3. Is there any documentation about what each of these parameters do? I think - for the future - this would prevent many users to ask the same questions again and again :)
but my ingame FPS still drops when I start recording. My FPS drops very very much if I use Monitor Capture, but if I use Game Capture the FPS doesn't drop too much. If this would be working properly as in the second GPU doing all the encoding, shouldn't I then be able to use Monitor Capture without seeing a single FPS drop in my game?
https://gist.github.com/anonymous/452284435b7dd91e120d
Know what might be the problems with my crashes?
The release v31/8 was working fine (with the bitrate issues), now the v30/9 is crashing after a time (after 30 to 60 minutes of streaming).
And after OBS crashed I couldn't start it again. I would have to reboot.
I don't have any plugins.
I didn't do any other settings since the v31/8
I would re-enable aero for windows. that is one setting that I have enabled that you dont. I know what obs says, if you do game/window capture then you want aero enabled anyway.
Lastly, the build you are using, should be the one dated 09-30 v0.636b (test build 1). I linked it to you in a previous post. its called "AMF Test build, does ng the audio stay in sync over longer recordiduration?" quoted from a message from Jackun. this buld is the last hes posted yet he didn't update the front page with it yet.
Lastly, play with the Device Index a little. set it to 0, test, if lag, stop, set it to 1, test, if lag, set it to 2. test. other than that. I'm kind of out of ideas.
Yea, I did all that and tried to use device index ranging from 0-6. Still FPS drops. Are you sure this should be working with absolutely no FPS drops whatsoever?
From an in-game perspective playing L4D2 at 1080p windowed no border, no Anti Aliasing, bilinear vsync disabled, shader high, effect high, model/texture high this is the results
on dead center overage over 100 frames 215fps not streaming for baseline
720@48fps (IDR 96 GOP48) no noticable frame drops 215fps over 1000 frames
720@54fps (IDR 108 GOP 54) no noticable frame drops 215fps over 1000 frames
720@60fps (IDR 120 GOP 60) 30-60 frame drops 180fps over 1000 frames
When streaming, the quality preset is what I selected.
I do not know what your baseline is, and all I know is that I play this game to achieve over 144fps at any given time due to 144hz monitor.
Hmm, my baseline average FPS would be about 100, dropping to 60-70 when recording which is unacceptable since I also have a 144 Hz monitor. It do seems like you don't have 0 performance loss considering your FPS drops when recording at 720p60.
Guys, a question.
Just for livestreaming a hdmi video capture card 1080p would a mini itx pc with amd a5350 be enough?
I wonder if the iGPU of it could handle it.
thx,
Koen
So I read through a bunch of this thread since I didn't understand the ups and downs of checking the "Use OpenCL for NV12 conversion" option. If I'm local recording 1080p@60fps high motion game, would it be better to use this or not? i5-2400 and HD7970 if it helps.
Also, what would a good bitrate be for high quality local recording with this? I've been using 40000kbs, is this too high?
I dont believe either OpenCL or MFT will do 1080@60fps yet. I could be wrong; give it a shot and do a quality compare. I recommend something like CS:S demo or whatever, as long as the scenes are the same in both you'll be fine to compare.
EDIT: dont expect VBR to stick with that bitrate as a max. for some reason it still tends to vary away during high motion, but since you are local recording, you should be fine.
EDIT: 1080@60 might work at speed setting with OpenCL.
I've been using OpenCL and I get the "High Encoding CPU Usage" warning sometimes but it seems to be able to handle it with little to no freezing.
I've noticed the bitrate going a bit crazy at times (spiking up to ~100,000kbps or higher) and it seems to coincide with the High CPU Usage warning (I'm assuming they're both caused by the high motion). Is there any way to make the bitrate more constant without killing quality or is that just the nature of the beast at the moment?
Edit: What did you mean by "yet"? Is OpenCL going to be improved so it can handle very high volume better (1080p60fps)?
I cant see your video but I will say from experience the pixellation like your are describing happens with older builds that the bitrate would jump above the max upload during fast moving scenes. this is fixed in newer builds and should only see pixellation with trees and really high movement.Hey guys. I am getting some heavy pixelation during movement.
Thanks alot for all the info. I didn't see that I was using an older version. Also - for some reason the CL Browser doesn't play nice with the x64 version of this fork, so I have to use the 32 bit. You can view the VOD I posted, you just need to click button on the right that says the content is inappropriate. (I use that because we use pretty vulgar language during CS:GO Comp)