Question / Help My stream is choppy/laggy. Just started having this Problem

Cptn_Rectum

New Member
Hey guys I wanted to stream so my friend could check out this game I'm playing but out of no where it just started being laggy and choppy. Be in mind I had previously streamed this game before and it was fine but now its just so outrageously choppy. My Specs: I7-7700K, ASUS GTX 1080TI OC 11G, 16GB RAM.
Output: Advanced setting
Encoder x264
rescale output 1280x720
Rate control CBR
Bitate 3000
keyframe interval 2
Cpu usage Faster
Video: Base Canvas Resolution 2560x1440
Output scaled 1280x720
common fps value 59.94
Can any of yall help a homie out
 

AutoPro

New Member
I’m having this problem as well. I didnt change any configurations and i can stream anymore. I have a dell g7 with GTX 1060. When i turn on the OBS (i dont even have to start steaming) when i put PS4 remote on OBS screen the PC starts not working normaly and eventually the obs stops working
 

Narcogen

Active Member
22:17:04.151: base resolution: 2560x1440

You're outputting 720p but you're capturing 1440p as your canvas resolution and then scaling, so you're creating more load than you have to. I would try setting this to 1080p tops and see if that helps. However your major issue is not rendering lag, but encoding lag and insufficient bandwidth, so you should probably be OK leaving your canvas resolution alone.

22:30:00.364: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 221 (1.0%)
22:30:00.364: Output 'adv_stream': Number of dropped frames due to insufficient bandwidth/connection stalls: 5826 (26.6%)
22:30:00.364: Video stopped, number of skipped frames due to encoding lag: 3272/21931 (14.9%)


Looks like your significant problems are encoding lag, meaning you may need to drop from veryfast to superfast or use your hardware encoder instead to reduce load (your CPU is overloaded here).

Also your internet connection is not keeping up with your 4000 kbps rate.
 

Cptn_Rectum

New Member
22:17:04.151: base resolution: 2560x1440

You're outputting 720p but you're capturing 1440p as your canvas resolution and then scaling, so you're creating more load than you have to. I would try setting this to 1080p tops and see if that helps. However your major issue is not rendering lag, but encoding lag and insufficient bandwidth, so you should probably be OK leaving your canvas resolution alone.

22:30:00.364: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 221 (1.0%)
22:30:00.364: Output 'adv_stream': Number of dropped frames due to insufficient bandwidth/connection stalls: 5826 (26.6%)
22:30:00.364: Video stopped, number of skipped frames due to encoding lag: 3272/21931 (14.9%)


Looks like your significant problems are encoding lag, meaning you may need to drop from veryfast to superfast or use your hardware encoder instead to reduce load (your CPU is overloaded here).

Also your internet connection is not keeping up with your 4000 kbps rate.
So I should set my base canvas to 1080p? and what would count as a hardware encoder
 

Narcogen

Active Member
You can drop it to 1080 to reduce load, but your rendering lag is really small, so you may not need to.

Hardware encoder in your case means NVENC.
 

Narcogen

Active Member
You need to complete a session before uploading the log-- this has the start of a session but not the end, so there's no information on what was causing lag or stutters.
 

Narcogen

Active Member
14:56:08.567: Output 'adv_stream': Total drawn frames: 13415 (13555 attempted)
14:56:08.567: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 140 (1.0%)
14:56:08.567: Video stopped, number of skipped frames due to encoding lag: 1133/13532 (8.4%)


Would definitely try NVENC; you're overloading your CPU even at superfast, which means your game is taxing your PC and you're not getting particularly good quality anyway.
 
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