Question / Help Local Recording Issue

shadow9125

New Member
I'm trying to record Team Fortress 2 with OBS, I add the scene, source, and everything, but It's always a black screen. I just updated my drivers and DirectX, but its still a black screen. I'm not running any other applications aside from steam, OBS, and the game itself too.
Here's the log:
Code:
17:53:58: Open Broadcaster Software v0.571b - 64bit ( ^ω^)
17:53:58: -------------------------------
17:53:58: CPU Name: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz
17:53:58: CPU Speed: 2653MHz
17:53:58: Physical Memory:  6134MB Total, 2487MB Free
17:53:58: stepping id: 4, model 10, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
17:53:58: monitor 1: pos={0, 0}, size={1680, 1050}
17:53:58: Windows Version: 6.0 Build 6002 S
17:53:58: Aero is Enabled
17:53:58: -------------------------------
17:53:58: OBS Modules:
17:53:58: Base Address     Module
17:53:58: 000000003F6C0000 OBS.exe
17:53:58: 00000000ECA10000 OBSApi.dll
17:53:58: 00000000EE0D0000 DShowPlugin.dll
17:53:58: 00000000EFBE0000 GraphicsCapture.dll
17:53:58: 00000000F1150000 NoiseGate.dll
17:53:58: 00000000F0F60000 PSVPlugin.dll
17:53:58: ------------------------------------------
17:53:58: Adapter 1
17:53:58:   Video Adapter: NVIDIA GeForce 9600 GT
17:53:58:   Video Adapter Dedicated Video Memory: 515440640
17:53:58:   Video Adapter Shared System Memory: 2948163584
17:53:58: =====Stream Start: 2013-10-14, 17:53:58===============================================
17:53:58:   Multithreaded optimizations: On
17:53:58:   Base resolution: 1680x1050
17:53:58:   Output resolution: 1680x1050
17:53:58: ------------------------------------------
17:53:58: Loading up D3D10 on NVIDIA GeForce 9600 GT...
17:53:58: ------------------------------------------
17:53:58: Audio Format: 48000hz
17:53:58: Playback device Default
17:53:58: ------------------------------------------
17:53:58: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:53:58: ------------------------------------------
17:53:58: Using auxilary audio input: Realtek Digital Input (Realtek High Definition Audio)
17:53:58: ------------------------------------------
17:53:58: Audio Encoding: AAC
17:53:58:     bitrate: 128
17:53:58: Using graphics capture
17:53:58: Using custom x264 settings: "crf=15"
17:53:58: x264: VBV maxrate specified, but no bufsize, ignored
17:53:58: ------------------------------------------
17:53:58: Video Encoding: x264
17:53:58:     fps: 100
17:53:58:     width: 1680, height: 1050
17:53:58:     preset: veryfast
17:53:58:     profile: high
17:53:58:     keyint: 250
17:53:58:     CBR: no
17:53:58:     CFR: yes
17:53:58:     max bitrate: 1000
17:53:58:     buffer size: 0
17:53:58:     quality: 17
17:53:58: ------------------------------------------
17:53:58: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 352800, samples per sec is 44100
17:53:58: MMDeviceAudioSource: Frequency for device 'Realtek Digital Input (Realtek High Definition Audio)' is 352800, samples per sec is 44100
17:54:00: Total frames encoded: 71, total frames duplicated: 4 (5.63%)
17:54:00: Total frames rendered: 130, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
17:54:00: 
17:54:00: Profiler time results:
17:54:00: 
17:54:00: ==============================================================
17:54:00: video thread frame - [100%] [avg time: 0.371 ms] [children: 1.08%] [unaccounted: 98.9%]
17:54:00: | scene->Preprocess - [1.08%] [avg time: 0.004 ms]
17:54:00: GPU download and conversion - [100%] [avg time: 2.627 ms] [children: 249%] [unaccounted: -149%]
17:54:00: | flush - [2.93%] [avg time: 0.077 ms]
17:54:00: | CopyResource - [245%] [avg time: 6.446 ms]
17:54:00: | conversion to 4:2:0 - [0.761%] [avg time: 0.02 ms]
17:54:00: Convert444Threads - [100%] [avg time: 1.157 ms] [children: 99%] [unaccounted: 0.951%]
17:54:00: | Convert444toNV12 - [99%] [avg time: 1.146 ms]
17:54:00: encoder thread frame - [100%] [avg time: 3.276 ms]
17:54:00: ==============================================================
17:54:00: 
17:54:00: 
17:54:00: Profiler CPU results:
17:54:00: 
17:54:00: ==============================================================
17:54:00: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:54:00: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:54:00: GPU download and conversion - [cpu time: avg 2.043 ms, total 265.625 ms] [avg calls per frame: 1]
17:54:00: | flush - [cpu time: avg 0.12 ms, total 15.625 ms] [avg calls per frame: 1]
17:54:00: | CopyResource - [cpu time: avg 4.901 ms, total 250 ms] [avg calls per frame: 0]
17:54:00: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
17:54:00: Convert444Threads - [cpu time: avg 2.343 ms, total 234.375 ms] [avg calls per frame: 2]
17:54:00: | Convert444toNV12 - [cpu time: avg 2.187 ms, total 218.75 ms] [avg calls per frame: 2]
17:54:00: encoder thread frame - [cpu time: avg 2.604 ms, total 125 ms] [avg calls per frame: 1]
17:54:00: ==============================================================
17:54:00: 
17:54:00: =====Stream End: 2013-10-14, 17:54:00=================================================
17:54:00: =====Stream Start: 2013-10-14, 17:54:00===============================================
17:54:00:   Multithreaded optimizations: On
17:54:00:   Base resolution: 1680x1050
17:54:00:   Output resolution: 1680x1050
17:54:00: ------------------------------------------
17:54:00: Loading up D3D10 on NVIDIA GeForce 9600 GT...
17:54:01: ------------------------------------------
17:54:01: Audio Format: 48000hz
17:54:01: Playback device Default
17:54:01: ------------------------------------------
17:54:01: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:54:01: ------------------------------------------
17:54:01: Using auxilary audio input: Realtek Digital Input (Realtek High Definition Audio)
17:54:01: ------------------------------------------
17:54:01: Audio Encoding: AAC
17:54:01:     bitrate: 128
17:54:01: Using graphics capture
17:54:01: Using custom x264 settings: "crf=15"
17:54:01: x264: VBV maxrate specified, but no bufsize, ignored
17:54:01: ------------------------------------------
17:54:01: Video Encoding: x264
17:54:01:     fps: 100
17:54:01:     width: 1680, height: 1050
17:54:01:     preset: veryfast
17:54:01:     profile: high
17:54:01:     keyint: 250
17:54:01:     CBR: no
17:54:01:     CFR: yes
17:54:01:     max bitrate: 1000
17:54:01:     buffer size: 0
17:54:01:     quality: 17
17:54:01: ------------------------------------------
17:54:01: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 352800, samples per sec is 44100
17:54:01: MMDeviceAudioSource: Frequency for device 'Realtek Digital Input (Realtek High Definition Audio)' is 352800, samples per sec is 44100
17:54:16: Total frames encoded: 1463, total frames duplicated: 434 (29.67%)
17:54:16: Total frames rendered: 1217, number of late frames: 224 (18.41%) (it's okay for some frames to be late)
17:54:17: 
17:54:17: Profiler time results:
17:54:17: 
17:54:17: ==============================================================
17:54:17: video thread frame - [100%] [avg time: 0.615 ms] [children: 0.65%] [unaccounted: 99.3%]
17:54:17: | scene->Preprocess - [0.65%] [avg time: 0.004 ms]
17:54:17: GPU download and conversion - [100%] [avg time: 9.963 ms] [children: 107%] [unaccounted: -6.94%]
17:54:17: | flush - [0.642%] [avg time: 0.064 ms]
17:54:17: | CopyResource - [106%] [avg time: 10.578 ms]
17:54:17: | conversion to 4:2:0 - [0.12%] [avg time: 0.012 ms]
17:54:17: Convert444Threads - [100%] [avg time: 1.209 ms] [children: 99%] [unaccounted: 0.993%]
17:54:17: | Convert444toNV12 - [99%] [avg time: 1.197 ms]
17:54:17: encoder thread frame - [100%] [avg time: 2.164 ms]
17:54:17: ==============================================================
17:54:17: 
17:54:17: 
17:54:17: Profiler CPU results:
17:54:17: 
17:54:17: ==============================================================
17:54:17: video thread frame - [cpu time: avg 0.218 ms, total 265.625 ms] [avg calls per frame: 1]
17:54:17: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:54:17: GPU download and conversion - [cpu time: avg 5.418 ms, total 6593.75 ms] [avg calls per frame: 1]
17:54:17: | flush - [cpu time: avg 0.051 ms, total 62.5 ms] [avg calls per frame: 1]
17:54:17: | CopyResource - [cpu time: avg 5.726 ms, total 6500 ms] [avg calls per frame: 1]
17:54:17: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:54:17: Convert444Threads - [cpu time: avg 1.122 ms, total 2546.88 ms] [avg calls per frame: 2]
17:54:17: | Convert444toNV12 - [cpu time: avg 1.116 ms, total 2531.25 ms] [avg calls per frame: 2]
17:54:17: encoder thread frame - [cpu time: avg 1.682 ms, total 2343.75 ms] [avg calls per frame: 1]
17:54:17: ==============================================================
17:54:17: 
17:54:17: =====Stream End: 2013-10-14, 17:54:17=================================================
 
I don't think game capture is set to capture the correct window -- it says it's not capturing anything at all. Have you tried game capture hotkey? It doesn't seem like it's getting activated properly. Like if you had the wrong window selected or something in the settings. What about game capture hotkey?
 
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