Hi there,
I hope you can help. I've set up a scene collection with A/V capture for my PS4 (via capture card), my mic (via audio interface), and my desktop audio (for some music). I have set the audio sources in each scene as follows:
Scene 1: Pre-stream: – Music 1 (pre/post stream)
Scene 2: Chat –– Music 2 (quieter), Mic
Scene 3: Game –– Mic, Game audio
Scene 4: Post Stream –– Music 1 (pre/post stream)
The audio source for both Music 1 & Music 2 is the same program. Yet, when first setting this up, I found that if I turned the monitor and output setting ON, I would hear a definite decrease in volume when changing scenes (due to me having music 2 at a lower volume than music 1.
However, as of last night I have encountered an issue, whereby my monitoring is carrying over scene changes. I can hear, for example, my ps4 audio coming through the monitor, even though i am not on the game scene. Is this something that is usual? Or is there a way to make sure that what I hear on each scene is what the stream would hear on those same scenes?
Thanks for your help. I'm finding it a bit tough to explain myself here, so if you have any questions let me know.
Chris
Log file:
I hope you can help. I've set up a scene collection with A/V capture for my PS4 (via capture card), my mic (via audio interface), and my desktop audio (for some music). I have set the audio sources in each scene as follows:
Scene 1: Pre-stream: – Music 1 (pre/post stream)
Scene 2: Chat –– Music 2 (quieter), Mic
Scene 3: Game –– Mic, Game audio
Scene 4: Post Stream –– Music 1 (pre/post stream)
The audio source for both Music 1 & Music 2 is the same program. Yet, when first setting this up, I found that if I turned the monitor and output setting ON, I would hear a definite decrease in volume when changing scenes (due to me having music 2 at a lower volume than music 1.
However, as of last night I have encountered an issue, whereby my monitoring is carrying over scene changes. I can hear, for example, my ps4 audio coming through the monitor, even though i am not on the game scene. Is this something that is usual? Or is there a way to make sure that what I hear on each scene is what the stream would hear on those same scenes?
Thanks for your help. I'm finding it a bit tough to explain myself here, so if you have any questions let me know.
Chris
Log file: