I've been using OBS for 3 weeks now and have had zero problems with the software. Have actually enjoyed how easy to use it is. Until tonight it's been smooth sailing but now i'm getting stuttering on my stream and nothing has changed at all. I've done everything from restarted my pc and internet and rechecking all my settings and also lowering them and have had no luck. Hoping to get some help. Here is the log file.
22:49:56: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
22:49:56: -------------------------------
22:49:56: CPU Name: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
22:49:56: CPU Speed: 3200MHz
22:49:56: Physical Memory: 4095MB Total, 4095MB Free
22:49:56: stepping id: 7, model 13, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 12, total cores 6
22:49:56: monitor 1: pos={0, 0}, size={1920, 1080}
22:49:56: Windows Version: 6.1 Build 7601 S
22:49:56: Aero is Enabled
22:49:56: -------------------------------
22:49:56: OBS Modules:
22:49:56: Base Address Module
22:49:56: 009F0000 OBS.exe
22:49:56: 6AEF0000 OBSApi.dll
22:49:56: 6BDB0000 DShowPlugin.dll
22:49:56: 6BDF0000 GraphicsCapture.dll
22:49:56: 6BD70000 NoiseGate.dll
22:49:56: 6BD50000 PSVPlugin.dll
22:49:56: ------------------------------------------
22:49:56: Adapter 1
22:49:56: Video Adapter: NVIDIA GeForce GTX 560 Ti
22:49:56: Video Adapter Dedicated Video Memory: 1025966080
22:49:56: Video Adapter Shared System Memory: 3221106688
22:49:56: =====Stream Start: 2013-09-15, 22:49:56===============================================
22:49:56: Multithreaded optimizations: On
22:49:56: Base resolution: 1920x1080
22:49:56: Output resolution: 1280x720
22:49:56: ------------------------------------------
22:49:56: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
22:49:56: C:/Users/Bahaja/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
22:49:56: C:/Users/Bahaja/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
22:49:56: C:/Users/Bahaja/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
22:49:56: Playback device Default
22:49:56: ------------------------------------------
22:49:56: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:49:56: ------------------------------------------
22:49:56: Using auxilary audio input: Microphone (Realtek High Definition Audio)
22:49:56: ------------------------------------------
22:49:56: Audio Encoding: AAC
22:49:56: bitrate: 128
22:49:56: Using graphics capture
22:49:56: C:/Users/Bahaja/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
22:49:56: ------------------------------------------
22:49:56: Video Encoding: x264
22:49:56: fps: 30
22:49:56: width: 1280, height: 720
22:49:56: preset: veryfast
22:49:56: CBR: yes
22:49:56: CFR: no
22:49:56: max bitrate: 2000
22:49:56: buffer size: 2000
22:49:56: ------------------------------------------
22:49:56: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
22:49:56: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
22:49:58: Using RTMP service: Twitch / Justin.tv
22:49:58: Server selection: rtmp://live-jfk.justin.tv/app
22:49:58: Interface: Broadcom NetLink (TM) Gigabit Ethernet (ethernet, 1000 mbps)
22:50:00: SO_SNDBUF was at 8192
22:50:00: SO_SNDBUF is now 65536
22:50:01: SharedTexCapture hooked
22:50:02: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 62820 / 272384)
22:50:02: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 272384)
22:50:27: Capture window 0x00110518 invalid or changing, terminating capture
22:50:38: Total frames rendered: 1255, number of late frames: 2 (0.16%) (it's okay for some frames to be late)
22:50:38: RTMPPublisher::SocketLoop: Graceful loop exit
22:50:39: Number of times waited to send: 0, Waited for a total of 0 bytes
22:50:39: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
22:50:39:
22:50:39: Profiler results:
22:50:39:
22:50:39: ==============================================================
22:50:39: frame - [100%] [avg time: 2.7 ms (cpu time: avg 2.274 ms, total 2854.82 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.185%]
22:50:39: | frame preprocessing and rendering - [47.1%] [avg time: 1.273 ms (cpu time: avg 1.131 ms, total 1419.61 ms)] [avg calls per frame: 1] [children: 0.037%] [unaccounted: 47.1%]
22:50:39: | | scene->Preprocess - [0.037%] [avg time: 0.001 ms (cpu time: avg 0.012 ms, total 15.6 ms)] [avg calls per frame: 1]
22:50:39: | video encoding and uploading - [52.7%] [avg time: 1.422 ms (cpu time: avg 1.143 ms, total 1435.21 ms)] [avg calls per frame: 1] [children: 47.6%] [unaccounted: 5.07%]
22:50:39: | | flush - [4%] [avg time: 0.108 ms (cpu time: avg 0.024 ms, total 31.2 ms)] [avg calls per frame: 1]
22:50:39: | | CopyResource - [0.593%] [avg time: 0.016 ms (cpu time: avg 0.012 ms, total 15.6 ms)] [avg calls per frame: 0]
22:50:39: | | conversion to 4:2:0 - [0.37%] [avg time: 0.01 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
22:50:39: | | call to encoder - [42%] [avg time: 1.134 ms (cpu time: avg 1.093 ms, total 1372.81 ms)] [avg calls per frame: 0]
22:50:39: | | sending stuff out - [0.63%] [avg time: 0.017 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
22:50:39: | Convert444Threads - [4.9e+003%] [avg time: 132.309 ms (cpu time: avg 1.678 ms, total 2106.01 ms)] [avg calls per frame: 3]
22:50:39: ==============================================================
22:50:39:
22:50:39: =====Stream End: 2013-09-15, 22:50:39=================================================
Last game capture log:
2013-09-15, 22:40:32: we're booting up:
22:40:32: D3D9 Present
22:40:32: (half life scientist) everything.. seems to be in order
22:40:35: D3D9EndScene called
22:40:35: D3DPRESENT_PARAMETERS {
22:40:35: BackBufferWidth: 1920
22:40:35: BackBufferHeight: 1080
22:40:35: BackBufferFormat: D3DFMT_A8R8G8B8
22:40:35: BackBufferCount: 1
22:40:35: MultiSampleType: D3DMULTISAMPLE_NONE
22:40:35: MultiSampleQuality: 0
22:40:35: SwapEffect: D3DSWAPEFFECT_DISCARD
22:40:35: hDeviceWindow: 1115416
22:40:35: Windowed: false
22:40:35: EnableAutoDepthStencil: false
22:40:35: AutoDepthStencilFormat: D3DFMT_UNKNOWN
22:40:35: Flags: None
22:40:35: FullScreen_RefreshRateInHz: 60
22:40:35: PresentationInterval: 2147483648
22:40:35: };
22:40:35: successfully set up d3d9 hooks
22:40:35: D3D9SwapPresent called
22:40:36: DoD3D9GPUHook: success
22:40:36: D3DSURFACE_DESC {
22:40:36: Format: D3DFMT_A8R8G8B8
22:40:36: Type: D3DRTYPE_SURFACE
22:40:36: Usage: D3DUSAGE_RENDERTARGET
22:40:36: Pool: D3DPOOL_DEFAULT
22:40:36: MultiSampleType: D3DMULTISAMPLE_NONE
22:40:36: MultiSampleQuality: 0
22:40:36: Width: 1920
22:40:36: Height: 1080
22:40:36: };
22:40:36: successfully capturing d3d9 frames via GPU
22:42:16: D3D9Reset called
22:42:16: ---------------------- Cleared D3D9 Capture ----------------------
22:42:16: successfully set up d3d9 hooks
22:42:17: D3D9EndScene called
22:42:18: D3D9SwapPresent called
22:42:18: DoD3D9GPUHook: success
22:42:18: D3DSURFACE_DESC {
22:42:18: Format: D3DFMT_A8R8G8B8
22:42:18: Type: D3DRTYPE_SURFACE
22:42:18: Usage: D3DUSAGE_RENDERTARGET
22:42:18: Pool: D3DPOOL_DEFAULT
22:42:18: MultiSampleType: D3DMULTISAMPLE_NONE
22:42:18: MultiSampleQuality: 0
22:42:18: Width: 1920
22:422:46:49: D3DSURFACE_DESC {
22:46:49: Format: D3DFMT_A8R8G8B8
22:46:49: Type: D3DRTYPE_SURFACE
22:46:49: Usage: D3DUSAGE_RENDERTARGET
22:46:49: Pool: D3DPOOL_DEFAULT
22:46:49: MultiSampleType: D3DMULTISAMPLE_NONE
22:46:49: MultiSampleQuality: 0
22:46:49: Width: 1
22:46:49: Height: 1
22:46:49: };
22:46:49: successfully capturing d3d9 frames via GPU
22:47:07: ---------------------- Cleared D3D9 Capture ----------------------
22:47:08: D3D9EndScene called
22:47:08: D3D9SwapPresent called
nt called
22:46:32: D3DSURFACE_DESC {
22:46:32: Format: D3DFMT_A8R8G8B8
22:46:32: Type: D3DRTYPE_SURFACE
22:46:32: Usage: D3DUSAGE_RENDERTARGET
22:46:32: Pool: D3DPOOL_DEFAULT
22:46:32: MultiSampleType: D3DMULTISAMPLE_NONE
22:46:32: MultiSampleQuality: 0
22:46:32: Width: 1920
22:46:32: Height: 1080
22:46:32: };
22:46:32: successfully capturing d3d9 frames via GPU
22:48:00: D3D9Reset called
22:48:00: ---------------------- Cleared D3D9 Capture ----------------------
22:48:01: successfully set up d3d9 hooks
22:48:01: D3D9EndScene called
22:48:02: D3D9SwapPresent called
22:48:02: ---------------------- Cleared D3D9 Capture ----------------------
22:48:02: received restart event, capturing
22:48:02: DoD3D9GPUHook: success
22:48:02: D3D9EndScene called
22:48:02: D3D9SwapPresent called
22:48:02: D3DSURFACE_DESC {
22:48:02: Format: D3DFMT_A8R8G8B8
22:48:02: Type: D3DRTYPE_SURFACE
22:48:02: Usage: D3DUSAGE_RENDERTARGET
22:48:02: Pool: D3DPOOL_DEFAULT
22:48:02: MultiSampleType: D3DMULTISAMPLE_NONE
22:48:02: MultiSampleQuality: 0
22:48:02: Width: 1920
22:48:02: Height: 1080
22:48:02: };
22:48:02: successfully capturing d3d9 frames via GPU
22:50:00: D3D9Reset called
22:50:00: ---------------------- Cleared D3D9 Capture ----------------------
22:50:00: successfully set up d3d9 hooks
22:50:01: D3D9EndScene called
22:50:01: D3D9SwapPresent called
22:50:01: ---------------------- Cleared D3D9 Capture ----------------------
22:50:01: received restart event, capturing
22:50:01: DoD3D9GPUHook: success
22:50:01: D3D9EndScene called
22:50:01: D3D9SwapPresent called
22:50:01: D3DSURFACE_DESC {
22:50:01: Format: D3DFMT_A8R8G8B8
22:50:01: Type: D3DRTYPE_SURFACE
22:50:01: Usage: D3DUSAGE_RENDERTARGET
22:50:01: Pool: D3DPOOL_DEFAULT
22:50:01: MultiSampleType: D3DMULTISAMPLE_NONE
22:50:01: MultiSampleQuality: 0
22:50:01: Width: 1920
22:50:01: Height: 1080
22:50:01: };
22:50:01: successfully capturing d3d9 frames via GPU
22:49:56: -------------------------------
22:49:56: CPU Name: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
22:49:56: CPU Speed: 3200MHz
22:49:56: Physical Memory: 4095MB Total, 4095MB Free
22:49:56: stepping id: 7, model 13, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 12, total cores 6
22:49:56: monitor 1: pos={0, 0}, size={1920, 1080}
22:49:56: Windows Version: 6.1 Build 7601 S
22:49:56: Aero is Enabled
22:49:56: -------------------------------
22:49:56: OBS Modules:
22:49:56: Base Address Module
22:49:56: 009F0000 OBS.exe
22:49:56: 6AEF0000 OBSApi.dll
22:49:56: 6BDB0000 DShowPlugin.dll
22:49:56: 6BDF0000 GraphicsCapture.dll
22:49:56: 6BD70000 NoiseGate.dll
22:49:56: 6BD50000 PSVPlugin.dll
22:49:56: ------------------------------------------
22:49:56: Adapter 1
22:49:56: Video Adapter: NVIDIA GeForce GTX 560 Ti
22:49:56: Video Adapter Dedicated Video Memory: 1025966080
22:49:56: Video Adapter Shared System Memory: 3221106688
22:49:56: =====Stream Start: 2013-09-15, 22:49:56===============================================
22:49:56: Multithreaded optimizations: On
22:49:56: Base resolution: 1920x1080
22:49:56: Output resolution: 1280x720
22:49:56: ------------------------------------------
22:49:56: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
22:49:56: C:/Users/Bahaja/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
22:49:56: C:/Users/Bahaja/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
22:49:56: C:/Users/Bahaja/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
22:49:56: Playback device Default
22:49:56: ------------------------------------------
22:49:56: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:49:56: ------------------------------------------
22:49:56: Using auxilary audio input: Microphone (Realtek High Definition Audio)
22:49:56: ------------------------------------------
22:49:56: Audio Encoding: AAC
22:49:56: bitrate: 128
22:49:56: Using graphics capture
22:49:56: C:/Users/Bahaja/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
22:49:56: ------------------------------------------
22:49:56: Video Encoding: x264
22:49:56: fps: 30
22:49:56: width: 1280, height: 720
22:49:56: preset: veryfast
22:49:56: CBR: yes
22:49:56: CFR: no
22:49:56: max bitrate: 2000
22:49:56: buffer size: 2000
22:49:56: ------------------------------------------
22:49:56: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
22:49:56: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
22:49:58: Using RTMP service: Twitch / Justin.tv
22:49:58: Server selection: rtmp://live-jfk.justin.tv/app
22:49:58: Interface: Broadcom NetLink (TM) Gigabit Ethernet (ethernet, 1000 mbps)
22:50:00: SO_SNDBUF was at 8192
22:50:00: SO_SNDBUF is now 65536
22:50:01: SharedTexCapture hooked
22:50:02: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 62820 / 272384)
22:50:02: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 272384)
22:50:27: Capture window 0x00110518 invalid or changing, terminating capture
22:50:38: Total frames rendered: 1255, number of late frames: 2 (0.16%) (it's okay for some frames to be late)
22:50:38: RTMPPublisher::SocketLoop: Graceful loop exit
22:50:39: Number of times waited to send: 0, Waited for a total of 0 bytes
22:50:39: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
22:50:39:
22:50:39: Profiler results:
22:50:39:
22:50:39: ==============================================================
22:50:39: frame - [100%] [avg time: 2.7 ms (cpu time: avg 2.274 ms, total 2854.82 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.185%]
22:50:39: | frame preprocessing and rendering - [47.1%] [avg time: 1.273 ms (cpu time: avg 1.131 ms, total 1419.61 ms)] [avg calls per frame: 1] [children: 0.037%] [unaccounted: 47.1%]
22:50:39: | | scene->Preprocess - [0.037%] [avg time: 0.001 ms (cpu time: avg 0.012 ms, total 15.6 ms)] [avg calls per frame: 1]
22:50:39: | video encoding and uploading - [52.7%] [avg time: 1.422 ms (cpu time: avg 1.143 ms, total 1435.21 ms)] [avg calls per frame: 1] [children: 47.6%] [unaccounted: 5.07%]
22:50:39: | | flush - [4%] [avg time: 0.108 ms (cpu time: avg 0.024 ms, total 31.2 ms)] [avg calls per frame: 1]
22:50:39: | | CopyResource - [0.593%] [avg time: 0.016 ms (cpu time: avg 0.012 ms, total 15.6 ms)] [avg calls per frame: 0]
22:50:39: | | conversion to 4:2:0 - [0.37%] [avg time: 0.01 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
22:50:39: | | call to encoder - [42%] [avg time: 1.134 ms (cpu time: avg 1.093 ms, total 1372.81 ms)] [avg calls per frame: 0]
22:50:39: | | sending stuff out - [0.63%] [avg time: 0.017 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
22:50:39: | Convert444Threads - [4.9e+003%] [avg time: 132.309 ms (cpu time: avg 1.678 ms, total 2106.01 ms)] [avg calls per frame: 3]
22:50:39: ==============================================================
22:50:39:
22:50:39: =====Stream End: 2013-09-15, 22:50:39=================================================
Last game capture log:
2013-09-15, 22:40:32: we're booting up:
22:40:32: D3D9 Present
22:40:32: (half life scientist) everything.. seems to be in order
22:40:35: D3D9EndScene called
22:40:35: D3DPRESENT_PARAMETERS {
22:40:35: BackBufferWidth: 1920
22:40:35: BackBufferHeight: 1080
22:40:35: BackBufferFormat: D3DFMT_A8R8G8B8
22:40:35: BackBufferCount: 1
22:40:35: MultiSampleType: D3DMULTISAMPLE_NONE
22:40:35: MultiSampleQuality: 0
22:40:35: SwapEffect: D3DSWAPEFFECT_DISCARD
22:40:35: hDeviceWindow: 1115416
22:40:35: Windowed: false
22:40:35: EnableAutoDepthStencil: false
22:40:35: AutoDepthStencilFormat: D3DFMT_UNKNOWN
22:40:35: Flags: None
22:40:35: FullScreen_RefreshRateInHz: 60
22:40:35: PresentationInterval: 2147483648
22:40:35: };
22:40:35: successfully set up d3d9 hooks
22:40:35: D3D9SwapPresent called
22:40:36: DoD3D9GPUHook: success
22:40:36: D3DSURFACE_DESC {
22:40:36: Format: D3DFMT_A8R8G8B8
22:40:36: Type: D3DRTYPE_SURFACE
22:40:36: Usage: D3DUSAGE_RENDERTARGET
22:40:36: Pool: D3DPOOL_DEFAULT
22:40:36: MultiSampleType: D3DMULTISAMPLE_NONE
22:40:36: MultiSampleQuality: 0
22:40:36: Width: 1920
22:40:36: Height: 1080
22:40:36: };
22:40:36: successfully capturing d3d9 frames via GPU
22:42:16: D3D9Reset called
22:42:16: ---------------------- Cleared D3D9 Capture ----------------------
22:42:16: successfully set up d3d9 hooks
22:42:17: D3D9EndScene called
22:42:18: D3D9SwapPresent called
22:42:18: DoD3D9GPUHook: success
22:42:18: D3DSURFACE_DESC {
22:42:18: Format: D3DFMT_A8R8G8B8
22:42:18: Type: D3DRTYPE_SURFACE
22:42:18: Usage: D3DUSAGE_RENDERTARGET
22:42:18: Pool: D3DPOOL_DEFAULT
22:42:18: MultiSampleType: D3DMULTISAMPLE_NONE
22:42:18: MultiSampleQuality: 0
22:42:18: Width: 1920
22:422:46:49: D3DSURFACE_DESC {
22:46:49: Format: D3DFMT_A8R8G8B8
22:46:49: Type: D3DRTYPE_SURFACE
22:46:49: Usage: D3DUSAGE_RENDERTARGET
22:46:49: Pool: D3DPOOL_DEFAULT
22:46:49: MultiSampleType: D3DMULTISAMPLE_NONE
22:46:49: MultiSampleQuality: 0
22:46:49: Width: 1
22:46:49: Height: 1
22:46:49: };
22:46:49: successfully capturing d3d9 frames via GPU
22:47:07: ---------------------- Cleared D3D9 Capture ----------------------
22:47:08: D3D9EndScene called
22:47:08: D3D9SwapPresent called
nt called
22:46:32: D3DSURFACE_DESC {
22:46:32: Format: D3DFMT_A8R8G8B8
22:46:32: Type: D3DRTYPE_SURFACE
22:46:32: Usage: D3DUSAGE_RENDERTARGET
22:46:32: Pool: D3DPOOL_DEFAULT
22:46:32: MultiSampleType: D3DMULTISAMPLE_NONE
22:46:32: MultiSampleQuality: 0
22:46:32: Width: 1920
22:46:32: Height: 1080
22:46:32: };
22:46:32: successfully capturing d3d9 frames via GPU
22:48:00: D3D9Reset called
22:48:00: ---------------------- Cleared D3D9 Capture ----------------------
22:48:01: successfully set up d3d9 hooks
22:48:01: D3D9EndScene called
22:48:02: D3D9SwapPresent called
22:48:02: ---------------------- Cleared D3D9 Capture ----------------------
22:48:02: received restart event, capturing
22:48:02: DoD3D9GPUHook: success
22:48:02: D3D9EndScene called
22:48:02: D3D9SwapPresent called
22:48:02: D3DSURFACE_DESC {
22:48:02: Format: D3DFMT_A8R8G8B8
22:48:02: Type: D3DRTYPE_SURFACE
22:48:02: Usage: D3DUSAGE_RENDERTARGET
22:48:02: Pool: D3DPOOL_DEFAULT
22:48:02: MultiSampleType: D3DMULTISAMPLE_NONE
22:48:02: MultiSampleQuality: 0
22:48:02: Width: 1920
22:48:02: Height: 1080
22:48:02: };
22:48:02: successfully capturing d3d9 frames via GPU
22:50:00: D3D9Reset called
22:50:00: ---------------------- Cleared D3D9 Capture ----------------------
22:50:00: successfully set up d3d9 hooks
22:50:01: D3D9EndScene called
22:50:01: D3D9SwapPresent called
22:50:01: ---------------------- Cleared D3D9 Capture ----------------------
22:50:01: received restart event, capturing
22:50:01: DoD3D9GPUHook: success
22:50:01: D3D9EndScene called
22:50:01: D3D9SwapPresent called
22:50:01: D3DSURFACE_DESC {
22:50:01: Format: D3DFMT_A8R8G8B8
22:50:01: Type: D3DRTYPE_SURFACE
22:50:01: Usage: D3DUSAGE_RENDERTARGET
22:50:01: Pool: D3DPOOL_DEFAULT
22:50:01: MultiSampleType: D3DMULTISAMPLE_NONE
22:50:01: MultiSampleQuality: 0
22:50:01: Width: 1920
22:50:01: Height: 1080
22:50:01: };
22:50:01: successfully capturing d3d9 frames via GPU