Move

Move 3.1.1

Surge42

Member
Exeldro commented on one of my 'Move Transition' vids and said that the 'Audio Move' filter (part of the Move Transition plugin) could move sources based on different frequencies with an 'equalizer filter.' I assume that the motion can be assigned to a high hat vs. a kick drum. Has anyone pulled this off? If yes, was the 'equalizer filter' part of another plugin? If so, what's its name? Would a VST plugin work? I want to try this capability, but I'm having trouble wrapping my head around how to make it work. If you can clarify this setup, I'd love to know, and I'm sure I'm not alone—much thanks & stay strong.

eeeeeeeeee.png
 

Exeldro

Active Member
@Surge42 Steps I do:
  • add an Audio Output Capture and make it 0 volume for stream
  • add a vst filter set it to ReaEq (part of ReaPlugs) and filter out the frequency you want the audio move to react to
  • add the audio move filter and use input true peak
The order of the filters is important.
 
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Surge42

Member
@Surge42 Steps I do:
  • add an Audio Output Capture and make it 0 volume for stream
  • add a vst filter set it to ReaEq (part of ReaPlugs) and filter out the frequency you want the audio move to react to
  • add the audio move filter and use input true peak
The order of the filters is important.
Thanks man. I'll dig into it.
 

DTechNation

New Member
Still having issues with 2.4.1 on v27. Any source (not scene) that has a color correction filter to add transpareny flickers during motion until the motion stops. This can be resolved by making the images partially transparent prior to importing into OBS, but it used to work fine on v26 of OBS.

As always, thank you for the amazing work on this plugin
 

Exeldro

Active Member
@DTechNation can you give steps to reproduce the issue?
What I have done to test:
  • added a image source to 2 scenes
  • added a color correction filter on the image source
  • transitioned between the 2 scenes using the move transition
  • all filters seem to be applied correct before, during and after the transition
 

rainerzufahl

New Member
Hey there, sorry to disturb your problem-solving with another issue I'm having:
I have a "Be right back" scene that contains a text, background and chatbox. When switching from and to the scene, I want these three elements to move into/out of the frame, each one in a different direction. I've set up the basic transition as well as a 'transition override' for all three of the layers, specifying their new direction.
Now, this only works when transitioning OUT of the scene (all three layers move in the specified directions). When transitioning INTO the scene, nothing moves, and the whole scene just pops up once the transition time is over. I'm pretty certain that everything is set up correctly and wanted to ask if this a bug you can reproduce and fix, or of there is a mistake on my side.

Thanks for the help and this awesome plugin!
 

Exeldro

Active Member
@rainerzufahl in the transition override filters have you set both the appearing and disappearing items?
Or can you provide me your scene collection so I can replicate the issue?
 
Hello everybody,

I was wondering if it would be possible to add an option in the "Move Source" filter which lets you add as much as "Simultaneos Move" as needed. Something like the + button in the Hotkeys settings.


Here is my context:

I have an Image source. In this source I add Xaymar's "3D Tranform" filter. Then, I add two "Move Value" filters. The first "Move Value ON" filter sets a 3D transformation (moving values in the previous "3D Transform" filter). The second "Move Value OFF" filter, returns back to previous values of "3D Transform" filter.

Next, in the Scene that contains the Image source, I add a "Move Source" filter. In its settings, I choose "Source: Image" and "Simultaneous Move: Move Value ON". With this set up, now I can control the 3D Transfrom from the filter in the Scene, not from the filter in the Source.

Next, I do the same previous thing with several images sources, so I end up with 5 images which each one perfrom some 3D transformations.

My problem is that now I would like to make a "Simultaneos Move" with all those "Move Source" filters in the scene. So the 3D animations can play all at the same time. (I am designing a scoreboard). But as long as each "Move Source" filter in the Scene has its "Simultaneos Move" occupied by the "Move Value" filter, I cannot make a "Simultaneous Move" of each "Move Source"


Thanks for your time and consideration.
 

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rainerzufahl

New Member
@rainerzufahl in the transition override filters have you set both the appearing and disappearing items?
Or can you provide me your scene collection so I can replicate the issue?
I've attached screenshots of both the main transition settings and one of the override filter settings for reference:

Transition Settings​
Override Filter Settings​
Transition Settings.png
Transition Override Filter Settings.png

Let me know if you need any further information. A scene collection would reference too many local files, so it'd just break.
 

adlelu

New Member
Hey all!

I'm new to this so I've been following the video tutorials from Andilippi and I'm really glad for this plugin that allows smooth transitions as I move my camera source around the screen/canvas. Mega kudos to @Exeldro! I am also using filters to apply crop, rounded corners and borders to my camera source.

From my understanding, selecting a scene won't trigger the appropriate filters so I can only achieve the desired effect by using hotkeys. I've been playing around trying to get a zoom effect (about x1.2 zoom level) and I've been able to do so using hotkeys. However, I wanted to automate this zoom effect using a scene switcher so that at a set X interval, my camera source zooms in/out and repeats. If I don't use rounded corners, I can achieve what I want. However, to apply rounded corners, I need the filters to be enabled on a scene switch (without any hotkeys getting pressed). Is there a setting in Move Transition or a plugin that can help me with that?

The desired output is that when I switch to a "just chatting" scene, my camera view alternates between a zoomed and non-zoomed version every 45 seconds to break the visual monotony of a fixed zoom view if I'm talking for a long period of time.

Thanks so much!

PS - I was reading the post from @XxX SLY SKILLER XxX and I think that what he's proposing is what I need. If I understand correctly, he is wanting to have several filters enabled from scene switch thereby bypassing the need for a hotkey. This would world well with my automatic scene switch as well.
 
How is your zoom performed @adlelu? If it is made with a crop and size change, you can achive what you want by adding two filters and set them to call betwen each other with a starting delay of 45 seconds. Let us know how do you perform that zoom so we can help you.
 

adlelu

New Member
How is your zoom performed @adlelu? If it is made with a crop and size change, you can achive what you want by adding two filters and set them to call betwen each other with a starting delay of 45 seconds. Let us know how do you perform that zoom so we can help you.

At the moment, I apply two filters to my "just chatting" scene:
a) Zoom ON - using Move Value and the Transform setting to apply a scaling factor for the zoom and a crop to maintain a specific size within my screen
b) Corners ON - using OBS Shaderfilter plugin to create rounded corners.

If I understood you correctly and what OBS can do, I can use End Delay (I want the first filter to take place immediately on a hotkey and the next filter to start after a delay) and Next Move (to select the second filter that I should activate next). And on the second filter, just do the same but possibly also needing to amend the Start Trigger.

So I can do a:
Zoom ON to then call a Zoom OFF after a set delay and loop.
Corners ON to call a Corners OFF after a set delay and loop. (Edit: I don't need to mess with this, sorry!)

I'll give that a go and report back. Thanks @XxX SLY SKILLER XxX
 

adlelu

New Member
How is your zoom performed @adlelu? If it is made with a crop and size change, you can achive what you want by adding two filters and set them to call betwen each other with a starting delay of 45 seconds. Let us know how do you perform that zoom so we can help you.

It works @XxX SLY SKILLER XxX ! Thanks very much! But how do I exit the loop? I have other scenes that uses the same source but they now all get stucked in the loop too.
 
@adlelu There is several methods. I can think in:

- Using Xaymar's StreamFX and Mirror Source

- Create a new scene. Set the camera source filling this scene. Set the moving filters to this scene. Then in different scenes set the source you need: if you need the moving one, use the "camera scene". If you need the static one, use the "camera source"
 

rainerzufahl

New Member
@Exeldro I've found the issue! It's not that the animation doesn't play. But when changing scene, items moving INTO the frame will be displayed BEHIND all the elements of the current scene. As I'm using a fullscreen-display-capture, anything that enters the scene will be covered by the display capture until it gets unloaded.

I've attached a screen recording of OBS that hopefully illustrates the issue well:

21-06-06_12-09_%pn.gif


As you can see, when switching to the "Transparent Scene" nothing happens as the text moves into the frame behind the color layer. When switching back, the contents of the new scene are displayed behind the current scene content.

Now, If I were moving out my current content this would not be an issue, but since I want my "be right back" scene to cover the gameplay that's not really an option for me.

I also wanna add that I've tested this with both the base transition as well as transition overrides, the issue applies in both cases.

It would be absolutely lovely to get a fix for this, probably in form of a switch to select if new items should be in front or behind existing ones.

EDIT: I've worked around the issue by adding my gameplay scene as a source into the break scene, behind the background. While this does work, it causes one black frame after switching. I am uncertain if this is the fault of OBS or the plugin though.
 
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adlelu

New Member
@XxX SLY SKILLER XxX Thanks very much! I have created a separate scene with a mirrored source so that the loop is contained in that one specific scene. When I switch to other scenes, I have the transition set to match if source name is the same with last word removed so everything is running pretty smoothly. Thanks again!
 
@Exeldro I've found the issue! It's not that the animation doesn't play. But when changing scene, items moving INTO the frame will be displayed BEHIND all the elements of the current scene. As I'm using a fullscreen-display-capture, anything that enters the scene will be covered by the display capture until it gets unloaded.

I've attached a screen recording of OBS that hopefully illustrates the issue well:

View attachment 71917

As you can see, when switching to the "Transparent Scene" nothing happens as the text moves into the frame behind the color layer. When switching back, the contents of the new scene are displayed behind the current scene content.

Now, If I were moving out my current content this would not be an issue, but since I want my "be right back" scene to cover the gameplay that's not really an option for me.

I also wanna add that I've tested this with both the base transition as well as transition overrides, the issue applies in both cases.

It would be absolutely lovely to get a fix for this, probably in form of a switch to select if new items should be in front or behind existing ones.

EDIT: I've worked around the issue by adding my gameplay scene as a source into the break scene, behind the background. While this does work, it causes one black frame after switching. I am uncertain if this is the fault of OBS or the plugin though.

I'm not sure if it's related to this, but there does appear to be a problem with alphas during a move transition. Even something like a text layer with a transparent 'background' colour, will be at 100% opacity during the move, and then will snap to the correct transparency at the conclusion of the transition.
 
can you provide more information on what the issue is?

I meant a text layer that has a transparent background:

mybgistrans.gif


I've also seen this with other layers that have transparency, either in the graphic, or imposed using the opacity slider of the Colour Correction effect.
It might only happen during the 'in' move, it tends to 'overshoot' the final opacity. This also happens if there isn't a fade transition on the move.

mybgistrans2.gif


Maybe this has something to do with the new colourspace within OBS and how alphas are calculated?
 

DTechNation

New Member
That is exactly my issue!
I meant a text layer that has a transparent background:

mybgistrans.gif


I've also seen this with other layers that have transparency, either in the graphic, or imposed using the opacity slider of the Colour Correction effect.
It might only happen during the 'in' move, it tends to 'overshoot' the final opacity. This also happens if there isn't a fade transition on the move.

mybgistrans2.gif


Maybe this has something to do with the new colourspace within OBS and how alphas are calculated?
 
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