First, you appear to be using some weird encoder options, a number of which aren't... actually encoder options. I'm guessing they got pasted in from a 'best settings guide' somewhere? They should be removed.
Second, you have a Display Capture and a Game Capture in the same scene. This can (will) cause performance issues, even if the Display Capture is set not-visible. Display Capture should be avoided if at all possible. If you need one, it should be in its own separate scene.
Third, you show a LOT of missed frames due to rendering delay. Usually this means that the game is eating ALL the GPU time, and OBS can't finish its housekeeping tasks (though the display/game capture could also be contributing to this). As you're on an nVidia GT 630, it's most likely the game. You can try running OBS as Administrator to enable a GPU Priority workaround, so OBS gets 'first dibs' on GPU time. It should only take about 1%. If this doesn't work, you may need to turn down some in-game graphics settings to lighten the GPU load, and/or use a framerate limiter to ensure the game isn't just running full-tilt invisibly.
Fourth, go into Settings->Advanced, and set your color range back to Partial. 709 space is still fine, but you'll get color skew unless you have a true end-to-end RGB colorspace production pipeline. Most do not, as it takes a lot of work to set one up.