Question / Help Minecraft Crash

Foster

New Member
Hi everyone,

All I want to do is record some minecraft vidoes! lol.

My vanilla minecraft client works until I start OBS recording. (default settings) in Game Capture (with updated MC javafile selected).

I just updated my java to the latest update. (64bit)

of couse I'm running Minecraft BEFORE obs. Which works fine until I go fullscreen!

Thanks in advance,
- Foster

Below is a log file of the crash. Just so you know, I originally wanted to play the Feed the Beast modpack (departed) but it kept having the same issue, for fun, I tried the vanilla without multi MC or anything. Just straight up vanilla with KUDA shaders on it. Here's the log:
[23:25:06] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[23:25:06] [main/INFO]: Using primary tweak class name shadersmod.launch.SMCTweaker
[23:25:06] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[SMC INF]ShadersMod 2.4.12
[23:25:06] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming bsu bsu
[SMC FNE]transforming cui cui
Completely ignored arguments: [--nativeLauncherVersion, 284]
[23:25:11] [Client thread/INFO]: Setting user: Maos
[23:25:11] [Client thread/INFO]: (Session ID is token:51408d8f09b54734a686d950575d1c74:73cdf24ffb914656959118f1f852e984)
[SMC FNE]transforming atr atr
[SMC INF] blockAoLight
[SMC FNE]transforming aju aju
[23:25:12] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming dax dax
[SMC FNT] set activeTexUnit
[SMC FNE]transforming ctp ctp
[SMC FNE]transforming cto cto
[SMC FNE]transforming cua cua
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[23:25:13] [Client thread/INFO]: Reloading ResourceManager: Default
[SMC FNE]transforming cug cug
[SMC FNE]transforming ciy ciy
[SMC FNE]transforming civ civ
[SMC FNE]transforming cus cus
[23:25:13] [Sound Library Loader/INFO]: Starting up SoundSystem...
[23:25:13] [Thread-6/INFO]: Initializing LWJGL OpenAL
[23:25:13] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[23:25:13] [Thread-6/INFO]: OpenAL initialized.
[23:25:13] [Sound Library Loader/INFO]: Sound engine started
[SMC FNE]transforming ctv ctv
[SMC FNR] loadSimpleTexture
[SMC INF]ShadersMod version : 2.4.12
OpenGL Version : 4.5.0 NVIDIA 355.82
Vendor : NVIDIA Corporation
Renderer : GeForce GTX 780/PCIe/SSE2
Capabilities 2.0 2.1 3.0 3.2 4.0
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 32
[SMC INF]Load ShadersMod configuration.
[SMC INF]Did not load shaderpack.
[SMC FNE]transforming cue cue
[SMC FNE]transforming cum cum
[SMC FNE]transforming cun cun
[SMC FNE]transforming cmp cmp
[SMC FNR] patch method cmp.a(Lclx;Lcue;Lej;[FLcxf;Lclz;ZZ)[I
[SMC FNR] patch method cmp.a([IIILjavax/vecmath/Vector3d;ILcue;Lcma;)V
[SMC FNR] patch method cmp.a([I)Lej;
[SMC FNR] patch method cmp.a([ILej;)V
[SMC FNR] patch method cmp.a(I[ILej;Lcma;Lcue;)V
[23:25:14] [Client thread/INFO]: Created: 512x512 textures-atlas
[SMC INF]allocateTextureMap 4 512 512
[SMC FNE]transforming cmn cmn
[SMC FNR] patch method cmn.a(I)V
[SMC FNE]transforming cpt cpt
[SMC FNE]transforming cpu cpu
[SMC FNR] conditionally skip default shadow
[SMC FNE]transforming cqv cqv
[SMC SEVERE]state 0 expected 7
[SMC FNE]transforming cdy cdy
[SMC FNE]transforming ccu ccu
[SMC FNE]transforming csu csu
[SMC FNE]transforming csl csl
[SMC FNE]transforming csb csb
[SMC FNR] patch method csb.a(Lxm;Lccq;FFFFFFF)V
[SMC FNE]transforming csk csk
[SMC FNE]transforming cqg cqg
[SMC FNE]transforming cki cki
[SMC FNR] patch method cki.a()V
[SMC FNE]transforming cji cji
[SMC FNR] patch method cji.b(FI)V
[SMC FNR] patch method cji.h()V
[SMC FNR] patch method cji.i()V
[SMC FNR] patch method cji.a(FJ)V
[SMC FNR] patch method cji.a(IFJ)V
[SMC FNR] patch method cji.a(Lckn;FI)V
[SMC FNR] patch method cji.j(F)V
[SMC FNR] patch method cji.a(IF)V
[SMC FNR] patch method cji.a(FFFF)Ljava/nio/FloatBuffer;
[SMC FNE]transforming cll cll
[SMC FNE]transforming cln cln
[SMC FNR] patch method cln.a(Latr;[ILej;[FLjava/util/BitSet;)V
[SMC FNE]transforming ckn ckn
[SMC FNR] patch method ckn.a(Lwv;Lcox;F)V
[SMC SEVERE] ends in bad state State9
[SMC FNR] patch method ckn.a(Lwv;DLcox;IZ)V
[SMC FNR] patch method ckn.a(Laql;)V
[SMC FNR] patch method ckn.a(FI)V
[SMC FNR] patch method ckn.s()V
[SMC FNR] patch method ckn.t()V
[SMC FNR] patch method ckn.a(Lahd;Lbru;IF)V
[SMC FNE]transforming cky cky
[SMC FNR] patch method cky.a()V
[SMC FNE]transforming bwv bwv
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[SMC FNE]transforming cop cop
[SMC FNR] patch method cop.b(FFFLcoa;)V
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ILLEGAL_INSTRUCTION (0xc000001d) at pc=0x000007fee7696b35, pid=7872, tid=4308
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [nvwgf2umx.dll+0xa46b35]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\FOZT3R\AppData\Roaming\.minecraft\hs_err_pid7872.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed

[error occurred during error reporting , id 0xc0000005]
 
Just in case anyone wonders here from google. I found the solution. I was running a windows that kept crashing DWM.exe which is a process that makes running Aero possible. Even though I had an Aero theme selected in my preferences, it didn't matter because the transparent options weren't enabled due to DWM.exe crashing. So I upgraded from 7 to 8. Maybe a clean instal of 7 would work. Not sure. But I tried everything else. Updating drivers, updating bios. EVERYTHING. Nothing would allow me to fix my DWM.exe from crashing. But in windows 8 it runs beautifully.
 
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