Question / Help Need help with stream

TheLemmen

New Member
Hello everyone! I need some help with a problem I can't seem to figure out myself.
When I stream I usually stream in a pretty high quality and that works completely fine when I'm playing the Rhtythm game OSU!

However, it doesn't work properly when playing DayZ or Arma III Which I've begun streaming lately!

Whenever I move, the screen goes all pixelated and when the camera is still for about half a second the quality goes clear as crystal.
I don't know what's causing this or how to fix it! Any help would be greatly appreciated

What I streamed with on osu!: 1080p60fps
What I've changed to: 720p30fps
and the problem is still there, now it's also appearing on osu!

I'm gonna attach screenshot of all my settings
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aIRlO1B.png

FhY2NeX.png


And to finish it of:
Computer Specifications:
i7-4790k @4GHz
Geforce GTX 970
16gb of RAM @1866hz

Connection

If you need a log file (No idea why you would) Please do comment and I'll get one up.
 
Please post a logfile from the Help menu. It will tell us all the info from those screenshots, and more about what's happening on the back end. Screenshotting everything is unnecessary, and gives us a lot less information. Why it asks to post a log.

First, 2000kbps is going to be insufficient for 1080p@60. It should work OK at 720p@30 though.
Second, OSU is a game with very little overall on-screen motion. It's very simple to compress. DayZ, H1Z1, and ArmA III are all third and first person shooters, which use a TON of on-screen motion. Additionally, DayZ is well-known for requiring a LOT more bitrate at a given resolution to provide decent image fidelity due to how the game handles a lot of stuff (especially grass)... looking at 2000kbps for 480p, if not 360p. Even then, you're still going to get some pixellation under fast motion.
Third, you're using NVENC. Which is a band-aid method for those with poor CPUs, and provides very poor compression at a given bitrate. Switch to x264 Veryfast if possible, it will look a lot better at any given bit-point.

You've gone from a best-case-scenario game to a worst-case. You're also probably seeing some artifacting from the added downscale; downscaling will never be perfect, and the only way to eliminate it is to play at the native streaming resolution. Very few are willing to play locally at 720p, for obvious reasons.

So yeah, lots of things that could cause issues, and can be corrected.
 
Please post a logfile from the Help menu. It will tell us all the info from those screenshots, and more about what's happening on the back end. Screenshotting everything is unnecessary, and gives us a lot less information. Why it asks to post a log.

First, 2000kbps is going to be insufficient for 1080p@60. It should work OK at 720p@30 though.
Second, OSU is a game with very little overall on-screen motion. It's very simple to compress. DayZ, H1Z1, and ArmA III are all third and first person shooters, which use a TON of on-screen motion. Additionally, DayZ is well-known for requiring a LOT more bitrate at a given resolution to provide decent image fidelity due to how the game handles a lot of stuff (especially grass)... looking at 2000kbps for 480p, if not 360p. Even then, you're still going to get some pixellation under fast motion.
Third, you're using NVENC. Which is a band-aid method for those with poor CPUs, and provides very poor compression at a given bitrate. Switch to x264 Veryfast if possible, it will look a lot better at any given bit-point.

You've gone from a best-case-scenario game to a worst-case. You're also probably seeing some artifacting from the added downscale; downscaling will never be perfect, and the only way to eliminate it is to play at the native streaming resolution. Very few are willing to play locally at 720p, for obvious reasons.

So yeah, lots of things that could cause issues, and can be corrected.
I will be changing my settings to what you've recommended, I'll also post a log file in an edit after I've made these changes.
 
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