Hey, I'm not sure what information you need, but I will try to explain as best as I can.
I recently upgraded my computer, and have fibre internet. I can't seem to stream with any settings (Even as low as 360p), I drop upwards of 40% of frames.
Here is the information on my computer:
CPU: Intel Core i5 4570
Ram: 8GB
Graphics: NVIDIA GeForce GTX 760
And here is my speed test.
Here is a log of a 5 minute stream.
I've tried various settings, but I've never been able to stream without dropping a significant amount of frames, making the stream unwatchable.
I recently upgraded my computer, and have fibre internet. I can't seem to stream with any settings (Even as low as 360p), I drop upwards of 40% of frames.
Here is the information on my computer:
CPU: Intel Core i5 4570
Ram: 8GB
Graphics: NVIDIA GeForce GTX 760
And here is my speed test.

Here is a log of a 5 minute stream.
17:25:55: =====Stream Start: 2013-09-28, 17:25:55===============================================
17:25:55: Multithreaded optimizations: On
17:25:55: Base resolution: 1920x1080
17:25:55: Output resolution: 1280x720
17:25:55: ------------------------------------------
17:25:55: Loading up D3D10 on NVIDIA GeForce GTX 760...
17:25:55: C:/Users/Joanna/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:25:55: C:/Users/Joanna/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:25:55: C:/Users/Joanna/AppData/Roaming/OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
17:25:55: Playback device Default
17:25:55: ------------------------------------------
17:25:55: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:25:55: ------------------------------------------
17:25:55: Using auxilary audio input: Microphone (Realtek High Definition Audio)
17:25:55: ------------------------------------------
17:25:55: Audio Encoding: MP3
17:25:55: bitrate: 112
17:25:55: Using text output
17:25:55: Using text output
17:25:55: Using graphics capture
17:25:55: C:/Users/Joanna/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:25:55: ------------------------------------------
17:25:55: Video Encoding: x264
17:25:55: fps: 30
17:25:55: width: 1280, height: 720
17:25:55: preset: veryfast
17:25:55: CBR: yes
17:25:55: CFR: yes
17:25:55: max bitrate: 5000
17:25:55: buffer size: 4000
17:25:55: ------------------------------------------
17:25:55: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
17:25:55: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
17:25:55: SharedTexCapture hooked
17:25:57: Using RTMP service: Twitch / Justin.tv
17:25:57: Server selection: rtmp://live-lhr.justin.tv/app
17:25:57: Interface: Killer e2200 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (ethernet, 100 mbps)
17:25:58: SO_SNDBUF was at 8192
17:25:58: SO_SNDBUF is now 65536
17:25:59: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 56723 / 654336)
17:31:04: Total frames rendered: 9213, number of late frames: 120 (1.30%) (it's okay for some frames to be late)
17:31:04: Total duplicated frames to ensure constant framerate: 204 (2.21%)
17:31:06: RTMPPublisher::SocketLoop: Graceful loop exit
17:31:13: Number of times waited to send: 134, Waited for a total of 501702 bytes
17:31:13: Number of b-frames dropped: 2832 (31%), Number of p-frames dropped: 3497 (38%), Total 6329 (69%)
17:31:13:
17:31:13: Profiler results:
17:31:13:
17:31:13: ==============================================================
17:31:13: frame - [100%] [avg time: 4.965 ms (cpu time: avg 1.523 ms, total 14040.1 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.101%]
17:31:13: | frame preprocessing and rendering - [27.7%] [avg time: 1.377 ms (cpu time: avg 0.314 ms, total 2901.61 ms)] [avg calls per frame: 1] [children: 0.0604%] [unaccounted: 27.7%]
17:31:13: | | scene->Preprocess - [0.0604%] [avg time: 0.003 ms (cpu time: avg 0.001 ms, total 15.6 ms)] [avg calls per frame: 1]
17:31:13: | video encoding and uploading - [72.2%] [avg time: 3.583 ms (cpu time: avg 1.207 ms, total 11122.9 ms)] [avg calls per frame: 1] [children: 55.6%] [unaccounted: 16.6%]
17:31:13: | | flush - [22.2%] [avg time: 1.1 ms (cpu time: avg 0.032 ms, total 296.401 ms)] [avg calls per frame: 1]
17:31:13: | | CopyResource - [6.36%] [avg time: 0.316 ms (cpu time: avg 0.018 ms, total 171.601 ms)] [avg calls per frame: 0]
17:31:13: | | conversion to 4:2:0 - [0.222%] [avg time: 0.011 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:31:13: | | call to encoder - [25.9%] [avg time: 1.284 ms (cpu time: avg 1.104 ms, total 10171.3 ms)] [avg calls per frame: 1]
17:31:13: | | sending stuff out - [0.967%] [avg time: 0.048 ms (cpu time: avg 0.032 ms, total 296.402 ms)] [avg calls per frame: 1]
17:31:13: | Convert444Threads - [1.35e+003%] [avg time: 66.873 ms (cpu time: avg 1.119 ms, total 10311.7 ms)] [avg calls per frame: 1]
17:31:13: ==============================================================
17:31:13:
17:31:13: =====Stream End: 2013-09-28, 17:31:13=================================================
Last game capture log:
2013-09-28, 16:42:24: we're booting up:
16:42:24: D3D9EndScene called
16:42:24: D3D9 Present
16:42:24: D3DPRESENT_PARAMETERS {
16:42:24: BackBufferWidth: 1
16:42:24: BackBufferHeight: 1
16:42:24: BackBufferFormat: D3DFMT_X8R8G8B8
16:42:24: BackBufferCount: 1
16:42:24: MultiSampleType: D3DMULTISAMPLE_NONE
16:42:24: MultiSampleQuality: 0
16:42:24: SwapEffect: D3DSWAPEFFECT_DISCARD
16:42:24: hDeviceWindow: 460390
16:42:24: Windowed: true
16:42:24: EnableAutoDepthStencil: false
16:42:24: AutoDepthStencilFormat: D3DFMT_UNKNOWN
16:42:24: Flags: None
16:42:24: FullScreen_RefreshRateInHz: 0
16:42:24: PresentationInterval: 2147483648
16:42:24: };
16:42:24: successfully set up d3d9 hooks
16:42:24: DXGI Present
16:42:24: (half life scientist) everything.. seems to be in order
16:42:24: D3D9SwapPresent called
16:42:24: DoD3D9GPUHook: success
16:42:24: D3DSURFACE_DESC {
16:42:24: Format: D3DFMT_X8R8G8B8
16:42:24: Type: D3DRTYPE_SURFACE
16:42:24: Usage: D3DUSAGE_RENDERTARGET
16:42:24: Pool: D3DPOOL_DEFAULT
16:42:24: MultiSampleType: D3DMULTISAMPLE_NONE
16:42:24: MultiSampleQuality: 0
16:42:24: Width: 1920
16:42:24: Height: 1080
16:42:24: };
16:42:24: successfully capturing d3d9 frames via GPU
16:44:02: ---------------------- Cleared D3D9 Capture ----------------------
16:44:02: D3D9EndScene called
16:44:02: D3D9SwapPresent called
16:44:03: received restart event, capturing
16:44:03: DoD3D9GPUHook: success
16:44:03: D3DSURFACE_DESC {
16:44:03: Format: D3DFMT_X8R8G8B8
16:44:03: Type: D3DRTYPE_SURFACE
16:44:03: Usage: D3DUSAGE_RENDERTARGET
16:44:03: Pool: D3DPOOL_DEFAULT
16:44:03: MultiSampleType: D3DMULTISAMPLE_NONE
16:44:03: MultiSampleQuality: 0
16:44:03: Width: 1920
16:44:03: Height: 1080
16:44:03: };
16:44:03: successfully capturing d3d9 frames via GPU
16:48:09: ---------------------- Cleared D3D9 Capture ----------------------
16:48:09: D3D9EndScene called
16:48:09: D3D9SwapPresent called
16:48:34: received restart event, capturing
16:48:34: DoD3D9GPUHook: success
16:48:34: D3DSURFACE_DESC {
16:48:34: Format: D3DFMT_X8R8G8B8
16:48:34: Type: D3DRTYPE_SURFACE
16:48:34: Usage: D3DUSAGE_RENDERTARGET
16:48:34: Pool: D3DPOOL_DEFAULT
16:48:34: MultiSampleType: D3DMULTISAMPLE_NONE
16:48:34: MultiSampleQuality: 0
16:48:34: Width: 1920
16:48:34: Height: 1080
16:48:34: };
16:48:34: successfully capturing d3d9 frames via GPU
16:49:45: ---------------------- Cleared D3D9 Capture ----------------------
16:49:45: D3D9EndScene called
16:49:45: D3D9SwapPresent called
16:50:07: received restart event, capturing
16:50:07: DoD3D9GPUHook: success
16:50:07: D3DSURFACE_DESC {
16:50:07: Format: D3DFMT_X8R8G8B8
16:50:07: Type: D3DRTYPE_SURFACE
16:50:07: Usage: D3DUSAGE_RENDERTARGET
16:50:07: Pool: D3DPOOL_DEFAULT
16:50:07: MultiSampleType: D3DMULTISAMPLE_NONE
16:50:07: MultiSampleQuality: 0
16:50:07: Width: 1920
16:50:07: Height: 1080
16:50:07: };
16:50:07: successfully capturing d3d9 frames via GPU
16:53:09: ---------------------- Cleared D3D9 Capture ----------------------
16:53:09: D3D9EndScene called
16:53:09: D3D9SwapPresent called
16:53:37: received restart event, capturing
16:53:37: DoD3D9GPUHook: success
16:53:37: D3DSURFACE_DESC {
16:53:37: Format: D3DFMT_X8R8G8B8
16:53:37: Type: D3DRTYPE_SURFACE
16:53:37: Usage: D3DUSAGE_RENDERTARGET
16:53:37: Pool: D3DPOOL_DEFAULT
16:53:37: MultiSampleType: D3DMULTISAMPLE_NONE
16:53:37: MultiSampleQuality: 0
16:53:37: Width: 1920
16:53:37: Height: 1080
16:53:37: };
16:53:37: successfully capturing d3d9 frames via GPU
16:59:10: ---------------------- Cleared D3D9 Capture ----------------------
16:59:10: D3D9EndScene called
16:59:10: D3D9SwapPresent called
17:00:58: received restart event, capturing
17:00:58: DoD3D9GPUHook: success
17:00:58: D3DSURFACE_DESC {
17:00:58: Format: D3DFMT_X8R8G8B8
17:00:58: Type: D3DRTYPE_SURFACE
17:00:58: Usage: D3DUSAGE_RENDERTARGET
17:00:58: Pool: D3DPOOL_DEFAULT
17:00:58: MultiSampleType: D3DMULTISAMPLE_NONE
17:00:58: MultiSampleQuality: 0
17:00:58: Width: 1920
17:00:58: Height: 1080
17:00:58: };
17:00:58: successfully capturing d3d9 frames via GPU
17:02:02: ---------------------- Cleared D3D9 Capture ----------------------
17:02:02: D3D9EndScene called
17:02:02: D3D9SwapPresent called
17:02:46: received restart event, capturing
17:02:46: DoD3D9GPUHook: success
17:02:46: D3DSURFACE_DESC {
17:02:46: Format: D3DFMT_X8R8G8B8
17:02:46: Type: D3DRTYPE_SURFACE
17:02:46: Usage: D3DUSAGE_RENDERTARGET
17:02:46: Pool: D3DPOOL_DEFAULT
17:02:46: MultiSampleType: D3DMULTISAMPLE_NONE
17:02:46: MultiSampleQuality: 0
17:02:46: Width: 1920
17:02:46: Height: 1080
17:02:46: };
17:02:46: successfully capturing d3d9 frames via GPU
17:06:30: ---------------------- Cleared D3D9 Capture ----------------------
17:06:30: D3D9EndScene called
17:06:30: D3D9SwapPresent called
17:17:32: D3D9Reset called
17:17:32: ---------------------- Cleared D3D9 Capture ----------------------
17:17:32: D3DPRESENT_PARAMETERS {
17:17:32: BackBufferWidth: 1
17:17:32: BackBufferHeight: 1
17:17:32: BackBufferFormat: D3DFMT_X8R8G8B8
17:17:32: BackBufferCount: 1
17:17:32: MultiSampleType: D3DMULTISAMPLE_NONE
17:17:32: MultiSampleQuality: 0
17:17:32: SwapEffect: D3DSWAPEFFECT_DISCARD
17:17:32: hDeviceWindow: 460390
17:17:32: Windowed: true
17:17:32: EnableAutoDepthStencil: false
17:17:32: AutoDepthStencilFormat: D3DFMT_UNKNOWN
17:17:32: Flags: None
17:17:32: FullScreen_RefreshRateInHz: 0
17:17:32: PresentationInterval: 2147483648
17:17:32: };
17:17:32: successfully set up d3d9 hooks
17:17:33: D3D9EndScene called
17:17:34: D3D9SwapPresent called
17:25:55: received restart event, capturing
17:25:55: DoD3D9GPUHook: success
17:25:55: D3DSURFACE_DESC {
17:25:55: Format: D3DFMT_X8R8G8B8
17:25:55: Type: D3DRTYPE_SURFACE
17:25:55: Usage: D3DUSAGE_RENDERTARGET
17:25:55: Pool: D3DPOOL_DEFAULT
17:25:55: MultiSampleType: D3DMULTISAMPLE_NONE
17:25:55: MultiSampleQuality: 0
17:25:55: Width: 1920
17:25:55: Height: 1080
17:25:55: };
17:25:55: successfully capturing d3d9 frames via GPU
17:31:04: ---------------------- Cleared D3D9 Capture ----------------------
17:31:04: D3D9EndScene called
17:31:04: D3D9SwapPresent called
17:31:51: Memory Leaks Were Detected.
17:31:51:
17:25:55: Multithreaded optimizations: On
17:25:55: Base resolution: 1920x1080
17:25:55: Output resolution: 1280x720
17:25:55: ------------------------------------------
17:25:55: Loading up D3D10 on NVIDIA GeForce GTX 760...
17:25:55: C:/Users/Joanna/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:25:55: C:/Users/Joanna/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:25:55: C:/Users/Joanna/AppData/Roaming/OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
17:25:55: Playback device Default
17:25:55: ------------------------------------------
17:25:55: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:25:55: ------------------------------------------
17:25:55: Using auxilary audio input: Microphone (Realtek High Definition Audio)
17:25:55: ------------------------------------------
17:25:55: Audio Encoding: MP3
17:25:55: bitrate: 112
17:25:55: Using text output
17:25:55: Using text output
17:25:55: Using graphics capture
17:25:55: C:/Users/Joanna/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:25:55: ------------------------------------------
17:25:55: Video Encoding: x264
17:25:55: fps: 30
17:25:55: width: 1280, height: 720
17:25:55: preset: veryfast
17:25:55: CBR: yes
17:25:55: CFR: yes
17:25:55: max bitrate: 5000
17:25:55: buffer size: 4000
17:25:55: ------------------------------------------
17:25:55: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
17:25:55: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
17:25:55: SharedTexCapture hooked
17:25:57: Using RTMP service: Twitch / Justin.tv
17:25:57: Server selection: rtmp://live-lhr.justin.tv/app
17:25:57: Interface: Killer e2200 PCI-E Gigabit Ethernet Controller (NDIS 6.20) (ethernet, 100 mbps)
17:25:58: SO_SNDBUF was at 8192
17:25:58: SO_SNDBUF is now 65536
17:25:59: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 56723 / 654336)
17:31:04: Total frames rendered: 9213, number of late frames: 120 (1.30%) (it's okay for some frames to be late)
17:31:04: Total duplicated frames to ensure constant framerate: 204 (2.21%)
17:31:06: RTMPPublisher::SocketLoop: Graceful loop exit
17:31:13: Number of times waited to send: 134, Waited for a total of 501702 bytes
17:31:13: Number of b-frames dropped: 2832 (31%), Number of p-frames dropped: 3497 (38%), Total 6329 (69%)
17:31:13:
17:31:13: Profiler results:
17:31:13:
17:31:13: ==============================================================
17:31:13: frame - [100%] [avg time: 4.965 ms (cpu time: avg 1.523 ms, total 14040.1 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.101%]
17:31:13: | frame preprocessing and rendering - [27.7%] [avg time: 1.377 ms (cpu time: avg 0.314 ms, total 2901.61 ms)] [avg calls per frame: 1] [children: 0.0604%] [unaccounted: 27.7%]
17:31:13: | | scene->Preprocess - [0.0604%] [avg time: 0.003 ms (cpu time: avg 0.001 ms, total 15.6 ms)] [avg calls per frame: 1]
17:31:13: | video encoding and uploading - [72.2%] [avg time: 3.583 ms (cpu time: avg 1.207 ms, total 11122.9 ms)] [avg calls per frame: 1] [children: 55.6%] [unaccounted: 16.6%]
17:31:13: | | flush - [22.2%] [avg time: 1.1 ms (cpu time: avg 0.032 ms, total 296.401 ms)] [avg calls per frame: 1]
17:31:13: | | CopyResource - [6.36%] [avg time: 0.316 ms (cpu time: avg 0.018 ms, total 171.601 ms)] [avg calls per frame: 0]
17:31:13: | | conversion to 4:2:0 - [0.222%] [avg time: 0.011 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
17:31:13: | | call to encoder - [25.9%] [avg time: 1.284 ms (cpu time: avg 1.104 ms, total 10171.3 ms)] [avg calls per frame: 1]
17:31:13: | | sending stuff out - [0.967%] [avg time: 0.048 ms (cpu time: avg 0.032 ms, total 296.402 ms)] [avg calls per frame: 1]
17:31:13: | Convert444Threads - [1.35e+003%] [avg time: 66.873 ms (cpu time: avg 1.119 ms, total 10311.7 ms)] [avg calls per frame: 1]
17:31:13: ==============================================================
17:31:13:
17:31:13: =====Stream End: 2013-09-28, 17:31:13=================================================
Last game capture log:
2013-09-28, 16:42:24: we're booting up:
16:42:24: D3D9EndScene called
16:42:24: D3D9 Present
16:42:24: D3DPRESENT_PARAMETERS {
16:42:24: BackBufferWidth: 1
16:42:24: BackBufferHeight: 1
16:42:24: BackBufferFormat: D3DFMT_X8R8G8B8
16:42:24: BackBufferCount: 1
16:42:24: MultiSampleType: D3DMULTISAMPLE_NONE
16:42:24: MultiSampleQuality: 0
16:42:24: SwapEffect: D3DSWAPEFFECT_DISCARD
16:42:24: hDeviceWindow: 460390
16:42:24: Windowed: true
16:42:24: EnableAutoDepthStencil: false
16:42:24: AutoDepthStencilFormat: D3DFMT_UNKNOWN
16:42:24: Flags: None
16:42:24: FullScreen_RefreshRateInHz: 0
16:42:24: PresentationInterval: 2147483648
16:42:24: };
16:42:24: successfully set up d3d9 hooks
16:42:24: DXGI Present
16:42:24: (half life scientist) everything.. seems to be in order
16:42:24: D3D9SwapPresent called
16:42:24: DoD3D9GPUHook: success
16:42:24: D3DSURFACE_DESC {
16:42:24: Format: D3DFMT_X8R8G8B8
16:42:24: Type: D3DRTYPE_SURFACE
16:42:24: Usage: D3DUSAGE_RENDERTARGET
16:42:24: Pool: D3DPOOL_DEFAULT
16:42:24: MultiSampleType: D3DMULTISAMPLE_NONE
16:42:24: MultiSampleQuality: 0
16:42:24: Width: 1920
16:42:24: Height: 1080
16:42:24: };
16:42:24: successfully capturing d3d9 frames via GPU
16:44:02: ---------------------- Cleared D3D9 Capture ----------------------
16:44:02: D3D9EndScene called
16:44:02: D3D9SwapPresent called
16:44:03: received restart event, capturing
16:44:03: DoD3D9GPUHook: success
16:44:03: D3DSURFACE_DESC {
16:44:03: Format: D3DFMT_X8R8G8B8
16:44:03: Type: D3DRTYPE_SURFACE
16:44:03: Usage: D3DUSAGE_RENDERTARGET
16:44:03: Pool: D3DPOOL_DEFAULT
16:44:03: MultiSampleType: D3DMULTISAMPLE_NONE
16:44:03: MultiSampleQuality: 0
16:44:03: Width: 1920
16:44:03: Height: 1080
16:44:03: };
16:44:03: successfully capturing d3d9 frames via GPU
16:48:09: ---------------------- Cleared D3D9 Capture ----------------------
16:48:09: D3D9EndScene called
16:48:09: D3D9SwapPresent called
16:48:34: received restart event, capturing
16:48:34: DoD3D9GPUHook: success
16:48:34: D3DSURFACE_DESC {
16:48:34: Format: D3DFMT_X8R8G8B8
16:48:34: Type: D3DRTYPE_SURFACE
16:48:34: Usage: D3DUSAGE_RENDERTARGET
16:48:34: Pool: D3DPOOL_DEFAULT
16:48:34: MultiSampleType: D3DMULTISAMPLE_NONE
16:48:34: MultiSampleQuality: 0
16:48:34: Width: 1920
16:48:34: Height: 1080
16:48:34: };
16:48:34: successfully capturing d3d9 frames via GPU
16:49:45: ---------------------- Cleared D3D9 Capture ----------------------
16:49:45: D3D9EndScene called
16:49:45: D3D9SwapPresent called
16:50:07: received restart event, capturing
16:50:07: DoD3D9GPUHook: success
16:50:07: D3DSURFACE_DESC {
16:50:07: Format: D3DFMT_X8R8G8B8
16:50:07: Type: D3DRTYPE_SURFACE
16:50:07: Usage: D3DUSAGE_RENDERTARGET
16:50:07: Pool: D3DPOOL_DEFAULT
16:50:07: MultiSampleType: D3DMULTISAMPLE_NONE
16:50:07: MultiSampleQuality: 0
16:50:07: Width: 1920
16:50:07: Height: 1080
16:50:07: };
16:50:07: successfully capturing d3d9 frames via GPU
16:53:09: ---------------------- Cleared D3D9 Capture ----------------------
16:53:09: D3D9EndScene called
16:53:09: D3D9SwapPresent called
16:53:37: received restart event, capturing
16:53:37: DoD3D9GPUHook: success
16:53:37: D3DSURFACE_DESC {
16:53:37: Format: D3DFMT_X8R8G8B8
16:53:37: Type: D3DRTYPE_SURFACE
16:53:37: Usage: D3DUSAGE_RENDERTARGET
16:53:37: Pool: D3DPOOL_DEFAULT
16:53:37: MultiSampleType: D3DMULTISAMPLE_NONE
16:53:37: MultiSampleQuality: 0
16:53:37: Width: 1920
16:53:37: Height: 1080
16:53:37: };
16:53:37: successfully capturing d3d9 frames via GPU
16:59:10: ---------------------- Cleared D3D9 Capture ----------------------
16:59:10: D3D9EndScene called
16:59:10: D3D9SwapPresent called
17:00:58: received restart event, capturing
17:00:58: DoD3D9GPUHook: success
17:00:58: D3DSURFACE_DESC {
17:00:58: Format: D3DFMT_X8R8G8B8
17:00:58: Type: D3DRTYPE_SURFACE
17:00:58: Usage: D3DUSAGE_RENDERTARGET
17:00:58: Pool: D3DPOOL_DEFAULT
17:00:58: MultiSampleType: D3DMULTISAMPLE_NONE
17:00:58: MultiSampleQuality: 0
17:00:58: Width: 1920
17:00:58: Height: 1080
17:00:58: };
17:00:58: successfully capturing d3d9 frames via GPU
17:02:02: ---------------------- Cleared D3D9 Capture ----------------------
17:02:02: D3D9EndScene called
17:02:02: D3D9SwapPresent called
17:02:46: received restart event, capturing
17:02:46: DoD3D9GPUHook: success
17:02:46: D3DSURFACE_DESC {
17:02:46: Format: D3DFMT_X8R8G8B8
17:02:46: Type: D3DRTYPE_SURFACE
17:02:46: Usage: D3DUSAGE_RENDERTARGET
17:02:46: Pool: D3DPOOL_DEFAULT
17:02:46: MultiSampleType: D3DMULTISAMPLE_NONE
17:02:46: MultiSampleQuality: 0
17:02:46: Width: 1920
17:02:46: Height: 1080
17:02:46: };
17:02:46: successfully capturing d3d9 frames via GPU
17:06:30: ---------------------- Cleared D3D9 Capture ----------------------
17:06:30: D3D9EndScene called
17:06:30: D3D9SwapPresent called
17:17:32: D3D9Reset called
17:17:32: ---------------------- Cleared D3D9 Capture ----------------------
17:17:32: D3DPRESENT_PARAMETERS {
17:17:32: BackBufferWidth: 1
17:17:32: BackBufferHeight: 1
17:17:32: BackBufferFormat: D3DFMT_X8R8G8B8
17:17:32: BackBufferCount: 1
17:17:32: MultiSampleType: D3DMULTISAMPLE_NONE
17:17:32: MultiSampleQuality: 0
17:17:32: SwapEffect: D3DSWAPEFFECT_DISCARD
17:17:32: hDeviceWindow: 460390
17:17:32: Windowed: true
17:17:32: EnableAutoDepthStencil: false
17:17:32: AutoDepthStencilFormat: D3DFMT_UNKNOWN
17:17:32: Flags: None
17:17:32: FullScreen_RefreshRateInHz: 0
17:17:32: PresentationInterval: 2147483648
17:17:32: };
17:17:32: successfully set up d3d9 hooks
17:17:33: D3D9EndScene called
17:17:34: D3D9SwapPresent called
17:25:55: received restart event, capturing
17:25:55: DoD3D9GPUHook: success
17:25:55: D3DSURFACE_DESC {
17:25:55: Format: D3DFMT_X8R8G8B8
17:25:55: Type: D3DRTYPE_SURFACE
17:25:55: Usage: D3DUSAGE_RENDERTARGET
17:25:55: Pool: D3DPOOL_DEFAULT
17:25:55: MultiSampleType: D3DMULTISAMPLE_NONE
17:25:55: MultiSampleQuality: 0
17:25:55: Width: 1920
17:25:55: Height: 1080
17:25:55: };
17:25:55: successfully capturing d3d9 frames via GPU
17:31:04: ---------------------- Cleared D3D9 Capture ----------------------
17:31:04: D3D9EndScene called
17:31:04: D3D9SwapPresent called
17:31:51: Memory Leaks Were Detected.
17:31:51:
I've tried various settings, but I've never been able to stream without dropping a significant amount of frames, making the stream unwatchable.