Question / Help Minecraft Lag and Stutter - Other Games Fine

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Capone

New Member
So, right now I can record games fine, no lag, no stutters. But when I record Minecraft with Game Capture (Monitor captures makes the game lag) I get this lag and stutter that just happens only in Minecraft.

You can see it lag here: http://www.youtube.com/watch?v=GJ31XldM ... e=youtu.be

I can record DOTA 2, League of Legends, NBA2k14 and others all fine, but of recent, I can't record Minecraft lag free. Window capture doesn't work, the screen just stays frozen. Monitor capture just lags (20FPS)

I used to record Minecraft lag free a while ago, but now it just lags.

What could it be? Remember, I don't stream, just local record.

Code:
05:01:03: Open Broadcaster Software v0.584b - 64bit ( ^ω^)
05:01:03: -------------------------------
05:01:03: CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
05:01:03: CPU Speed: 3392MHz
05:01:03: Physical Memory:  16367MB Total, 7522MB Free
05:01:03: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
05:01:03: monitor 1: pos={0, -1080}, size={1920, 1080}
05:01:03: monitor 2: pos={1920, 0}, size={1920, 1200}
05:01:03: monitor 3: pos={0, 0}, size={1920, 1200}
05:01:03: monitor 4: pos={-1920, 0}, size={1920, 1200}
05:01:03: Windows Version: 6.1 Build 7601 S
05:01:03: Aero is Enabled
05:01:03: -------------------------------
05:01:03: OBS Modules:
05:01:03: Base Address     Module
05:01:03: 000000003F630000 OBS.exe
05:01:03: 00000000E2AF0000 OBSApi.dll
05:01:03: 00000000F7B50000 DShowPlugin.dll
05:01:03: 00000000F52B0000 GraphicsCapture.dll
05:01:03: 00000000F7B30000 NoiseGate.dll
05:01:03: 00000000EE060000 PSVPlugin.dll
05:01:03: ------------------------------------------
05:01:03: Adapter 1
05:01:03:   Video Adapter: NVIDIA GeForce GTX 570
05:01:03:   Video Adapter Dedicated Video Memory: 1292435456
05:01:03:   Video Adapter Shared System Memory: 2952540160
05:01:03:   Video Adapter Output 1: pos={0, 0}, size={1920, 1200}, attached=true
05:01:03:   Video Adapter Output 2: pos={1920, 0}, size={1920, 1200}, attached=true
05:01:03: ------------------------------------------
05:01:03: Adapter 2
05:01:03:   Video Adapter: NVIDIA GeForce GTX 570
05:01:03:   Video Adapter Dedicated Video Memory: 1292304384
05:01:03:   Video Adapter Shared System Memory: 2952671232
05:01:03:   Video Adapter Output 1: pos={0, -1080}, size={1920, 1080}, attached=true
05:01:03:   Video Adapter Output 2: pos={-1920, 0}, size={1920, 1200}, attached=true
05:01:03: =====Stream Start: 2013-11-23, 05:01:03===============================================
05:01:03:   Multithreaded optimizations: On
05:01:03:   Base resolution: 1920x1200
05:01:03:   Output resolution: 1920x1200
05:01:03: ------------------------------------------
05:01:03: Loading up D3D10 on NVIDIA GeForce GTX 570...
05:01:03: ------------------------------------------
05:01:03: Audio Format: 48000hz
05:01:03: Playback device {0.0.0.00000000}.{7cead84f-2c41-4fec-919e-4ea3c0447fec}
05:01:03: ------------------------------------------
05:01:03: Using desktop audio input: Speakers (ASUS Xonar Essence STX Audio Device)
05:01:03: ------------------------------------------
05:01:03: Using auxilary audio input: Microphone (2- USB Audio Device)
05:01:03: ------------------------------------------
05:01:03: Audio Encoding: MP3
05:01:03:     bitrate: 320
05:01:03: Using graphics capture
05:01:03: Scene buffering time set to 700
05:01:03: Using custom x264 settings: "crf=20"
05:01:03: x264: VBV maxrate specified, but no bufsize, ignored
05:01:03: ------------------------------------------
05:01:03: Video Encoding: x264
05:01:03:     fps: 60
05:01:03:     width: 1920, height: 1200
05:01:03:     preset: veryfast
05:01:03:     profile: high
05:01:03:     keyint: 250
05:01:03:     CBR: no
05:01:03:     CFR: no
05:01:03:     max bitrate: 1000
05:01:03:     buffer size: 0
05:01:03:     quality: 12
05:01:03: ------------------------------------------
05:01:03: MMDeviceAudioSource: Frequency for device 'Speakers (ASUS Xonar Essence STX Audio Device)' is 1536000, samples per sec is 192000
05:01:03: MMDeviceAudioSource: Frequency for device 'Microphone (2- USB Audio Device)' is 176400, samples per sec is 44100
05:01:03: SharedTexCapture hooked
05:01:18: Total frames encoded: 831, total frames duplicated: 28 (3.37%)
05:01:18: Total frames rendered: 830, number of late frames: 2 (0.24%) (it's okay for some frames to be late)
05:01:18: 
05:01:18: Profiler time results:
05:01:18: 
05:01:18: ==============================================================
05:01:18: video thread frame - [100%] [avg time: 1.484 ms] [children: 6.2%] [unaccounted: 93.8%]
05:01:18: | scene->Preprocess - [0.0674%] [avg time: 0.001 ms]
05:01:18: | GPU download and conversion - [6.13%] [avg time: 0.091 ms] [children: 3.98%] [unaccounted: 2.16%]
05:01:18: | | flush - [2.49%] [avg time: 0.037 ms]
05:01:18: | | CopyResource - [1.28%] [avg time: 0.019 ms]
05:01:18: | | conversion to 4:2:0 - [0.202%] [avg time: 0.003 ms]
05:01:18: Convert444Threads - [100%] [avg time: 1.494 ms] [children: 99.5%] [unaccounted: 0.469%]
05:01:18: | Convert444toNV12 - [99.5%] [avg time: 1.487 ms]
05:01:18: encoder thread frame - [100%] [avg time: 3.063 ms]
05:01:18: ==============================================================
05:01:18: 
05:01:18: 
05:01:18: Profiler CPU results:
05:01:18: 
05:01:18: ==============================================================
05:01:18: video thread frame - [cpu time: avg 0.338 ms, total 280.801 ms] [avg calls per frame: 1]
05:01:18: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
05:01:18: | GPU download and conversion - [cpu time: avg 0.056 ms, total 46.801 ms] [avg calls per frame: 1]
05:01:18: | | flush - [cpu time: avg 0.037 ms, total 31.2 ms] [avg calls per frame: 1]
05:01:18: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
05:01:18: | | conversion to 4:2:0 - [cpu time: avg 0.019 ms, total 15.601 ms] [avg calls per frame: 1]
05:01:18: Convert444Threads - [cpu time: avg 1.657 ms, total 2605.22 ms] [avg calls per frame: 2]
05:01:18: | Convert444toNV12 - [cpu time: avg 1.627 ms, total 2558.42 ms] [avg calls per frame: 2]
05:01:18: encoder thread frame - [cpu time: avg 2.214 ms, total 1747.21 ms] [avg calls per frame: 1]
05:01:18: ==============================================================
05:01:18: 
05:01:18: =====Stream End: 2013-11-23, 05:01:18=================================================
05:01:55: Settings::Video: Enabling Aero
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Is this in the stream output only or is this actually in the game? I'm assuming you mean in the game
 

Capone

New Member
The game lags, I'm recording what happens in game when I'm playing. So yeah, in the game. I don't lag while not recording, just when I start recording I get this mouse acceleration feeling, and frame skipping. Not sure how to describe it, but you can see it in the vid.
 

hilalpro

Member
Disable aero If you need to use monitor capture at any point as for game capture there's no need for 60fps If you're planning to upload the content to youtube.. lower the fps to 30 and see if that helps.
 

Ianuarius

Member
Doesn't strike to me as a GPU issue, then. Tho, I might be wrong, has happened before. Minecraft is a pretty damn CPU-heavy game. Don't know how to ease that up.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
I'm actually somewhat confused myself, you're using game capture and it's capturing using the fast capture method, and your card and system is super fast.. I actually have no idea what would be causing the slowdown at this point, I'd have to see the computer first hand with tools. Could you try the other capture methods and see if they work? (you'll probably have to disable aero)
 

Capone

New Member
So I tried to use Dxtory to record while using OBS, and it recorded fine, but just really laggy (20-25fps while recording). I went into nVidia control panel and change some things (as suggested by a website, to improve minecraft). I also enabled SLi, and updated/reinstalled JAVA. It seems to be recording fine with "Game Capture" in OBS.

The bad thing is, I'm not sure what the trigger was. I did all these changed at once, so it could be any of them, or all of them. It still drags the FPS down a bit when I start recording, but stays above 45FPS. I think Optifine would help, but it's not out for the lastest Minecraft version.

I haven't tested to recording without SLi disabled, so enabling could be the factor (which I don't think it will).

Thanks for your help anyway.
 

edwardg

New Member
I have this same problem, I go from 100+ fps down to 8-15 the second i start recording. This wasn't always the case though, it started doing this recently. Before I only lost like 10 frames from the game now i'm loosing 100. No idea why.
 

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CHEETZ

New Member
Hello I think i discovered how to do it . When i start recording with obs in game capture my fps drops from 250 to 10-15
then i was thinking hmmm let me go to the task manager i was removing programs then suddensly the lag stopped this was the first day i didnt know it , as i am writing that before 5 mins i discovered how to remove the lag for the amd cards
im not sure if it will work with nvidia i was running Raptr.Exe this was Amd Gaming Envoled app or something like it so i stopped it and then suddenly started recording there was no lag i hope i help some one THANKS !!!
 
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