Hey guys, i have been playing Project Reality 1.3
and i wanna record the training sessions of my clan
when i start recording ,
the fps dropped about 30-35
and i need some help ,here is the Log File
thanks
and i wanna record the training sessions of my clan
when i start recording ,
the fps dropped about 30-35
and i need some help ,here is the Log File
thanks
Code:
21:11:22: Failed loading CUDA dll
21:15:42: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
21:15:42: -------------------------------
21:15:42: CPU Name: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
21:15:42: CPU Speed: 3292MHz
21:15:42: Physical Memory: 4095MB Total, 4095MB Free
21:15:42: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
21:15:42: monitor 1: pos={0, 0}, size={1600, 900}
21:15:42: Windows Version: 6.1 Build 7601 S
21:15:42: Aero is Enabled
21:15:42: -------------------------------
21:15:42: OBS Modules:
21:15:42: Base Address Module
21:15:42: 01130000 OBS.exe
21:15:42: 6E620000 OBSApi.dll
21:15:42: 6F900000 DShowPlugin.dll
21:15:42: 6F8D0000 GraphicsCapture.dll
21:15:42: 70E30000 NoiseGate.dll
21:15:42: 74800000 PSVPlugin.dll
21:15:42: 71CC0000 scenesw.dll
21:15:42: ------------------------------------------
21:15:42: Adapter 1
21:15:42: Video Adapter: AMD Radeon HD 6800 Series
21:15:42: Video Adapter Dedicated Video Memory: 1060831232
21:15:42: Video Adapter Shared System Memory: 3234070528
21:15:42: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
21:15:42: ------------------------------------------
21:15:42: Adapter 2
21:15:42: Video Adapter: Intel(R) HD Graphics
21:15:42: Video Adapter Dedicated Video Memory: 67108864
21:15:42: Video Adapter Shared System Memory: 1711276032
21:15:42: =====Stream Start: 2015-07-02, 21:15:42===============================================
21:15:42: Multithreaded optimizations: On
21:15:42: Base resolution: 1600x900
21:15:42: Output resolution: 1600x900
21:15:42: ------------------------------------------
21:15:42: Loading up D3D10 on AMD Radeon HD 6800 Series (Adapter 1)...
21:15:42: ------------------------------------------
21:15:42: Audio Format: 48000 Hz
21:15:42: ------------------------------------------
21:15:42: Audio Channels: 2 Ch
21:15:42: Playback device Default
21:15:42: ------------------------------------------
21:15:42: Using desktop audio input: 喇叭 (Realtek High Definition Audio)
21:15:42: Global Audio time adjust: 0
21:15:42: ------------------------------------------
21:15:42: Audio Encoding: AAC
21:15:42: bitrate: 128
21:15:42: Using graphics capture
21:15:42: Using Monitor Capture
21:15:42: Trying to hook process: PRBF2.exe
21:15:42: Scene buffering time set to 4000
21:15:42: x264: VBV maxrate specified, but no bufsize, ignored
21:15:42: ------------------------------------------
21:15:42: Video Encoding: x264
21:15:42: fps: 30
21:15:42: width: 1600, height: 900
21:15:42: preset: veryfast
21:15:42: profile: main
21:15:42: keyint: 250
21:15:42: CBR: yes
21:15:42: CFR: yes
21:15:42: max bitrate: 2000
21:15:42: buffer size: 0
21:15:42: ------------------------------------------
Warning -- SharedTexCapture::Init: Could not open file mapping: 2
21:15:44: SharedTexCapture hooked
21:16:10: FlushBufferedVideo: Flushing 101 packets over 3333 ms
21:16:14: Total frames encoded: 829, total frames duplicated: 41 (4.95%)
21:16:14: Total frames rendered: 837, number of late frames: 15 (1.79%) (it's okay for some frames to be late)
21:16:14:
21:16:14: Profiler time results:
21:16:14:
21:16:14: ==============================================================
21:16:14: video thread frame - [100%] [avg time: 29.005 ms] [children: 97.9%] [unaccounted: 2.13%]
21:16:14: | scene->Preprocess - [96.9%] [avg time: 28.1 ms]
21:16:14: | GPU download and conversion - [0.989%] [avg time: 0.287 ms] [children: 0.827%] [unaccounted: 0.162%]
21:16:14: | | flush - [0.772%] [avg time: 0.224 ms]
21:16:14: | | CopyResource - [0.0414%] [avg time: 0.012 ms]
21:16:14: | | conversion to 4:2:0 - [0.0138%] [avg time: 0.004 ms]
21:16:14: Convert444Threads - [100%] [avg time: 0.759 ms] [children: 98.6%] [unaccounted: 1.45%]
21:16:14: | Convert444toNV12 - [98.6%] [avg time: 0.748 ms]
21:16:14: encoder thread frame - [100%] [avg time: 3.147 ms] [children: 1.11%] [unaccounted: 98.9%]
21:16:14: | sending stuff out - [1.11%] [avg time: 0.035 ms]
21:16:14: ==============================================================
21:16:14:
21:16:14:
21:16:14: Profiler CPU results:
21:16:14:
21:16:14: ==============================================================
21:16:14: video thread frame - [cpu time: avg 4.51 ms, total 3775.22 ms] [avg calls per frame: 1]
21:16:14: | scene->Preprocess - [cpu time: avg 4.174 ms, total 3494.42 ms] [avg calls per frame: 1]
21:16:14: | GPU download and conversion - [cpu time: avg 0.055 ms, total 46.801 ms] [avg calls per frame: 1]
21:16:14: | | flush - [cpu time: avg 0.018 ms, total 15.6 ms] [avg calls per frame: 1]
21:16:14: | | CopyResource - [cpu time: avg 0.043 ms, total 31.201 ms] [avg calls per frame: 1]
21:16:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:16:14: Convert444Threads - [cpu time: avg 0.84 ms, total 1201.21 ms] [avg calls per frame: 2]
21:16:14: | Convert444toNV12 - [cpu time: avg 0.829 ms, total 1185.61 ms] [avg calls per frame: 2]
21:16:14: encoder thread frame - [cpu time: avg 1.714 ms, total 1248.01 ms] [avg calls per frame: 1]
21:16:14: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:16:14: ==============================================================
21:16:14:
21:16:14: =====Stream End: 2015-07-02, 21:16:14=================================================
21:16:23: Terminating 0xb3c
Last game capture log:
2015-07-02, 21:15:42: we're booting up:
21:15:42: CaptureThread: attached to process prbf2.exe
21:15:42: D3D9 Present
21:15:42: DXGI Present
21:15:42: (half life scientist) everything.. seems to be in order
21:15:43: D3D9EndScene called
21:15:43: D3DPRESENT_PARAMETERS {
21:15:43: BackBufferWidth: 1600
21:15:43: BackBufferHeight: 900
21:15:43: BackBufferFormat: D3DFMT_A8R8G8B8
21:15:43: BackBufferCount: 1
21:15:43: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
21:15:43: MultiSampleQuality: 0
21:15:43: SwapEffect: D3DSWAPEFFECT_DISCARD
21:15:43: hDeviceWindow: 2687388
21:15:43: Windowed: false
21:15:43: EnableAutoDepthStencil: true
21:15:43: AutoDepthStencilFormat: D3DFMT_D24S8
21:15:43: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
21:15:43: FullScreen_RefreshRateInHz: 60
21:15:43: PresentationInterval: 1
21:15:43: };
21:15:43: successfully set up d3d9 hooks
21:15:43: D3D9SwapPresent called
21:15:43: DoD3D9GPUHook: success
21:15:43: D3D9Reset called
21:15:43: ---------------------- Cleared D3D9 Capture ----------------------
21:15:44: successfully set up d3d9 hooks
21:15:44: D3D9SwapPresent called
21:15:44: DoD3D9GPUHook: success
21:15:44: D3D9EndScene called
21:15:44: D3DSURFACE_DESC {
21:15:44: Format: D3DFMT_A8R8G8B8
21:15:44: Type: D3DRTYPE_SURFACE
21:15:44: Usage: D3DUSAGE_RENDERTARGET
21:15:44: Pool: D3DPOOL_DEFAULT
21:15:44: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
21:15:44: MultiSampleQuality: 0
21:15:44: Width: 1600
21:15:44: Height: 900
21:15:44: };
21:15:44: successfully capturing d3d9 frames via GPU