avg time: 0.675 ms] [children: 99.4%] [unaccounted: 0.593%]
17:10:17: | Convert444toNV12 - [99.4%] [avg time: 0.671 ms]
17:10:17: encoder thread frame - [100%] [avg time: 1.092 ms] [children: 2.2%] [unaccounted: 97.8%]
17:10:17: | sending stuff out - [2.2%] [avg time: 0.024 ms]
17:10:17: ==============================================================
17:10:17:
17:10:17:
17:10:17: Profiler CPU results:
17:10:17:
17:10:17: ==============================================================
17:10:17: video thread frame - [cpu time: avg 0.106 ms, total 93.75 ms] [avg calls per frame: 1]
17:10:17: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:10:17: | GPU download and conversion - [cpu time: avg 0.017 ms, total 15.625 ms] [avg calls per frame: 1]
17:10:17: | | flush - [cpu time: avg 0.017 ms, total 15.625 ms] [avg calls per frame: 1]
17:10:17: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:10:17: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:10:17: Convert444Threads - [cpu time: avg 0.951 ms, total 1437.5 ms] [avg calls per frame: 2]
17:10:17: | Convert444toNV12 - [cpu time: avg 0.951 ms, total 1437.5 ms] [avg calls per frame: 2]
17:10:17: encoder thread frame - [cpu time: avg 0.58 ms, total 437.5 ms] [avg calls per frame: 1]
17:10:17: | sending stuff out - [cpu time: avg 0.062 ms, total 46.875 ms] [avg calls per frame: 1]
17:10:17: ==============================================================
17:10:17:
17:10:17: =====Stream End: 2015-04-04, 17:10:17=================================================
17:11:20: Terminating 0x1268
Last game capture log:
2015-04-04, 17:10:01: we're booting up:
17:10:01: CaptureThread: attached to process csgo.exe
17:10:01: D3D9 Present
17:10:01: (half life scientist) everything.. seems to be in order
17:10:01: D3D9EndScene called
17:10:01: D3DPRESENT_PARAMETERS {
17:10:01: BackBufferWidth: 1920
17:10:01: BackBufferHeight: 1080
17:10:01: BackBufferFormat: D3DFMT_A8R8G8B8
17:10:01: BackBufferCount: 1
17:10:01: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
17:10:01: MultiSampleQuality: 0
17:10:01: SwapEffect: D3DSWAPEFFECT_DISCARD
17:10:01: hDeviceWindow: 270192
17:10:01: Windowed: true
17:10:01: EnableAutoDepthStencil: true
17:10:01: AutoDepthStencilFormat: D3DFMT_D24S8
17:10:01: Flags: None
17:10:01: FullScreen_RefreshRateInHz: 0
17:10:01: PresentationInterval: 2147483648
17:10:01: };
17:10:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
17:10:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
17:10:01: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
17:10:01: successfully set up d3d9 hooks
17:10:01: D3D9Present called
17:10:01: DoD3D9GPUHook: success
17:10:01: D3DSURFACE_DESC {
17:10:01: Format: D3DFMT_A8R8G8B8
17:10:01: Type: D3DRTYPE_SURFACE
17:10:01: Usage: D3DUSAGE_RENDERTARGET
17:10:01: Pool: D3DPOOL_DEFAULT
17:10:01: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
17:10:01: MultiSampleQuality: 0
17:10:01: Width: 1920
17:10:01: Height: 1080
17:10:01: };
17:10:01: successfully capturing d3d9 frames via GPU
17:10:17: ---------------------- Cleared D3D9 Capture ----------------------
17:10:17: D3D9EndScene called
17:10:17: D3D9Present called