Heya, Iv got this issue, as far as I know I don't use any other known software to stream aside from OBS
Iv got a log file stating at some point in the stream process that this hook was detected, any help would be appreciated
Last game capture log:
2015-08-09, 17:37:49: we're booting up:
17:37:49: CaptureThread: attached to process TESV.exe
17:37:49: D3D9 Present
17:37:49: (half life scientist) everything.. seems to be in order
17:37:49: D3D9EndScene called
17:37:49: D3DPRESENT_PARAMETERS {
17:37:49: BackBufferWidth: 1920
17:37:49: BackBufferHeight: 1080
17:37:49: BackBufferFormat: D3DFMT_X8R8G8B8
17:37:49: BackBufferCount: 1
17:37:49: MultiSampleType: D3DMULTISAMPLE_NONE
17:37:49: MultiSampleQuality: 0
17:37:49: SwapEffect: D3DSWAPEFFECT_DISCARD
17:37:49: hDeviceWindow: 393716
17:37:49: Windowed: false
17:37:49: EnableAutoDepthStencil: false
17:37:49: AutoDepthStencilFormat: D3DFMT_D24S8
17:37:49: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
17:37:49: FullScreen_RefreshRateInHz: 60
17:37:49: PresentationInterval: 1
WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
17:37:49: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
17:37:49: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
17:37:49: successfully set up d3d9 hooks
17:37:49: D3D9Present called
17:37:49: DoD3D9GPUHook: success
17:37:49: D3DSURFACE_DESC {
17:37:49: Format: D3DFMT_X8R8G8B8
17:37:49: Type: D3DRTYPE_SURFACE
17:37:49: Usage: D3DUSAGE_RENDERTARGE
Iv got a log file stating at some point in the stream process that this hook was detected, any help would be appreciated
Last game capture log:
2015-08-09, 17:37:49: we're booting up:
17:37:49: CaptureThread: attached to process TESV.exe
17:37:49: D3D9 Present
17:37:49: (half life scientist) everything.. seems to be in order
17:37:49: D3D9EndScene called
17:37:49: D3DPRESENT_PARAMETERS {
17:37:49: BackBufferWidth: 1920
17:37:49: BackBufferHeight: 1080
17:37:49: BackBufferFormat: D3DFMT_X8R8G8B8
17:37:49: BackBufferCount: 1
17:37:49: MultiSampleType: D3DMULTISAMPLE_NONE
17:37:49: MultiSampleQuality: 0
17:37:49: SwapEffect: D3DSWAPEFFECT_DISCARD
17:37:49: hDeviceWindow: 393716
17:37:49: Windowed: false
17:37:49: EnableAutoDepthStencil: false
17:37:49: AutoDepthStencilFormat: D3DFMT_D24S8
17:37:49: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
17:37:49: FullScreen_RefreshRateInHz: 60
17:37:49: PresentationInterval: 1
WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
17:37:49: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
17:37:49: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
17:37:49: successfully set up d3d9 hooks
17:37:49: D3D9Present called
17:37:49: DoD3D9GPUHook: success
17:37:49: D3DSURFACE_DESC {
17:37:49: Format: D3DFMT_X8R8G8B8
17:37:49: Type: D3DRTYPE_SURFACE
17:37:49: Usage: D3DUSAGE_RENDERTARGE