Move

Move 3.1.2

phurgawtin

New Member
Love the plugin and have been using it for a couple years.

However, I noticed when making a Move Transition Override filter on a Scene, if I selected a Group (OBS Folder) as the Source, the Override didn't happen.

I worked around this by just using a Nested Scene as a source instead of a Group, so consider this a low priority thing, but it would be nice to not have any nested scenes at all in my setup.
 

lvlxpoker

New Member

3 "Source simultaneous move"


What I am trying to do is when I activate one filter my camera gets big, game gets small and chat gets smaller as well all smoothly at the same time. I have gotten the camera and game to move at the same time using the simultaneous move but from what I can see both those filters need to be pointing at each other. What I have done in the meantime is just do a next move so once the camera and game get smaller then so does chat but its a distinct - one then the other - so for a second the game covers chat.

I have attached an image breaking it down. You can see the camera and gameplay boarders. Currently no game or camera active though so its just the borders.

OBS Move Source Forum Post.jpg
 

viralis

New Member

3 "Source simultaneous move"


What I am trying to do is when I activate one filter my camera gets big, game gets small and chat gets smaller as well all smoothly at the same time. I have gotten the camera and game to move at the same time using the simultaneous move but from what I can see both those filters need to be pointing at each other. What I have done in the meantime is just do a next move so once the camera and game get smaller then so does chat but its a distinct - one then the other - so for a second the game covers chat.

I have attached an image breaking it down. You can see the camera and gameplay boarders. Currently no game or camera active though so its just the borders.

View attachment 112916
it depends on which one you use to activate the sequence, if you start with the camera large - tables small filter as the trigger for the move, you can simultaneous move the following sequence.
1 camera large - tables small = simultaneous move (tables small -camera large)
2. tables small -camera large = simultaneous move (chat move)

then once camera large - tables small filter is triggered the other 2 will activate simultaneously

and repeat this pattern for your reset sequence

i find it easier to number the filters, i use a 2 part number system 1-1 / 1-2, first number indicates the group and second number indicates order of activation
 
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