Question / Help Need help, in-game FPS lag but stream is fine

battlefader1

New Member
I stream League of Legends.

When I'm streaming, my in-game FPS drops to 10-30 and has various stutter, but meanwhile my stream is in great quality and runs very smoothly. Any idea how I can tweak the settings to make it more smooth while playing?

Thanks.

15:13:19: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
15:13:19: -------------------------------
15:13:19: CPU Name: Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz
15:13:19: CPU Speed: 2333MHz
15:13:19: Physical Memory: 4094MB Total, 1748MB Free
15:13:19: stepping id: 7, model 7, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
15:13:19: monitor 1: pos={0, 0}, size={1600, 900}
15:13:19: Windows Version: 6.0 Build 6002 S
15:13:19: Aero is Disabled
15:13:19: -------------------------------
15:13:19: OBS Modules:
15:13:19: Base Address Module
15:13:19: 00390000 OBS.exe
15:13:19: 6FA60000 OBSApi.dll
15:13:19: 70F10000 DShowPlugin.dll
15:13:19: 74460000 GraphicsCapture.dll
15:13:19: 742E0000 NoiseGate.dll
15:13:19: 70EF0000 PSVPlugin.dll
15:13:19: ------------------------------------------
15:13:19: Adapter 1
15:13:19: Video Adapter: ATI Radeon HD 4800 Series
15:13:19: Video Adapter Dedicated Video Memory: 529534976
15:13:19: Video Adapter Shared System Memory: 1878618112
15:13:19: Using fixed low latency mode, factor 20
15:13:19: =====Stream Start: 2013-09-14, 15:13:19===============================================
15:13:19: Multithreaded optimizations: On
15:13:19: Base resolution: 1600x900
15:13:19: Output resolution: 1280x720
15:13:19: ------------------------------------------
15:13:19: Loading up D3D10 on ATI Radeon HD 4800 Series...
15:13:19: C:/Users/Lam Ip/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
15:13:19: C:/Users/Lam Ip/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
15:13:19: C:/Users/Lam Ip/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
15:13:19: Playback device Default
15:13:19: ------------------------------------------
15:13:19: Using desktop audio input: Speakers (Realtek High Definition Audio)
15:13:19: ------------------------------------------
15:13:19: Using auxilary audio input: Microphone (HD Webcam C270)
15:13:19: ------------------------------------------
15:13:19: Audio Encoding: AAC
15:13:19: bitrate: 128
15:13:19: ------------------------------------------
15:13:19: device: Logitech HD Webcam C270,
15:13:19: device id \\?\usb#vid_046d&pid_0825&mi_00#6&905e&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
15:13:19: chosen type: I420, usingFourCC: false, res: 1280x960 - 1280x960, frameIntervals: 333333-2000000, fourCC: 'I420'
15:13:19: audio device: Disable,
15:13:19: audio device id Disabled,
15:13:19:
15:13:19: C:/Users/Lam Ip/AppData/Roaming/OBS/shaderCache/plugins/DShowPlugin/shaders/YUVToRGB.pShader.blob
15:13:20: Using directshow input
15:13:20: Using graphics capture
15:13:20: C:/Users/Lam Ip/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
15:13:20: C:/Users/Lam Ip/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
15:13:21: ------------------------------------------
15:13:21: Video Encoding: x264
15:13:21: fps: 25
15:13:21: width: 1280, height: 720
15:13:21: preset: veryfast
15:13:21: CBR: no
15:13:21: CFR: no
15:13:21: max bitrate: 3000
15:13:21: buffer size: 3000
15:13:21: quality: 6
15:13:21: ------------------------------------------
15:13:21: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
15:13:21: MMDeviceAudioSource: Frequency for device 'Microphone (HD Webcam C270)' is 192000, samples per sec is 48000
15:13:23: Using RTMP service: Twitch / Justin.tv
15:13:23: Server selection: rtmp://live-lax.justin.tv/app
15:13:23: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
15:13:23: SO_SNDBUF was at 8192
15:13:23: SO_SNDBUF is now 65536
15:14:09: using memory capture
15:49:27: Exit signal received, terminating capture
15:49:34: Total frames rendered: 54206, number of late frames: 258 (0.48%) (it's okay for some frames to be late)
15:49:35: RTMPPublisher::SocketLoop: Graceful loop exit
15:49:35: Number of times waited to send: 0, Waited for a total of 0 bytes
15:49:35: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:49:35:
15:49:35: Profiler results:
15:49:35:
15:49:35: ==============================================================
15:49:35: frame - [100%] [avg time: 13.921 ms (cpu time: avg 9.401 ms, total 509593 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.18%]
15:49:35: | frame preprocessing and rendering - [56.6%] [avg time: 7.873 ms (cpu time: avg 5.572 ms, total 302065 ms)] [avg calls per frame: 1] [children: 20.5%] [unaccounted: 36.1%]
15:49:35: | | scene->Preprocess - [20.5%] [avg time: 2.851 ms (cpu time: avg 1.643 ms, total 89061 ms)] [avg calls per frame: 1]
15:49:35: | video encoding and uploading - [43.3%] [avg time: 6.023 ms (cpu time: avg 3.823 ms, total 207232 ms)] [avg calls per frame: 1] [children: 41.9%] [unaccounted: 1.33%]
15:49:35: | | flush - [5.56%] [avg time: 0.774 ms (cpu time: avg 0.262 ms, total 14211.7 ms)] [avg calls per frame: 1]
15:49:35: | | CopyResource - [0.158%] [avg time: 0.022 ms (cpu time: avg 0.018 ms, total 1014.01 ms)] [avg calls per frame: 0]
15:49:35: | | conversion to 4:2:0 - [2.94%] [avg time: 0.409 ms (cpu time: avg 0.018 ms, total 1014.01 ms)] [avg calls per frame: 0]
15:49:35: | | call to encoder - [32.6%] [avg time: 4.539 ms (cpu time: avg 3.435 ms, total 186218 ms)] [avg calls per frame: 0]
15:49:35: | | sending stuff out - [0.675%] [avg time: 0.094 ms (cpu time: avg 0.048 ms, total 2605.21 ms)] [avg calls per frame: 0]
15:49:35: | Convert444Threads - [576%] [avg time: 80.168 ms (cpu time: avg 2.932 ms, total 158981 ms)] [avg calls per frame: 1]
15:49:35: ==============================================================
 

battlefader1

New Member
Normal

2967850541.png


If that has anything to do with it.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
I couldn't say specifically for sure based upon that log, because it reports everything as running okay. You may want to check to see if downscaling a bit more has any effect on your game at all. Perhaps it could be the encoder as well, though I'm not entirely sure.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Just check to see which of these settings affects it the most and report back to me if possible: downscale, or x264 CPU preset (superfast/ultrafast/veryfast only, do not use the others)
 
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