13:20:13: Open Broadcaster Software v0.631b - 64bit ( ^ω^)
13:20:13: -------------------------------
13:20:13: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
13:20:13: CPU Speed: 3500MHz
13:20:13: Physical Memory: 8064MB Total, 6510MB Free
13:20:13: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
13:20:13: monitor 1: pos={0, 0}, size={1920, 1080}
13:20:13: monitor 2: pos={-1920, 0}, size={1920, 1080}
13:20:13: monitor 3: pos={1920, 0}, size={1920, 1080}
13:20:13: Windows Version: 6.1 Build 7601 S
13:20:13: Aero is Disabled
13:20:13: -------------------------------
13:20:13: OBS Modules:
13:20:13: Base Address Module
13:20:13: 000000003FFF0000 OBS.exe
13:20:13: 00000000E2BC0000 OBSApi.dll
13:20:13: 00000000E4500000 DShowPlugin.dll
13:20:13: 00000000E4380000 GraphicsCapture.dll
13:20:13: 00000000E4000000 NoiseGate.dll
13:20:13: 00000000E2EA0000 PSVPlugin.dll
13:20:13: ------------------------------------------
13:20:13: Adapter 1
13:20:13: Video Adapter: AMD Radeon R9 200 Series
13:20:13: Video Adapter Dedicated Video Memory: 3202506752
13:20:13: Video Adapter Shared System Memory: 3959515136
13:20:13: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
13:20:13: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
13:20:13: ------------------------------------------
13:20:13: Adapter 2
13:20:13: Video Adapter: Intel(R) HD Graphics 4600
13:20:13: Video Adapter Dedicated Video Memory: 67108864
13:20:13: Video Adapter Shared System Memory: 1711276032
13:20:13: Video Adapter Output 1: pos={1920, 0}, size={1920, 1080}, attached=true
13:20:13: =====Stream Start: 2014-10-12, 13:20:13===============================================
13:20:13: Multithreaded optimizations: On
13:20:13: Base resolution: 1920x1080
13:20:13: Output resolution: 1280x720
13:20:13: ------------------------------------------
13:20:13: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
13:20:13: ------------------------------------------
13:20:13: Audio Format: 44100 Hz
13:20:13: ------------------------------------------
13:20:13: Audio Channels: 2 Ch
13:20:13: Playback device {0.0.0.00000000}.{19e3f516-0f3b-48a0-9ea7-4fdaceeaad86}
13:20:13: ------------------------------------------
13:20:13: Using desktop audio input: Speakers (Realtek High Definition Audio)
13:20:13: Global Audio time adjust: 350
13:20:13: ------------------------------------------
13:20:13: Using auxilary audio input: Line 1 (Virtual Audio Cable)
13:20:13: Mic time offset: -300
13:20:13: ------------------------------------------
13:20:13: Audio Encoding: AAC
13:20:13: bitrate: 128
Warning -- OBS::CreateImageSource: Could not find image source class 'CLRBrowserSource'
Warning -- Could not create image source 'Follower' in scene 'Scene'
13:20:13: Using Monitor Capture
13:20:13: Scene buffering time set to 700
13:20:13: Successfully loaded ObsVCE.dll
13:20:13: ObsVCE.dll initialized successfully
13:20:14: Seems to have support for AMD VCE.
13:20:14: Using YUV444
13:20:14: Rate control method: 3
13:20:14: Frame rate: 48
13:20:14: If it crashes now, use 32bit version.
13:20:14: Using device 0 (Tahiti)
13:20:14: If it crashes now, use 32bit version.
13:20:14: If it crashes now, use 32bit version.
13:20:14: OVEncodeSendConfig returned error
13:20:14: Couldn't initialize encoder
13:20:14: =====Stream End: 2014-10-12, 13:20:14=================================================
Last game capture log:
2014-10-11, 19:36:03: we're booting up:
19:36:03: CaptureThread: attached to process APB.exe
19:36:03: D3D9 Present
19:36:03: D3D9EndScene called
19:36:03: D3DPRESENT_PARAMETERS {
19:36:03: BackBufferWidth: 1920
19:36:03: BackBufferHeight: 1080
19:36:03: BackBufferFormat: D3DFMT_A8R8G8B8
19:36:03: BackBufferCount: 1
19:36:03: MultiSampleType: D3DMULTISAMPLE_NONE
19:36:03: MultiSampleQuality: 0
19:36:03: SwapEffect: D3DSWAPEFFECT_COPY
19:36:03: hDeviceWindow: 1311184
19:36:03: Windowed: true
19:36:03: EnableAutoDepthStencil: false
19:36:03: AutoDepthStencilFormat: D3DFMT_UNKNOWN
19:36:03: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
19:36:03: FullScreen_RefreshRateInHz: 0
19:36:03: PresentationInterval: 2147483648
19:36:03: };
19:36:03: successfully set up d3d9 hooks
19:36:03: D3D9Present called
19:36:03: DirectDraw Present
19:36:03: (half life scientist) everything.. seems to be in order
19:36:03: DoD3D9GPUHook: success
19:36:03: D3DSURFACE_DESC {
19:36:03: Format: D3DFMT_A8R8G8B8
19:36:03: Type: D3DRTYPE_SURFACE
19:36:03: Usage: D3DUSAGE_RENDERTARGET
19:36:03: Pool: D3DPOOL_DEFAULT
19:36:03: MultiSampleType: D3DMULTISAMPLE_NONE
19:36:03: MultiSampleQuality: 0
19:36:03: Width: 1920
19:36:03: Height: 1080
19:36:03: };
19:36:03: successfully capturing d3d9 frames via GPU
19:42:58: ---------------------- Cleared D3D9 Capture ----------------------
19:42:58: D3D9EndScene called
19:42:58: D3D9Present called
19:44:00: received restart event, capturing
19:44:00: DoD3D9GPUHook: success
19:44:00: D3DSURFACE_DESC {
19:44:00: Format: D3DFMT_A8R8G8B8
19:44:00: Type: D3DRTYPE_SURFACE
19:44:00: Usage: D3DUSAGE_RENDERTARGET
19:44:00: Pool: D3DPOOL_DEFAULT
19:44:00: MultiSampleType: D3DMULTISAMPLE_NONE
19:44:00: MultiSampleQuality: 0
19:44:00: Width: 1920
19:44:00: Height: 1080
19:44:00: };
19:44:00: successfully capturing d3d9 frames via GPU
19:44:01: ---------------------- Cleared D3D9 Capture ----------------------
19:44:01: D3D9EndScene called
19:44:01: D3D9Present called
19:44:02: received restart event, capturing
19:44:02: DoD3D9GPUHook: success
19:44:02: D3DSURFACE_DESC {
19:44:02: Format: D3DFMT_A8R8G8B8
19:44:02: Type: D3DRTYPE_SURFACE
19:44:02: Usage: D3DUSAGE_RENDERTARGET
19:44:02: Pool: D3DPOOL_DEFAULT
19:44:02: MultiSampleType: D3DMULTISAMPLE_NONE
19:44:02: MultiSampleQuality: 0
19:44:02: Width: 1920
19:44:02: Height: 1080
19:44:02: };
19:44:02: successfully capturing d3d9 frames via GPU
19:47:13: ---------------------- Cleared D3D9 Capture ----------------------
19:47:13: D3D9EndScene called
19:47:13: D3D9Present called
Last Game Capture Log:
2014-10-11, 19:36:03: we're booting up:
19:36:03: CaptureThread: attached to process APB.exe
19:36:03: D3D9 Present
19:36:03: D3D9EndScene called
19:36:03: D3DPRESENT_PARAMETERS {
19:36:03: BackBufferWidth: 1920
19:36:03: BackBufferHeight: 1080
19:36:03: BackBufferFormat: D3DFMT_A8R8G8B8
19:36:03: BackBufferCount: 1
19:36:03: MultiSampleType: D3DMULTISAMPLE_NONE
19:36:03: MultiSampleQuality: 0
19:36:03: SwapEffect: D3DSWAPEFFECT_COPY
19:36:03: hDeviceWindow: 1311184
19:36:03: Windowed: true
19:36:03: EnableAutoDepthStencil: false
19:36:03: AutoDepthStencilFormat: D3DFMT_UNKNOWN
19:36:03: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
19:36:03: FullScreen_RefreshRateInHz: 0
19:36:03: PresentationInterval: 2147483648
19:36:03: };
19:36:03: successfully set up d3d9 hooks
19:36:03: D3D9Present called
19:36:03: DirectDraw Present
19:36:03: (half life scientist) everything.. seems to be in order
19:36:03: DoD3D9GPUHook: success
19:36:03: D3DSURFACE_DESC {
19:36:03: Format: D3DFMT_A8R8G8B8
19:36:03: Type: D3DRTYPE_SURFACE
19:36:03: Usage: D3DUSAGE_RENDERTARGET
19:36:03: Pool: D3DPOOL_DEFAULT
19:36:03: MultiSampleType: D3DMULTISAMPLE_NONE
19:36:03: MultiSampleQuality: 0
19:36:03: Width: 1920
19:36:03: Height: 1080
19:36:03: };
19:36:03: successfully capturing d3d9 frames via GPU
19:42:58: ---------------------- Cleared D3D9 Capture ----------------------
19:42:58: D3D9EndScene called
19:42:58: D3D9Present called
19:44:00: received restart event, capturing
19:44:00: DoD3D9GPUHook: success
19:44:00: D3DSURFACE_DESC {
19:44:00: Format: D3DFMT_A8R8G8B8
19:44:00: Type: D3DRTYPE_SURFACE
19:44:00: Usage: D3DUSAGE_RENDERTARGET
19:44:00: Pool: D3DPOOL_DEFAULT
19:44:00: MultiSampleType: D3DMULTISAMPLE_NONE
19:44:00: MultiSampleQuality: 0
19:44:00: Width: 1920
19:44:00: Height: 1080
19:44:00: };
19:44:00: successfully capturing d3d9 frames via GPU
19:44:01: ---------------------- Cleared D3D9 Capture ----------------------
19:44:01: D3D9EndScene called
19:44:01: D3D9Present called
19:44:02: received restart event, capturing
19:44:02: DoD3D9GPUHook: success
19:44:02: D3DSURFACE_DESC {
19:44:02: Format: D3DFMT_A8R8G8B8
19:44:02: Type: D3DRTYPE_SURFACE
19:44:02: Usage: D3DUSAGE_RENDERTARGET
19:44:02: Pool: D3DPOOL_DEFAULT
19:44:02: MultiSampleType: D3DMULTISAMPLE_NONE
19:44:02: MultiSampleQuality: 0
19:44:02: Width: 1920
19:44:02: Height: 1080
19:44:02: };
19:44:02: successfully capturing d3d9 frames via GPU
19:47:13: ---------------------- Cleared D3D9 Capture ----------------------
19:47:13: D3D9EndScene called
19:47:13: D3D9Present called