Hi, these are my current settings, the main issue is that i have crappy upload (only 1.5mb) but anyway i want to get the best off my stream in any way i can.
Heres a vod if you want to check the current quality
http://www.twitch.tv/theprodigydota/b/486443369
I think its okish and i dont have really high expectations, i know i wont get above 480/540p and i wont look much better than this, but i want to know if everything is ok or if i could improve a little bit in some way.
Thanks a lot in advance!
Edit: forgot to mention that i altabbed quite a few times while i was playing i dont know if that changes the results
Code:
18:02:43: Open Broadcaster Software v0.584b - 32bit (´・ω・`)
18:02:43: -------------------------------
18:02:43: CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
18:02:43: CPU Speed: 3411MHz
18:02:43: Physical Memory: 4095MB Total, 4095MB Free
18:02:43: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
18:02:43: monitor 1: pos={0, 0}, size={1920, 1080}
18:02:43: Windows Version: 6.1 Build 7601 S
18:02:43: Aero is Disabled
18:02:43: -------------------------------
18:02:43: OBS Modules:
18:02:43: Base Address Module
18:02:43: 00E10000 OBS.exe
18:02:43: 676A0000 OBSApi.dll
18:02:43: 725D0000 DShowPlugin.dll
18:02:43: 72580000 GraphicsCapture.dll
18:02:43: 6FBF0000 NoiseGate.dll
18:02:43: 67680000 PSVPlugin.dll
18:02:43: ------------------------------------------
18:02:43: Adapter 1
18:02:43: Video Adapter: AMD Radeon HD 6900 Series
18:02:43: Video Adapter Dedicated Video Memory: 2134593536
18:02:43: Video Adapter Shared System Memory: 2160308224
18:02:43: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
18:02:43: =====Stream Start: 2013-12-10, 18:02:43===============================================
18:02:43: Multithreaded optimizations: On
18:02:43: Base resolution: 1920x1080
18:02:43: Output resolution: 960x540
18:02:43: ------------------------------------------
18:02:43: Loading up D3D10 on AMD Radeon HD 6900 Series...
18:02:43: ------------------------------------------
18:02:43: Audio Format: 48000hz
18:02:43: Playback device Default
18:02:43: ------------------------------------------
18:02:43: Using desktop audio input: Speakers (Realtek High Definition Audio)
18:02:43: ------------------------------------------
18:02:43: Using auxilary audio input: Microphone (Realtek High Definition Audio)
18:02:43: ------------------------------------------
18:02:43: Audio Encoding: AAC
18:02:43: bitrate: 128
18:02:43: Using graphics capture
18:02:43: Scene buffering time set to 700
18:02:43: ------------------------------------------
18:02:43: Video Encoding: x264
18:02:43: fps: 30
18:02:43: width: 960, height: 540
18:02:43: preset: faster
18:02:43: profile: high
18:02:43: keyint: 60
18:02:43: CBR: yes
18:02:43: CFR: no
18:02:43: max bitrate: 1100
18:02:43: buffer size: 1100
18:02:43: ------------------------------------------
18:02:43: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
18:02:43: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
18:02:43: SharedTexCapture hooked
18:02:45: GraphicsCaptureSource::NewCapture: eliminating old capture
18:02:45: SharedTexCapture hooked
18:03:13: Capture window 0x0039151A invalid or changing, terminating capture
18:03:54: SharedTexCapture hooked
18:04:46: Using RTMP service: Twitch / Justin.tv
18:04:46: Server selection: rtmp://live-mia.justin.tv/app
18:04:46: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
18:04:46: Completed handshake with rtmp://live-mia.justin.tv/app in 573 ms.
18:04:48: SO_SNDBUF was at 8192
18:04:48: SO_SNDBUF is now 65536
18:04:50: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 3458 / 156672)
18:04:50: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 4582 / 156672)
18:05:00: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 156672)
18:57:52: RTMPPublisher::SocketLoop: Received FD_CLOSE, 2077 ms since last send (buffer: 154253 / 156672)
18:57:52: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
18:57:54: Total frames encoded: 99317, total frames duplicated: 104 (0.10%)
18:57:54: Total frames rendered: 99307, number of late frames: 13 (0.01%) (it's okay for some frames to be late)
18:59:57: Average send payload: 4311 bytes, average send interval: 27 ms
18:59:57: Number of times waited to send: 2, Waited for a total of 8194 bytes
18:59:57: Number of b-frames dropped: 20 (0.02%), Number of p-frames dropped: 40 (0.04%), Total 60 (0.06%)
18:59:57: Number of bytes sent: 491144862
18:59:57:
18:59:57: Profiler time results:
18:59:57:
18:59:57: ==============================================================
18:59:57: video thread frame - [100%] [avg time: 0.494 ms] [children: 34.4%] [unaccounted: 65.6%]
18:59:57: | scene->Preprocess - [0.202%] [avg time: 0.001 ms]
18:59:57: | GPU download and conversion - [34.2%] [avg time: 0.169 ms] [children: 30.8%] [unaccounted: 3.44%]
18:59:57: | | flush - [28.9%] [avg time: 0.143 ms]
18:59:57: | | CopyResource - [1.42%] [avg time: 0.007 ms]
18:59:57: | | conversion to 4:2:0 - [0.405%] [avg time: 0.002 ms]
18:59:57: Convert444Threads - [100%] [avg time: 0.218 ms] [children: 98.6%] [unaccounted: 1.38%]
18:59:57: | Convert444toNV12 - [98.6%] [avg time: 0.215 ms]
18:59:57: encoder thread frame - [100%] [avg time: 0.68 ms]
18:59:57: ==============================================================
18:59:57:
18:59:57:
18:59:57: Profiler CPU results:
18:59:57:
18:59:57: ==============================================================
18:59:57: video thread frame - [cpu time: avg 0.013 ms, total 1326.01 ms] [avg calls per frame: 1]
18:59:57: | scene->Preprocess - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
18:59:57: | GPU download and conversion - [cpu time: avg 0.005 ms, total 499.203 ms] [avg calls per frame: 1]
18:59:57: | | flush - [cpu time: avg 0.003 ms, total 343.203 ms] [avg calls per frame: 1]
18:59:57: | | CopyResource - [cpu time: avg 0 ms, total 62.4 ms] [avg calls per frame: 1]
18:59:57: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.6 ms] [avg calls per frame: 1]
18:59:57: Convert444Threads - [cpu time: avg 0.015 ms, total 3104.42 ms] [avg calls per frame: 2]
18:59:57: | Convert444toNV12 - [cpu time: avg 0.015 ms, total 3026.42 ms] [avg calls per frame: 2]
18:59:57: encoder thread frame - [cpu time: avg 0.028 ms, total 2823.62 ms] [avg calls per frame: 1]
18:59:57: ==============================================================
18:59:57:
18:59:57: =====Stream End: 2013-12-10, 18:59:57=================================================
19:00:08: =====Stream Start: 2013-12-10, 19:00:08===============================================
19:00:08: Multithreaded optimizations: On
19:00:08: Base resolution: 1920x1080
19:00:08: Output resolution: 960x540
19:00:08: ------------------------------------------
19:00:08: Loading up D3D10 on AMD Radeon HD 6900 Series...
19:00:08: ------------------------------------------
19:00:08: Audio Format: 48000hz
19:00:08: Playback device Default
19:00:08: ------------------------------------------
19:00:08: Using desktop audio input: Speakers (Realtek High Definition Audio)
19:00:08: ------------------------------------------
19:00:08: Using auxilary audio input: Microphone (Realtek High Definition Audio)
19:00:08: ------------------------------------------
19:00:08: Audio Encoding: AAC
19:00:08: bitrate: 128
19:00:08: Using graphics capture
19:00:08: Scene buffering time set to 700
19:00:08: ------------------------------------------
19:00:08: Video Encoding: x264
19:00:08: fps: 30
19:00:08: width: 960, height: 540
19:00:08: preset: faster
19:00:08: profile: high
19:00:08: keyint: 60
19:00:08: CBR: yes
19:00:08: CFR: no
19:00:08: max bitrate: 1100
19:00:08: buffer size: 1100
19:00:08: ------------------------------------------
19:00:08: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
19:00:08: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
19:00:08: SharedTexCapture hooked
19:01:26: Total frames encoded: 2339, total frames duplicated: 3 (0.13%)
19:01:26: Total frames rendered: 2343, number of late frames: 2 (0.09%) (it's okay for some frames to be late)
19:02:10: Using RTMP service: Twitch / Justin.tv
19:02:10: Server selection: rtmp://live-mia.justin.tv/app
19:02:11: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
19:02:11: Completed handshake with rtmp://live-mia.justin.tv/app in 573 ms.
19:02:13: SO_SNDBUF was at 8192
19:02:13: SO_SNDBUF is now 65536
19:02:14: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 10870 / 156672)
19:02:15: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 156672)
19:03:29: RTMPPublisher::SocketLoop: Graceful loop exit
19:03:30: Average send payload: 4290 bytes, average send interval: 27 ms
19:03:30: Number of times waited to send: 0, Waited for a total of 0 bytes
19:03:30: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
19:03:30: Number of bytes sent: 11778022
19:03:30:
19:03:30: Profiler time results:
19:03:30:
19:03:30: ==============================================================
19:03:30: video thread frame - [100%] [avg time: 0.706 ms] [children: 43.6%] [unaccounted: 56.4%]
19:03:30: | scene->Preprocess - [0.142%] [avg time: 0.001 ms]
19:03:30: | GPU download and conversion - [43.5%] [avg time: 0.307 ms] [children: 36.5%] [unaccounted: 6.94%]
19:03:30: | | flush - [35.3%] [avg time: 0.249 ms]
19:03:30: | | CopyResource - [0.992%] [avg time: 0.007 ms]
19:03:30: | | conversion to 4:2:0 - [0.283%] [avg time: 0.002 ms]
19:03:30: Convert444Threads - [100%] [avg time: 0.228 ms] [children: 96.5%] [unaccounted: 3.51%]
19:03:30: | Convert444toNV12 - [96.5%] [avg time: 0.22 ms]
19:03:30: encoder thread frame - [100%] [avg time: 0.542 ms]
19:03:30: ==============================================================
19:03:30:
19:03:30:
19:03:30: Profiler CPU results:
19:03:30:
19:03:30: ==============================================================
19:03:30: video thread frame - [cpu time: avg 0.013 ms, total 31.2 ms] [avg calls per frame: 1]
19:03:30: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:03:30: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:03:30: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:03:30: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:03:30: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:03:30: Convert444Threads - [cpu time: avg 0.057 ms, total 265.201 ms] [avg calls per frame: 2]
19:03:30: | Convert444toNV12 - [cpu time: avg 0.057 ms, total 265.201 ms] [avg calls per frame: 2]
19:03:30: encoder thread frame - [cpu time: avg 0.02 ms, total 46.8 ms] [avg calls per frame: 1]
19:03:30: ==============================================================
19:03:30:
19:03:30: =====Stream End: 2013-12-10, 19:03:30=================================================
Last game capture log:
2013-12-10, 18:03:54: we're booting up:
18:03:54: D3D9 Present
18:03:54: (half life scientist) everything.. seems to be in order
18:03:54: D3D9EndScene called
18:03:54: D3DPRESENT_PARAMETERS {
18:03:54: BackBufferWidth: 1920
18:03:54: BackBufferHeight: 1080
18:03:54: BackBufferFormat: D3DFMT_A8R8G8B8
18:03:54: BackBufferCount: 1
18:03:54: MultiSampleType: D3DMULTISAMPLE_NONE
18:03:54: MultiSampleQuality: 0
18:03:54: SwapEffect: D3DSWAPEFFECT_DISCARD
18:03:54: hDeviceWindow: 3674828
18:03:54: Windowed: false
18:03:54: EnableAutoDepthStencil: true
18:03:54: AutoDepthStencilFormat: D3DFMT_D24S8
18:03:54: Flags: None
18:03:54: FullScreen_RefreshRateInHz: 60
18:03:54: PresentationInterval: 2147483648
18:03:54: };
18:03:54: successfully set up d3d9 hooks
18:03:54: D3D9Present called
18:03:54: DoD3D9GPUHook: success - d3d9ex
18:04:02: NV Capture available
18:04:02: FBO available
18:04:02: GL Present
18:04:02: D3DSURFACE_DESC {
18:04:02: Format: D3DFMT_A8R8G8B8
18:04:02: Type: D3DRTYPE_SURFACE
18:04:02: Usage: D3DUSAGE_RENDERTARGET
18:04:02: Pool: D3DPOOL_DEFAULT
18:04:02: MultiSampleType: D3DMULTISAMPLE_NONE
18:04:02: MultiSampleQuality: 0
18:04:02: Width: 1920
18:04:02: Height: 1080
18:04:02: };
18:04:02: successfully capturing d3d9 frames via GPU
18:57:54: ---------------------- Cleared D3D9 Capture ----------------------
18:57:54: D3D9EndScene called
18:57:54: D3D9Present called
19:00:08: received restart event, capturing
19:00:08: DoD3D9GPUHook: success - d3d9ex
19:00:08: D3DSURFACE_DESC {
19:00:08: Format: D3DFMT_A8R8G8B8
19:00:08: Type: D3DRTYPE_SURFACE
19:00:08: Usage: D3DUSAGE_RENDERTARGET
19:00:08: Pool: D3DPOOL_DEFAULT
19:00:08: MultiSampleType: D3DMULTISAMPLE_NONE
19:00:08: MultiSampleQuality: 0
19:00:08: Width: 1920
19:00:08: Height: 1080
19:00:08: };
19:00:08: successfully capturing d3d9 frames via GPU
19:01:34: ---------------------- Cleared D3D9 Capture ----------------------
19:01:34: D3D9EndScene called
19:01:34: D3D9Present called
Heres a vod if you want to check the current quality
http://www.twitch.tv/theprodigydota/b/486443369
I think its okish and i dont have really high expectations, i know i wont get above 480/540p and i wont look much better than this, but i want to know if everything is ok or if i could improve a little bit in some way.
Thanks a lot in advance!
Edit: forgot to mention that i altabbed quite a few times while i was playing i dont know if that changes the results