COD :If possible could you give me a log for each game? http://obsproject.com/forum/threads/problem-make-sure-to-post-a-log-and-or-crash-dump-howto.97/
12:39:08: CLR host plugin strings not found, dynamically loading 4 strings
12:39:08: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
12:39:08: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
12:39:08: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
12:39:08: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
12:39:09: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
12:39:11: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
12:39:25: CLRHost:: Could not find/load browser settings at location C:\Users\Alan\AppData\Roaming\OBS\pluginData\browser.json
12:39:25: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
12:42:26: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
12:42:26: -------------------------------
12:42:26: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
12:42:26: CPU Speed: 3510MHz
12:42:26: Physical Memory: 1023MB Total, 1023MB Free
12:42:26: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
12:42:26: monitor 1: pos={0, 0}, size={1920, 1080}
12:42:26: Windows Version: 5.1 Build 2600 S
12:42:26: Aero is Enabled
12:42:26: -------------------------------
12:42:26: OBS Modules:
12:42:26: Base Address Module
12:42:26: 01320000 OBS.exe
12:42:26: 5CC20000 OBSApi.dll
12:42:26: 604B0000 CLRHostPlugin.dll
12:42:26: 60110000 DShowPlugin.dll
12:42:26: 5F4D0000 GraphicsCapture.dll
12:42:26: 5D150000 NoiseGate.dll
12:42:26: 600F0000 PSVPlugin.dll
12:42:26: ------------------------------------------
12:42:26: Adapter 1
12:42:26: Video Adapter: NVIDIA GeForce GTX 670
12:42:26: Video Adapter Dedicated Video Memory: 2051735552
12:42:26: Video Adapter Shared System Memory: 2147807232
12:42:26: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:42:26: =====Stream Start: 2014-06-25, 12:42:26===============================================
12:42:26: Multithreaded optimizations: On
12:42:26: Base resolution: 1920x1080
12:42:26: Output resolution: 1920x1080
12:42:26: ------------------------------------------
12:42:26: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
12:42:26: ------------------------------------------
12:42:26: Audio Format: 44100 Hz
12:42:26: ------------------------------------------
12:42:26: Audio Channels: 2 Ch
12:42:26: Playback device {0.0.0.00000000}.{c5e332ae-be69-42c8-9ef8-a0e17da33d6b}
12:42:26: ------------------------------------------
12:42:26: Using desktop audio input: Haut-parleurs (Realtek High Definition Audio)
12:42:26: Global Audio time adjust: 0
12:42:26: Using 7.1 surround speaker setup
12:42:26: ------------------------------------------
12:42:26: Using auxilary audio input: Microphone (ASUS ROG Spitfire)
12:42:26: Mic time offset: 0
12:42:26: ------------------------------------------
12:42:26: Audio Encoding: AAC
12:42:26: bitrate: 80
12:42:33: Using text output
12:42:33: Using text output
12:42:34: Using bitmap image
12:42:34: Using text output
12:42:34: Using graphics capture
12:42:34: Scene buffering time set to 700
12:42:34: Using custom x264 settings: "level=3.1"
12:42:34: x264: frame MB size (120x68) > level limit (3600)
12:42:34: x264: DPB size (4 frames, 32640 mbs) > level limit (2 frames, 18000 mbs)
12:42:34: x264: MB rate (326400) > level limit (108000)
12:42:34: ------------------------------------------
12:42:34: Video Encoding: x264
12:42:34: fps: 40
12:42:34: width: 1920, height: 1080
12:42:34: preset: faster
12:42:34: profile: main
12:42:34: keyint: 80
12:42:34: CBR: yes
12:42:34: CFR: yes
12:42:34: max bitrate: 1900
12:42:34: buffer size: 1900
12:42:34: ------------------------------------------
12:42:35: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
12:42:36: Using RTMP service: Twitch / Justin.tv
12:42:36: Server selection: rtmp://live-cdg.justin.tv/app
12:42:36: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
12:42:36: CLRHost:: Browser 1: Status message:
12:42:36: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
12:42:37: Completed handshake with rtmp://live-cdg.justin.tv/app in 877 ms.
12:42:38: SO_SNDBUF was at 8192
12:42:38: SO_SNDBUF is now 65536
12:42:39: Trying to hook process: iw6mp64_ship.exe
12:42:39: SharedTexCapture hooked
12:45:44: Capture window 0x000C0660 invalid or changing, terminating capture
12:45:45: =====Stream End (recording continues): 2014-06-25, 12:45:45=========================
12:45:45: RTMPPublisher::SocketLoop: Graceful loop exit
12:45:46: Average send payload: 5802 bytes, average send interval: 23 ms
12:45:46: Number of times waited to send: 0, Waited for a total of 0 bytes
12:45:46: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
12:45:46: Number of bytes sent: 46097235
12:45:50: Total frames encoded: 7826, total frames duplicated: 75 (0.96%)
12:45:50: Total frames rendered: 7793, number of late frames: 9 (0.12%) (it's okay for some frames to be late)
12:45:51:
12:45:51: Profiler time results:
12:45:51:
12:45:51: ==============================================================
12:45:51: video thread frame - [100%] [avg time: 1.105 ms] [children: 25.2%] [unaccounted: 74.8%]
12:45:51: | scene->Preprocess - [3.35%] [avg time: 0.037 ms]
12:45:51: | GPU download and conversion - [21.9%] [avg time: 0.242 ms] [children: 9.68%] [unaccounted: 12.2%]
12:45:51: | | flush - [7.24%] [avg time: 0.08 ms]
12:45:51: | | CopyResource - [2.26%] [avg time: 0.025 ms]
12:45:51: | | conversion to 4:2:0 - [0.181%] [avg time: 0.002 ms]
12:45:51: Convert444Threads - [100%] [avg time: 1.129 ms] [children: 99.4%] [unaccounted: 0.62%]
12:45:51: | Convert444toNV12 - [99.4%] [avg time: 1.122 ms]
12:45:51: encoder thread frame - [100%] [avg time: 1.791 ms] [children: 1.28%] [unaccounted: 98.7%]
12:45:51: | sending stuff out - [1.28%] [avg time: 0.023 ms]
12:45:51: ==============================================================
12:45:51:
12:45:51:
12:45:51: Profiler CPU results:
12:45:51:
12:45:51: ==============================================================
12:45:51: video thread frame - [cpu time: avg 0.326 ms, total 2542.82 ms] [avg calls per frame: 1]
12:45:51: | scene->Preprocess - [cpu time: avg 0.006 ms, total 46.8 ms] [avg calls per frame: 1]
12:45:51: | GPU download and conversion - [cpu time: avg 0.076 ms, total 592.802 ms] [avg calls per frame: 1]
12:45:51: | | flush - [cpu time: avg 0.046 ms, total 358.801 ms] [avg calls per frame: 1]
12:45:51: | | CopyResource - [cpu time: avg 0.01 ms, total 78.001 ms] [avg calls per frame: 1]
12:45:51: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 31.2 ms] [avg calls per frame: 1]
12:45:51: Convert444Threads - [cpu time: avg 1.064 ms, total 16520.5 ms] [avg calls per frame: 2]
12:45:51: | Convert444toNV12 - [cpu time: avg 1.059 ms, total 16442.5 ms] [avg calls per frame: 2]
12:45:51: encoder thread frame - [cpu time: avg 1.232 ms, total 9625.26 ms] [avg calls per frame: 1]
12:45:51: | sending stuff out - [cpu time: avg 0.019 ms, total 156.003 ms] [avg calls per frame: 1]
12:45:51: ==============================================================
12:45:51:
12:45:51: =====Stream End: 2014-06-25, 12:45:51=================================================
12:45:52: CLR host plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2014-06-25, 12:42:39: we're booting up:
12:42:39: CaptureThread: attached to process iw6mp64_ship.exe
12:42:39: DXGI Present
12:42:39: GL Present
12:42:39: (half life scientist) everything.. seems to be in order
12:42:39: DXGI: Found D3D 11
12:42:39: setting up d3d11 data
12:42:39: ---------------------- Cleared D3D11 Capture ----------------------
12:42:39: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
12:42:39: DoD3D11Hook: success
12:42:39: successfully capturing d3d11 frames via GPU
12:48:15: CLR host plugin strings not found, dynamically loading 4 strings
12:48:15: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
12:48:15: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
12:48:15: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
12:48:15: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
12:48:15: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
12:48:15: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
12:48:15: CLRHost:: Could not find/load browser settings at location C:\Users\Alan\AppData\Roaming\OBS\pluginData\browser.json
12:48:16: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
12:49:03: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
12:49:03: -------------------------------
12:49:03: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
12:49:03: CPU Speed: 3510MHz
12:49:03: Physical Memory: 1023MB Total, 1023MB Free
12:49:03: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
12:49:03: monitor 1: pos={0, 0}, size={1920, 1080}
12:49:03: Windows Version: 5.1 Build 2600 S
12:49:03: Aero is Enabled
12:49:03: -------------------------------
12:49:03: OBS Modules:
12:49:03: Base Address Module
12:49:03: 012B0000 OBS.exe
12:49:03: 5CC30000 OBSApi.dll
12:49:03: 63E60000 CLRHostPlugin.dll
12:49:03: 58260000 DShowPlugin.dll
12:49:03: 60410000 GraphicsCapture.dll
12:49:03: 603E0000 NoiseGate.dll
12:49:03: 63E20000 PSVPlugin.dll
12:49:03: ------------------------------------------
12:49:03: Adapter 1
12:49:03: Video Adapter: NVIDIA GeForce GTX 670
12:49:03: Video Adapter Dedicated Video Memory: 2051735552
12:49:03: Video Adapter Shared System Memory: 2147807232
12:49:03: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:49:03: =====Stream Start: 2014-06-25, 12:49:03===============================================
12:49:03: Multithreaded optimizations: On
12:49:03: Base resolution: 1920x1080
12:49:03: Output resolution: 1920x1080
12:49:03: ------------------------------------------
12:49:03: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
12:49:03: ------------------------------------------
12:49:03: Audio Format: 44100 Hz
12:49:03: ------------------------------------------
12:49:03: Audio Channels: 2 Ch
12:49:03: Playback device {0.0.0.00000000}.{c5e332ae-be69-42c8-9ef8-a0e17da33d6b}
12:49:03: ------------------------------------------
12:49:03: Using desktop audio input: Haut-parleurs (Realtek High Definition Audio)
12:49:03: Global Audio time adjust: 0
12:49:03: Using 7.1 surround speaker setup
12:49:03: ------------------------------------------
12:49:03: Using auxilary audio input: Microphone (ASUS ROG Spitfire)
12:49:03: Mic time offset: 0
12:49:03: ------------------------------------------
12:49:03: Audio Encoding: AAC
12:49:03: bitrate: 80
12:49:03: Using text output
12:49:03: Using text output
12:49:03: Using bitmap image
12:49:03: Using text output
12:49:03: Using graphics capture
12:49:03: Scene buffering time set to 700
12:49:03: Using custom x264 settings: "level=3.1"
12:49:03: x264: frame MB size (120x68) > level limit (3600)
12:49:03: x264: DPB size (4 frames, 32640 mbs) > level limit (2 frames, 18000 mbs)
12:49:03: x264: MB rate (326400) > level limit (108000)
12:49:03: ------------------------------------------
12:49:03: Video Encoding: x264
12:49:03: fps: 40
12:49:03: width: 1920, height: 1080
12:49:03: preset: faster
12:49:03: profile: main
12:49:03: keyint: 80
12:49:03: CBR: yes
12:49:03: CFR: yes
12:49:03: max bitrate: 1900
12:49:03: buffer size: 1900
12:49:03: ------------------------------------------
12:49:03: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
12:49:04: Audio timestamp for device 'Microphone (ASUS ROG Spitfire)' was behind target timestamp by 1197775
12:49:04: CLRHost:: Browser 1: Status message:
12:49:04: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
12:49:05: Using RTMP service: Twitch / Justin.tv
12:49:05: Server selection: rtmp://live-cdg.justin.tv/app
12:49:05: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
12:49:06: Completed handshake with rtmp://live-cdg.justin.tv/app in 1335 ms.
12:49:07: SO_SNDBUF was at 8192
12:49:07: SO_SNDBUF is now 65536
12:49:18: Trying to hook process: bfh.exe
12:49:21: SharedTexCapture hooked
12:49:21: GraphicsCaptureSource::NewCapture: eliminating old capture
12:49:21: SharedTexCapture hooked
12:49:39: GraphicsCaptureSource::NewCapture: eliminating old capture
12:49:39: SharedTexCapture hooked
12:50:09: GraphicsCaptureSource::NewCapture: eliminating old capture
12:50:09: SharedTexCapture hooked
12:51:22: GraphicsCaptureSource::NewCapture: eliminating old capture
12:51:22: SharedTexCapture hooked
12:51:31: Capture window 0x000207A0 invalid or changing, terminating capture
12:51:36: Total frames encoded: 6073, total frames duplicated: 133 (2.19%)
12:51:36: Total frames rendered: 5993, number of late frames: 17 (0.28%) (it's okay for some frames to be late)
12:51:36: RTMPPublisher::SocketLoop: Graceful loop exit
12:51:36: Average send payload: 5631 bytes, average send interval: 22 ms
12:51:36: Number of times waited to send: 0, Waited for a total of 0 bytes
12:51:36: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
12:51:36: Number of bytes sent: 36449942
12:51:36:
12:51:36: Profiler time results:
12:51:36:
12:51:36: ==============================================================
12:51:36: video thread frame - [100%] [avg time: 1.345 ms] [children: 19.2%] [unaccounted: 80.8%]
12:51:36: | scene->Preprocess - [2.53%] [avg time: 0.034 ms]
12:51:36: | GPU download and conversion - [16.7%] [avg time: 0.224 ms] [children: 6.02%] [unaccounted: 10.6%]
12:51:36: | | flush - [4.76%] [avg time: 0.064 ms]
12:51:36: | | CopyResource - [1.12%] [avg time: 0.015 ms]
12:51:36: | | conversion to 4:2:0 - [0.149%] [avg time: 0.002 ms]
12:51:36: Convert444Threads - [100%] [avg time: 1.015 ms] [children: 99.2%] [unaccounted: 0.788%]
12:51:36: | Convert444toNV12 - [99.2%] [avg time: 1.007 ms]
12:51:36: encoder thread frame - [100%] [avg time: 1.737 ms] [children: 0.921%] [unaccounted: 99.1%]
12:51:36: | sending stuff out - [0.921%] [avg time: 0.016 ms]
12:51:36: ==============================================================
12:51:36:
12:51:36:
12:51:36: Profiler CPU results:
12:51:36:
12:51:36: ==============================================================
12:51:36: video thread frame - [cpu time: avg 0.249 ms, total 1497.61 ms] [avg calls per frame: 1]
12:51:36: | scene->Preprocess - [cpu time: avg 0.005 ms, total 31.2 ms] [avg calls per frame: 1]
12:51:36: | GPU download and conversion - [cpu time: avg 0.044 ms, total 265.202 ms] [avg calls per frame: 1]
12:51:36: | | flush - [cpu time: avg 0.028 ms, total 171.601 ms] [avg calls per frame: 1]
12:51:36: | | CopyResource - [cpu time: avg 0.002 ms, total 15.6 ms] [avg calls per frame: 1]
12:51:36: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:51:36: Convert444Threads - [cpu time: avg 0.961 ms, total 11466.1 ms] [avg calls per frame: 2]
12:51:36: | Convert444toNV12 - [cpu time: avg 0.957 ms, total 11419.3 ms] [avg calls per frame: 2]
12:51:36: encoder thread frame - [cpu time: avg 1.138 ms, total 6895.24 ms] [avg calls per frame: 1]
12:51:36: | sending stuff out - [cpu time: avg 0.005 ms, total 31.2 ms] [avg calls per frame: 1]
12:51:36: ==============================================================
12:51:36:
12:51:36: =====Stream End: 2014-06-25, 12:51:36=================================================
12:51:37: CLR host plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2014-06-25, 12:49:18: we're booting up:
12:49:18: CaptureThread: attached to process bfh.exe
12:49:19: DXGI Present
12:49:19: (half life scientist) everything.. seems to be in order
12:49:21: DXGI: Found D3D 11
12:49:21: setting up d3d11 data
12:49:21: ---------------------- Cleared D3D11 Capture ----------------------
12:49:21: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
12:49:21: DoD3D11Hook: success
12:49:21: ---------------------- Cleared D3D11 Capture ----------------------
12:49:21: DXGI: Found D3D 11
12:49:21: setting up d3d11 data
12:49:21: ---------------------- Cleared D3D11 Capture ----------------------
12:49:21: DoD3D11Hook: success
12:49:21: successfully capturing d3d11 frames via GPU
12:49:39: ---------------------- Cleared D3D11 Capture ----------------------
12:49:39: DXGI: Found D3D 11
12:49:39: setting up d3d11 data
12:49:39: ---------------------- Cleared D3D11 Capture ----------------------
12:49:39: found dxgi format (dx11) of: 28, size: {1280, 720}, multisampled: false
12:49:39: DoD3D11Hook: success
12:49:39: successfully capturing d3d11 frames via GPU
12:50:08: ---------------------- Cleared D3D11 Capture ----------------------
12:50:09: DXGI: Found D3D 11
12:50:09: setting up d3d11 data
12:50:09: ---------------------- Cleared D3D11 Capture ----------------------
12:50:09: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
12:50:09: DoD3D11Hook: success
12:50:09: successfully capturing d3d11 frames via GPU
12:51:22: ---------------------- Cleared D3D11 Capture ----------------------
12:51:22: DXGI: Found D3D 11
12:51:22: setting up d3d11 data
12:51:22: ---------------------- Cleared D3D11 Capture ----------------------
12:51:22: found dxgi format (dx11) of: 28, size: {1280, 720}, multisampled: false
12:51:22: DoD3D11Hook: success
12:51:22: successfully capturing d3d11 frames via GPU
I'll try that, but is strange because I have a very good computer and it makes lags.First of all. you changed the x264 CPU preset away from 'veryfast'. You should change it back to 'veryfast' in advanced settings, otherwise you're going to use more CPU usage. Secondly, 1080p at 40fps is going to also use a lot of CPU usage on top of that. I recommend using 1.5 downscale in video settings to further reduce CPU usage.
And for COD, nothing have changes, but for BFH yesFirst of all. you changed the x264 CPU preset away from 'veryfast'. You should change it back to 'veryfast' in advanced settings, otherwise you're going to use more CPU usage. Secondly, 1080p at 40fps is going to also use a lot of CPU usage on top of that. I recommend using 1.5 downscale in video settings to further reduce CPU usage.
COD :Both BFH and COD:Ghosts are pretty demanding games. It's a tall order to be able to run them and stream at 1080p40 with the faster preset at the same time, even with that system.
Can you post logs from when you downscaled to 720p, used 30fps, and the veryfast preset?
Both BFH and COD:Ghosts are pretty demanding games. It's a tall order to be able to run them and stream at 1080p40 with the faster preset at the same time, even with that system.
Can you post logs from when you downscaled to 720p, used 30fps, and the veryfast preset?
I have tested some stuff and now when i add a game capture with BF4 the game closes. For COD nothing changes. Can you help me ?Both BFH and COD:Ghosts are pretty demanding games. It's a tall order to be able to run them and stream at 1080p40 with the faster preset at the same time, even with that system.
Can you post logs from when you downscaled to 720p, used 30fps, and the veryfast preset?