00:49:34: Open Broadcaster Software v0.638b - 64bit ( ^ω^)
00:49:34: -------------------------------
00:49:34: CPU Name: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
00:49:34: CPU Speed: 2494MHz
00:49:34: Physical Memory: 16267MB Total, 11282MB Free
00:49:34: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
00:49:34: monitor 1: pos={0, 0}, size={1920, 1080}
00:49:34: Windows Version: 6.2 Build 9200
00:49:34: Aero is Enabled
00:49:34: -------------------------------
00:49:34: OBS Modules:
00:49:34: Base Address Module
00:49:34: 000000008F0B0000 OBS.exe
00:49:34: 000000008D070000 OBSApi.dll
00:49:34: 000000009B330000 DShowPlugin.dll
00:49:34: 000000009A960000 GraphicsCapture.dll
00:49:34: 00000000A6060000 NoiseGate.dll
00:49:34: 000000009B970000 PSVPlugin.dll
00:49:34: ------------------------------------------
00:49:34: Adapter 1
00:49:34: Video Adapter: NVIDIA GeForce GTX 860M
00:49:34: Video Adapter Dedicated Video Memory: 2068705280
00:49:34: Video Adapter Shared System Memory: 2147610624
00:49:34: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
00:49:34: ------------------------------------------
00:49:34: Adapter 2
00:49:34: Video Adapter: Intel(R) HD Graphics 4600
00:49:34: Video Adapter Dedicated Video Memory: 33554432
00:49:34: Video Adapter Shared System Memory: 1845493760
00:49:34: =====Stream Start: 2014-12-28, 00:49:34===============================================
00:49:34: Multithreaded optimizations: On
00:49:34: Base resolution: 1920x1080
00:49:34: Output resolution: 1920x1080
00:49:34: ------------------------------------------
00:49:34: Loading up D3D10 on NVIDIA GeForce GTX 860M (Adapter 1)...
00:49:35: ------------------------------------------
00:49:35: Audio Format: 48000 Hz
00:49:35: ------------------------------------------
00:49:35: Audio Channels: 2 Ch
00:49:35: Playback device Default
00:49:35: ------------------------------------------
00:49:35: Using desktop audio input: Headset Earphone (2- Razer Kraken 7.1 Chroma)
00:49:35: Global Audio time adjust: 0
00:49:35: ------------------------------------------
00:49:35: Using auxilary audio input: Headset Microphone (2- Razer Kraken 7.1 Chroma)
00:49:35: Mic time offset: 0
00:49:35: ------------------------------------------
00:49:35: Audio Encoding: AAC
00:49:35: bitrate: 128
00:49:35: Using Monitor Capture
00:49:35: Scene buffering time set to 700
00:49:35: Using custom x264 settings: "18"
00:49:35: ------------------------------------------
00:49:35: Video Encoding: x264
00:49:35: fps: 30
00:49:35: width: 1920, height: 1080
00:49:35: preset: veryfast
00:49:35: profile: main
00:49:35: keyint: 60
00:49:35: CBR: yes
00:49:35: CFR: yes
00:49:35: max bitrate: 3500
00:49:35: buffer size: 3500
00:49:35: ------------------------------------------
00:49:37: Total frames encoded: 47, total frames duplicated: 0 (0.00%)
00:49:37: Total frames rendered: 69, number of late frames: 2 (2.90%) (it's okay for some frames to be late)
00:49:37:
00:49:37: Profiler time results:
00:49:37:
00:49:37: ==============================================================
00:49:37: video thread frame - [100%] [avg time: 4.599 ms] [children: 20.3%] [unaccounted: 79.7%]
00:49:37: | scene->Preprocess - [1.94%] [avg time: 0.089 ms]
00:49:37: | GPU download and conversion - [18.4%] [avg time: 0.844 ms] [children: 18.2%] [unaccounted: 0.109%]
00:49:37: | | flush - [17.5%] [avg time: 0.807 ms]
00:49:37: | | CopyResource - [0.631%] [avg time: 0.029 ms]
00:49:37: | | conversion to 4:2:0 - [0.0652%] [avg time: 0.003 ms]
00:49:37: Convert444Threads - [100%] [avg time: 2.019 ms] [children: 99.7%] [unaccounted: 0.297%]
00:49:37: | Convert444toNV12 - [99.7%] [avg time: 2.013 ms]
00:49:37: encoder thread frame - [100%] [avg time: 6.334 ms] [children: 0.0632%] [unaccounted: 99.9%]
00:49:37: | sending stuff out - [0.0632%] [avg time: 0.004 ms]
00:49:37: ==============================================================
00:49:37:
00:49:37:
00:49:37: Profiler CPU results:
00:49:37:
00:49:37: ==============================================================
00:49:37: video thread frame - [cpu time: avg 2.49 ms, total 171.875 ms] [avg calls per frame: 1]
00:49:37: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:49:37: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:49:37: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:49:37: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:49:37: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:49:37: Convert444Threads - [cpu time: avg 1.302 ms, total 125 ms] [avg calls per frame: 2]
00:49:37: | Convert444toNV12 - [cpu time: avg 1.302 ms, total 125 ms] [avg calls per frame: 2]
00:49:37: encoder thread frame - [cpu time: avg 5.984 ms, total 281.25 ms] [avg calls per frame: 1]
00:49:37: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:49:37: ==============================================================
00:49:37:
00:49:37: =====Stream End: 2014-12-28, 00:49:37=================================================
00:52:12: Terminating 0x7248
Last game capture log:
2014-12-21, 23:52:28: we're booting up:
23:52:28: CaptureThread: attached to process UDK.exe
23:52:28: D3D9 Present
23:52:28: (half life scientist) everything.. seems to be in order
23:52:34: D3D9EndScene called
23:52:34: D3DPRESENT_PARAMETERS {
23:52:34: BackBufferWidth: 1280
23:52:34: BackBufferHeight: 720
23:52:34: BackBufferFormat: D3DFMT_A8R8G8B8
23:52:34: BackBufferCount: 1
23:52:34: MultiSampleType: D3DMULTISAMPLE_NONE
23:52:34: MultiSampleQuality: 0
23:52:34: SwapEffect: D3DSWAPEFFECT_DISCARD
23:52:34: hDeviceWindow: 1968874
23:52:34: Windowed: false
23:52:34: EnableAutoDepthStencil: false
23:52:34: AutoDepthStencilFormat: D3DFMT_UNKNOWN
23:52:34: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
23:52:34: FullScreen_RefreshRateInHz: 60
23:52:34: PresentationInterval: 1
23:52:34: };
23:52:34: successfully set up d3d9 hooks
23:52:34: D3D9Present called
23:52:34: DoD3D9GPUHook: success
23:52:35: D3DSURFACE_DESC {
23:52:35: Format: D3DFMT_A8R8G8B8
23:52:35: Type: D3DRTYPE_SURFACE
23:52:35: Usage: D3DUSAGE_RENDERTARGET
23:52:35: Pool: D3DPOOL_DEFAULT
23:52:35: MultiSampleType: D3DMULTISAMPLE_NONE
23:52:35: MultiSampleQuality: 0
23:52:35: Width: 1280
23:52:35: Height: 720
23:52:35: };
23:52:35: successfully capturing d3d9 frames via GPU
23:52:39: D3D9Reset called
23:52:39: ---------------------- Cleared D3D9 Capture ----------------------
23:52:41: successfully set up d3d9 hooks
23:52:42: D3D9EndScene called
23:52:42: D3D9Present called
23:52:42: DoD3D9GPUHook: success
23:52:42: D3DSURFACE_DESC {
23:52:42: Format: D3DFMT_A8R8G8B8
23:52:42: Type: D3DRTYPE_SURFACE
23:52:42: Usage: D3DUSAGE_RENDERTARGET
23:52:42: Pool: D3DPOOL_DEFAULT
23:52:42: MultiSampleType: D3DMULTISAMPLE_NONE
23:52:42: MultiSampleQuality: 0
23:52:42: Width: 1280
23:52:42: Height: 720
23:52:42: };
23:52:42: successfully capturing d3d9 frames via GPU
23:52:51: ---------------------- Cleared D3D9 Capture ----------------------
23:52:51: received restart event, capturing
23:52:51: DoD3D9GPUHook: success
23:52:51: D3D9EndScene called
23:52:51: D3D9Present called
23:52:51: D3DSURFACE_DESC {
23:52:51: Format: D3DFMT_A8R8G8B8
23:52:51: Type: D3DRTYPE_SURFACE
23:52:51: Usage: D3DUSAGE_RENDERTARGET
23:52:51: Pool: D3DPOOL_DEFAULT
23:52:51: MultiSampleType: D3DMULTISAMPLE_NONE
23:52:51: MultiSampleQuality: 0
23:52:51: Width: 1280
23:52:51: Height: 720
23:52:51: };
23:52:51: successfully capturing d3d9 frames via GPU
23:52:51: D3D9Reset called
23:52:51: ---------------------- Cleared D3D9 Capture ----------------------
23:52:54: successfully set up d3d9 hooks
23:52:54: D3D9EndScene called
23:52:54: D3D9Present called
23:52:54: DoD3D9GPUHook: success
23:52:54: D3DSURFACE_DESC {
23:52:54: Format: D3DFMT_A8R8G8B8
23:52:54: Type: D3DRTYPE_SURFACE
23:52:54: Usage: D3DUSAGE_RENDERTARGET
23:52:54: Pool: D3DPOOL_DEFAULT
23:52:54: MultiSampleType: D3DMULTISAMPLE_NONE
23:52:54: MultiSampleQuality: 0
23:52:54: Width: 1280
23:52:54: Height: 720
23:52:54: };
23:52:54: successfully capturing d3d9 frames via GPU
23:53:26: D3D9Reset called
23:53:26: ---------------------- Cleared D3D9 Capture ----------------------
23:53:28: successfully set up d3d9 hooks
23:53:28: D3D9EndScene called
23:53:28: D3D9Present called
23:53:28: DoD3D9GPUHook: success
23:53:28: D3DSURFACE_DESC {
23:53:28: Format: D3DFMT_A8R8G8B8
23:53:28: Type: D3DRTYPE_SURFACE
23:53:28: Usage: D3DUSAGE_RENDERTARGET
23:53:28: Pool: D3DPOOL_DEFAULT
23:53:28: MultiSampleType: D3DMULTISAMPLE_NONE
23:53:28: MultiSampleQuality: 0
23:53:28: Width: 1280
23:53:28: Height: 720
23:53:28: };
23:53:28: successfully capturing d3d9 frames via GPU
00:03:29: D3D9Reset called
00:03:29: ---------------------- Cleared D3D9 Capture ----------------------
00:03:31: successfully set up d3d9 hooks
00:03:31: D3D9EndScene called
00:03:31: D3D9Present called
00:03:31: DoD3D9GPUHook: success
00:03:31: D3DSURFACE_DESC {
00:03:31: Format: D3DFMT_A8R8G8B8
00:03:31: Type: D3DRTYPE_SURFACE
00:03:31: Usage: D3DUSAGE_RENDERTARGET
00:03:31: Pool: D3DPOOL_DEFAULT
00:03:31: MultiSampleType: D3DMULTISAMPLE_NONE
00:03:31: MultiSampleQuality: 0
00:03:31: Width: 1280
00:03:31: Height: 720
00:03:31: };
00:03:31: successfully capturing d3d9 frames via GPU