Question / Help Lag in games

InGame

New Member
Hello,
When I stream on BFH it causes FPS drops in mode 64 and 32 bits, and COD ghost that causes black screen can you help me ? Thank's :)
 

InGame

New Member
COD :
Code:
12:39:08: CLR host plugin strings not found, dynamically loading 4 strings
12:39:08: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
12:39:08: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
12:39:08: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
12:39:08: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
12:39:09: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
12:39:11: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
12:39:25: CLRHost:: Could not find/load browser settings at location C:\Users\Alan\AppData\Roaming\OBS\pluginData\browser.json
12:39:25: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
12:42:26: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
12:42:26: -------------------------------
12:42:26: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
12:42:26: CPU Speed: 3510MHz
12:42:26: Physical Memory:  1023MB Total, 1023MB Free
12:42:26: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
12:42:26: monitor 1: pos={0, 0}, size={1920, 1080}
12:42:26: Windows Version: 5.1 Build 2600 S
12:42:26: Aero is Enabled
12:42:26: -------------------------------
12:42:26: OBS Modules:
12:42:26: Base Address     Module
12:42:26: 01320000         OBS.exe
12:42:26: 5CC20000         OBSApi.dll
12:42:26: 604B0000         CLRHostPlugin.dll
12:42:26: 60110000         DShowPlugin.dll
12:42:26: 5F4D0000         GraphicsCapture.dll
12:42:26: 5D150000         NoiseGate.dll
12:42:26: 600F0000         PSVPlugin.dll
12:42:26: ------------------------------------------
12:42:26: Adapter 1
12:42:26:   Video Adapter: NVIDIA GeForce GTX 670
12:42:26:   Video Adapter Dedicated Video Memory: 2051735552
12:42:26:   Video Adapter Shared System Memory: 2147807232
12:42:26:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:42:26: =====Stream Start: 2014-06-25, 12:42:26===============================================
12:42:26:   Multithreaded optimizations: On
12:42:26:   Base resolution: 1920x1080
12:42:26:   Output resolution: 1920x1080
12:42:26: ------------------------------------------
12:42:26: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
12:42:26: ------------------------------------------
12:42:26: Audio Format: 44100 Hz
12:42:26: ------------------------------------------
12:42:26: Audio Channels: 2 Ch
12:42:26: Playback device {0.0.0.00000000}.{c5e332ae-be69-42c8-9ef8-a0e17da33d6b}
12:42:26: ------------------------------------------
12:42:26: Using desktop audio input: Haut-parleurs (Realtek High Definition Audio)
12:42:26: Global Audio time adjust: 0
12:42:26: Using 7.1 surround speaker setup
12:42:26: ------------------------------------------
12:42:26: Using auxilary audio input: Microphone (ASUS ROG Spitfire)
12:42:26: Mic time offset: 0
12:42:26: ------------------------------------------
12:42:26: Audio Encoding: AAC
12:42:26:     bitrate: 80
12:42:33: Using text output
12:42:33: Using text output
12:42:34: Using bitmap image
12:42:34: Using text output
12:42:34: Using graphics capture
12:42:34: Scene buffering time set to 700
12:42:34: Using custom x264 settings: "level=3.1"
12:42:34: x264: frame MB size (120x68) > level limit (3600)
12:42:34: x264: DPB size (4 frames, 32640 mbs) > level limit (2 frames, 18000 mbs)
12:42:34: x264: MB rate (326400) > level limit (108000)
12:42:34: ------------------------------------------
12:42:34: Video Encoding: x264
12:42:34:     fps: 40
12:42:34:     width: 1920, height: 1080
12:42:34:     preset: faster
12:42:34:     profile: main
12:42:34:     keyint: 80
12:42:34:     CBR: yes
12:42:34:     CFR: yes
12:42:34:     max bitrate: 1900
12:42:34:     buffer size: 1900
12:42:34: ------------------------------------------
12:42:35: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
12:42:36: Using RTMP service: Twitch / Justin.tv
12:42:36:   Server selection: rtmp://live-cdg.justin.tv/app
12:42:36:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
12:42:36: CLRHost:: Browser 1: Status message: 
12:42:36: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
12:42:37: Completed handshake with rtmp://live-cdg.justin.tv/app in 877 ms.
12:42:38: SO_SNDBUF was at 8192
12:42:38: SO_SNDBUF is now 65536
12:42:39: Trying to hook process: iw6mp64_ship.exe
12:42:39: SharedTexCapture hooked
12:45:44: Capture window 0x000C0660 invalid or changing, terminating capture
12:45:45: =====Stream End (recording continues): 2014-06-25, 12:45:45=========================
12:45:45: RTMPPublisher::SocketLoop: Graceful loop exit
12:45:46: Average send payload: 5802 bytes, average send interval: 23 ms
12:45:46: Number of times waited to send: 0, Waited for a total of 0 bytes
12:45:46: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
12:45:46: Number of bytes sent: 46097235
12:45:50: Total frames encoded: 7826, total frames duplicated: 75 (0.96%)
12:45:50: Total frames rendered: 7793, number of late frames: 9 (0.12%) (it's okay for some frames to be late)
12:45:51: 
12:45:51: Profiler time results:
12:45:51: 
12:45:51: ==============================================================
12:45:51: video thread frame - [100%] [avg time: 1.105 ms] [children: 25.2%] [unaccounted: 74.8%]
12:45:51: | scene->Preprocess - [3.35%] [avg time: 0.037 ms]
12:45:51: | GPU download and conversion - [21.9%] [avg time: 0.242 ms] [children: 9.68%] [unaccounted: 12.2%]
12:45:51: | | flush - [7.24%] [avg time: 0.08 ms]
12:45:51: | | CopyResource - [2.26%] [avg time: 0.025 ms]
12:45:51: | | conversion to 4:2:0 - [0.181%] [avg time: 0.002 ms]
12:45:51: Convert444Threads - [100%] [avg time: 1.129 ms] [children: 99.4%] [unaccounted: 0.62%]
12:45:51: | Convert444toNV12 - [99.4%] [avg time: 1.122 ms]
12:45:51: encoder thread frame - [100%] [avg time: 1.791 ms] [children: 1.28%] [unaccounted: 98.7%]
12:45:51: | sending stuff out - [1.28%] [avg time: 0.023 ms]
12:45:51: ==============================================================
12:45:51: 
12:45:51: 
12:45:51: Profiler CPU results:
12:45:51: 
12:45:51: ==============================================================
12:45:51: video thread frame - [cpu time: avg 0.326 ms, total 2542.82 ms] [avg calls per frame: 1]
12:45:51: | scene->Preprocess - [cpu time: avg 0.006 ms, total 46.8 ms] [avg calls per frame: 1]
12:45:51: | GPU download and conversion - [cpu time: avg 0.076 ms, total 592.802 ms] [avg calls per frame: 1]
12:45:51: | | flush - [cpu time: avg 0.046 ms, total 358.801 ms] [avg calls per frame: 1]
12:45:51: | | CopyResource - [cpu time: avg 0.01 ms, total 78.001 ms] [avg calls per frame: 1]
12:45:51: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 31.2 ms] [avg calls per frame: 1]
12:45:51: Convert444Threads - [cpu time: avg 1.064 ms, total 16520.5 ms] [avg calls per frame: 2]
12:45:51: | Convert444toNV12 - [cpu time: avg 1.059 ms, total 16442.5 ms] [avg calls per frame: 2]
12:45:51: encoder thread frame - [cpu time: avg 1.232 ms, total 9625.26 ms] [avg calls per frame: 1]
12:45:51: | sending stuff out - [cpu time: avg 0.019 ms, total 156.003 ms] [avg calls per frame: 1]
12:45:51: ==============================================================
12:45:51: 
12:45:51: =====Stream End: 2014-06-25, 12:45:51=================================================
12:45:52: CLR host plugin instance deleted; removing dynamically loaded localization strings


Last game capture log:
2014-06-25, 12:42:39: we're booting up: 
12:42:39: CaptureThread: attached to process iw6mp64_ship.exe
12:42:39: DXGI Present
12:42:39: GL Present
12:42:39: (half life scientist) everything..  seems to be in order
12:42:39: DXGI: Found D3D 11
12:42:39: setting up d3d11 data
12:42:39: ---------------------- Cleared D3D11 Capture ----------------------
12:42:39: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
12:42:39: DoD3D11Hook: success
12:42:39: successfully capturing d3d11 frames via GPU
 
Last edited by a moderator:

InGame

New Member
BFH :
Code:
12:48:15: CLR host plugin strings not found, dynamically loading 4 strings
12:48:15: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
12:48:15: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
12:48:15: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
12:48:15: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
12:48:15: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
12:48:15: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
12:48:15: CLRHost:: Could not find/load browser settings at location C:\Users\Alan\AppData\Roaming\OBS\pluginData\browser.json
12:48:16: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
12:49:03: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
12:49:03: -------------------------------
12:49:03: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
12:49:03: CPU Speed: 3510MHz
12:49:03: Physical Memory:  1023MB Total, 1023MB Free
12:49:03: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
12:49:03: monitor 1: pos={0, 0}, size={1920, 1080}
12:49:03: Windows Version: 5.1 Build 2600 S
12:49:03: Aero is Enabled
12:49:03: -------------------------------
12:49:03: OBS Modules:
12:49:03: Base Address     Module
12:49:03: 012B0000         OBS.exe
12:49:03: 5CC30000         OBSApi.dll
12:49:03: 63E60000         CLRHostPlugin.dll
12:49:03: 58260000         DShowPlugin.dll
12:49:03: 60410000         GraphicsCapture.dll
12:49:03: 603E0000         NoiseGate.dll
12:49:03: 63E20000         PSVPlugin.dll
12:49:03: ------------------------------------------
12:49:03: Adapter 1
12:49:03:   Video Adapter: NVIDIA GeForce GTX 670
12:49:03:   Video Adapter Dedicated Video Memory: 2051735552
12:49:03:   Video Adapter Shared System Memory: 2147807232
12:49:03:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:49:03: =====Stream Start: 2014-06-25, 12:49:03===============================================
12:49:03:   Multithreaded optimizations: On
12:49:03:   Base resolution: 1920x1080
12:49:03:   Output resolution: 1920x1080
12:49:03: ------------------------------------------
12:49:03: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
12:49:03: ------------------------------------------
12:49:03: Audio Format: 44100 Hz
12:49:03: ------------------------------------------
12:49:03: Audio Channels: 2 Ch
12:49:03: Playback device {0.0.0.00000000}.{c5e332ae-be69-42c8-9ef8-a0e17da33d6b}
12:49:03: ------------------------------------------
12:49:03: Using desktop audio input: Haut-parleurs (Realtek High Definition Audio)
12:49:03: Global Audio time adjust: 0
12:49:03: Using 7.1 surround speaker setup
12:49:03: ------------------------------------------
12:49:03: Using auxilary audio input: Microphone (ASUS ROG Spitfire)
12:49:03: Mic time offset: 0
12:49:03: ------------------------------------------
12:49:03: Audio Encoding: AAC
12:49:03:     bitrate: 80
12:49:03: Using text output
12:49:03: Using text output
12:49:03: Using bitmap image
12:49:03: Using text output
12:49:03: Using graphics capture
12:49:03: Scene buffering time set to 700
12:49:03: Using custom x264 settings: "level=3.1"
12:49:03: x264: frame MB size (120x68) > level limit (3600)
12:49:03: x264: DPB size (4 frames, 32640 mbs) > level limit (2 frames, 18000 mbs)
12:49:03: x264: MB rate (326400) > level limit (108000)
12:49:03: ------------------------------------------
12:49:03: Video Encoding: x264
12:49:03:     fps: 40
12:49:03:     width: 1920, height: 1080
12:49:03:     preset: faster
12:49:03:     profile: main
12:49:03:     keyint: 80
12:49:03:     CBR: yes
12:49:03:     CFR: yes
12:49:03:     max bitrate: 1900
12:49:03:     buffer size: 1900
12:49:03: ------------------------------------------
12:49:03: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
12:49:04: Audio timestamp for device 'Microphone (ASUS ROG Spitfire)' was behind target timestamp by 1197775
12:49:04: CLRHost:: Browser 1: Status message: 
12:49:04: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
12:49:05: Using RTMP service: Twitch / Justin.tv
12:49:05:   Server selection: rtmp://live-cdg.justin.tv/app
12:49:05:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
12:49:06: Completed handshake with rtmp://live-cdg.justin.tv/app in 1335 ms.
12:49:07: SO_SNDBUF was at 8192
12:49:07: SO_SNDBUF is now 65536
12:49:18: Trying to hook process: bfh.exe
12:49:21: SharedTexCapture hooked
12:49:21: GraphicsCaptureSource::NewCapture:  eliminating old capture
12:49:21: SharedTexCapture hooked
12:49:39: GraphicsCaptureSource::NewCapture:  eliminating old capture
12:49:39: SharedTexCapture hooked
12:50:09: GraphicsCaptureSource::NewCapture:  eliminating old capture
12:50:09: SharedTexCapture hooked
12:51:22: GraphicsCaptureSource::NewCapture:  eliminating old capture
12:51:22: SharedTexCapture hooked
12:51:31: Capture window 0x000207A0 invalid or changing, terminating capture
12:51:36: Total frames encoded: 6073, total frames duplicated: 133 (2.19%)
12:51:36: Total frames rendered: 5993, number of late frames: 17 (0.28%) (it's okay for some frames to be late)
12:51:36: RTMPPublisher::SocketLoop: Graceful loop exit
12:51:36: Average send payload: 5631 bytes, average send interval: 22 ms
12:51:36: Number of times waited to send: 0, Waited for a total of 0 bytes
12:51:36: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
12:51:36: Number of bytes sent: 36449942
12:51:36: 
12:51:36: Profiler time results:
12:51:36: 
12:51:36: ==============================================================
12:51:36: video thread frame - [100%] [avg time: 1.345 ms] [children: 19.2%] [unaccounted: 80.8%]
12:51:36: | scene->Preprocess - [2.53%] [avg time: 0.034 ms]
12:51:36: | GPU download and conversion - [16.7%] [avg time: 0.224 ms] [children: 6.02%] [unaccounted: 10.6%]
12:51:36: | | flush - [4.76%] [avg time: 0.064 ms]
12:51:36: | | CopyResource - [1.12%] [avg time: 0.015 ms]
12:51:36: | | conversion to 4:2:0 - [0.149%] [avg time: 0.002 ms]
12:51:36: Convert444Threads - [100%] [avg time: 1.015 ms] [children: 99.2%] [unaccounted: 0.788%]
12:51:36: | Convert444toNV12 - [99.2%] [avg time: 1.007 ms]
12:51:36: encoder thread frame - [100%] [avg time: 1.737 ms] [children: 0.921%] [unaccounted: 99.1%]
12:51:36: | sending stuff out - [0.921%] [avg time: 0.016 ms]
12:51:36: ==============================================================
12:51:36: 
12:51:36: 
12:51:36: Profiler CPU results:
12:51:36: 
12:51:36: ==============================================================
12:51:36: video thread frame - [cpu time: avg 0.249 ms, total 1497.61 ms] [avg calls per frame: 1]
12:51:36: | scene->Preprocess - [cpu time: avg 0.005 ms, total 31.2 ms] [avg calls per frame: 1]
12:51:36: | GPU download and conversion - [cpu time: avg 0.044 ms, total 265.202 ms] [avg calls per frame: 1]
12:51:36: | | flush - [cpu time: avg 0.028 ms, total 171.601 ms] [avg calls per frame: 1]
12:51:36: | | CopyResource - [cpu time: avg 0.002 ms, total 15.6 ms] [avg calls per frame: 1]
12:51:36: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:51:36: Convert444Threads - [cpu time: avg 0.961 ms, total 11466.1 ms] [avg calls per frame: 2]
12:51:36: | Convert444toNV12 - [cpu time: avg 0.957 ms, total 11419.3 ms] [avg calls per frame: 2]
12:51:36: encoder thread frame - [cpu time: avg 1.138 ms, total 6895.24 ms] [avg calls per frame: 1]
12:51:36: | sending stuff out - [cpu time: avg 0.005 ms, total 31.2 ms] [avg calls per frame: 1]
12:51:36: ==============================================================
12:51:36: 
12:51:36: =====Stream End: 2014-06-25, 12:51:36=================================================
12:51:37: CLR host plugin instance deleted; removing dynamically loaded localization strings


Last game capture log:
2014-06-25, 12:49:18: we're booting up: 
12:49:18: CaptureThread: attached to process bfh.exe
12:49:19: DXGI Present
12:49:19: (half life scientist) everything..  seems to be in order
12:49:21: DXGI: Found D3D 11
12:49:21: setting up d3d11 data
12:49:21: ---------------------- Cleared D3D11 Capture ----------------------
12:49:21: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
12:49:21: DoD3D11Hook: success
12:49:21: ---------------------- Cleared D3D11 Capture ----------------------
12:49:21: DXGI: Found D3D 11
12:49:21: setting up d3d11 data
12:49:21: ---------------------- Cleared D3D11 Capture ----------------------
12:49:21: DoD3D11Hook: success
12:49:21: successfully capturing d3d11 frames via GPU
12:49:39: ---------------------- Cleared D3D11 Capture ----------------------
12:49:39: DXGI: Found D3D 11
12:49:39: setting up d3d11 data
12:49:39: ---------------------- Cleared D3D11 Capture ----------------------
12:49:39: found dxgi format (dx11) of: 28, size: {1280, 720}, multisampled: false
12:49:39: DoD3D11Hook: success
12:49:39: successfully capturing d3d11 frames via GPU
12:50:08: ---------------------- Cleared D3D11 Capture ----------------------
12:50:09: DXGI: Found D3D 11
12:50:09: setting up d3d11 data
12:50:09: ---------------------- Cleared D3D11 Capture ----------------------
12:50:09: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
12:50:09: DoD3D11Hook: success
12:50:09: successfully capturing d3d11 frames via GPU
12:51:22: ---------------------- Cleared D3D11 Capture ----------------------
12:51:22: DXGI: Found D3D 11
12:51:22: setting up d3d11 data
12:51:22: ---------------------- Cleared D3D11 Capture ----------------------
12:51:22: found dxgi format (dx11) of: 28, size: {1280, 720}, multisampled: false
12:51:22: DoD3D11Hook: success
12:51:22: successfully capturing d3d11 frames via GPU
 
Last edited by a moderator:

Lain

Forum Admin
Lain
Forum Moderator
Developer
First of all. you changed the x264 CPU preset away from 'veryfast'. You should change it back to 'veryfast' in advanced settings, otherwise you're going to use more CPU usage. Secondly, 1080p at 40fps is going to also use a lot of CPU usage on top of that. I recommend using 1.5 downscale in video settings to further reduce CPU usage.
 

InGame

New Member
First of all. you changed the x264 CPU preset away from 'veryfast'. You should change it back to 'veryfast' in advanced settings, otherwise you're going to use more CPU usage. Secondly, 1080p at 40fps is going to also use a lot of CPU usage on top of that. I recommend using 1.5 downscale in video settings to further reduce CPU usage.
I'll try that, but is strange because I have a very good computer and it makes lags.

-i7 3770k
-Maximus V Gene
-16GB RAM
-SLI GTX 670 DCUII Asus
 

Attachments

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InGame

New Member
First of all. you changed the x264 CPU preset away from 'veryfast'. You should change it back to 'veryfast' in advanced settings, otherwise you're going to use more CPU usage. Secondly, 1080p at 40fps is going to also use a lot of CPU usage on top of that. I recommend using 1.5 downscale in video settings to further reduce CPU usage.
And for COD, nothing have changes, but for BFH yes
 

dodgepong

Administrator
Community Helper
Both BFH and COD:Ghosts are pretty demanding games. It's a tall order to be able to run them and stream at 1080p40 with the faster preset at the same time, even with that system.

Can you post logs from when you downscaled to 720p, used 30fps, and the veryfast preset?
 

InGame

New Member
Both BFH and COD:Ghosts are pretty demanding games. It's a tall order to be able to run them and stream at 1080p40 with the faster preset at the same time, even with that system.

Can you post logs from when you downscaled to 720p, used 30fps, and the veryfast preset?
COD :
11:13:17: CLR host plugin strings not found, dynamically loading 4 strings
11:13:17: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
11:13:17: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
11:13:17: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
11:13:17: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
11:13:17: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
11:13:17: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
11:13:18: CLRHost:: Could not find/load browser settings at location C:\Users\Alan\AppData\Roaming\OBS\pluginData\browser.json
11:13:18: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
11:13:21: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
11:13:21: -------------------------------
11:13:21: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
11:13:21: CPU Speed: 3510MHz
11:13:21: Physical Memory: 1023MB Total, 1023MB Free
11:13:21: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
11:13:21: monitor 1: pos={0, 0}, size={1920, 1080}
11:13:21: Windows Version: 5.1 Build 2600 S
11:13:21: Aero is Enabled
11:13:21: -------------------------------
11:13:21: OBS Modules:
11:13:21: Base Address Module
11:13:21: 003B0000 OBS.exe
11:13:21: 5D790000 OBSApi.dll
11:13:21: 5DD60000 CLRHostPlugin.dll
11:13:21: 53D90000 DShowPlugin.dll
11:13:21: 53D60000 GraphicsCapture.dll
11:13:21: 58B90000 NoiseGate.dll
11:13:21: 5DA70000 PSVPlugin.dll
11:13:21: ------------------------------------------
11:13:21: Adapter 1
11:13:21: Video Adapter: NVIDIA GeForce GTX 670
11:13:21: Video Adapter Dedicated Video Memory: 2051735552
11:13:21: Video Adapter Shared System Memory: 2147807232
11:13:21: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
11:13:21: =====Stream Start: 2014-06-27, 11:13:21===============================================
11:13:21: Multithreaded optimizations: On
11:13:21: Base resolution: 1920x1080
11:13:21: Output resolution: 1280x720
11:13:21: ------------------------------------------
11:13:21: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
11:13:21: ------------------------------------------
11:13:21: Audio Format: 44100 Hz
11:13:21: ------------------------------------------
11:13:21: Audio Channels: 2 Ch
11:13:21: Playback device {0.0.0.00000000}.{c5e332ae-be69-42c8-9ef8-a0e17da33d6b}
11:13:21: ------------------------------------------
11:13:21: Using desktop audio input: Haut-parleurs (Realtek High Definition Audio)
11:13:21: Global Audio time adjust: 0
11:13:21: Using 7.1 surround speaker setup
11:13:21: ------------------------------------------
11:13:21: Using auxilary audio input: Microphone (ASUS ROG Spitfire)
11:13:21: Mic time offset: 0
11:13:21: ------------------------------------------
11:13:21: Audio Encoding: AAC
11:13:21: bitrate: 80
11:13:21: Using text output
11:13:21: Using text output
11:13:21: Using bitmap image
11:13:21: Using text output
11:13:21: Using graphics capture
11:13:21: Scene buffering time set to 700
11:13:21: Using custom x264 settings: "level=3.1"
11:13:21: ------------------------------------------
11:13:21: Video Encoding: x264
11:13:21: fps: 30
11:13:21: width: 1280, height: 720
11:13:21: preset: veryfast
11:13:21: profile: main
11:13:21: keyint: 60
11:13:21: CBR: yes
11:13:21: CFR: yes
11:13:21: max bitrate: 2000
11:13:21: buffer size: 2000
11:13:21: ------------------------------------------
11:13:21: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
11:13:22: Audio timestamp for device 'Microphone (ASUS ROG Spitfire)' was behind target timestamp by 463106
11:13:22: CLRHost:: Browser 1: Status message:
11:13:22: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
11:13:23: Using RTMP service: Twitch / Justin.tv
11:13:23: Server selection: rtmp://live-cdg.justin.tv/app
11:13:23: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
11:13:24: Completed handshake with rtmp://live-cdg.justin.tv/app in 1320 ms.
11:13:25: SO_SNDBUF was at 8192
11:13:25: SO_SNDBUF is now 65536
11:14:19: Trying to hook process: iw6mp64_ship.exe
11:14:25: SharedTexCapture hooked
11:15:40: Total frames encoded: 4146, total frames duplicated: 140 (3.38%)
11:15:40: Total frames rendered: 4057, number of late frames: 14 (0.35%) (it's okay for some frames to be late)
11:15:40: RTMPPublisher::SocketLoop: Graceful loop exit
11:15:40: Average send payload: 5797 bytes, average send interval: 22 ms
11:15:40: Number of times waited to send: 0, Waited for a total of 0 bytes
11:15:40: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
11:15:40: Number of bytes sent: 34308158
11:15:40:
11:15:40: Profiler time results:
11:15:40:
11:15:40: ==============================================================
11:15:40: video thread frame - [100%] [avg time: 2.025 ms] [children: 28.8%] [unaccounted: 71.2%]
11:15:40: | scene->Preprocess - [2.02%] [avg time: 0.041 ms]
11:15:40: | GPU download and conversion - [26.8%] [avg time: 0.543 ms] [children: 14.7%] [unaccounted: 12.1%]
11:15:40: | | flush - [13%] [avg time: 0.263 ms]
11:15:40: | | CopyResource - [1.53%] [avg time: 0.031 ms]
11:15:40: | | conversion to 4:2:0 - [0.148%] [avg time: 0.003 ms]
11:15:40: Convert444Threads - [100%] [avg time: 0.44 ms] [children: 99.1%] [unaccounted: 0.909%]
11:15:40: | Convert444toNV12 - [99.1%] [avg time: 0.436 ms]
11:15:40: encoder thread frame - [100%] [avg time: 0.921 ms] [children: 2.71%] [unaccounted: 97.3%]
11:15:40: | sending stuff out - [2.71%] [avg time: 0.025 ms]
11:15:40: ==============================================================
11:15:40:
11:15:40:
11:15:40: Profiler CPU results:
11:15:40:
11:15:40: ==============================================================
11:15:40: video thread frame - [cpu time: avg 0.334 ms, total 1357.21 ms] [avg calls per frame: 1]
11:15:40: | scene->Preprocess - [cpu time: avg 0.003 ms, total 15.6 ms] [avg calls per frame: 1]
11:15:40: | GPU download and conversion - [cpu time: avg 0.03 ms, total 124.8 ms] [avg calls per frame: 1]
11:15:40: | | flush - [cpu time: avg 0.015 ms, total 62.4 ms] [avg calls per frame: 1]
11:15:40: | | CopyResource - [cpu time: avg 0.015 ms, total 62.4 ms] [avg calls per frame: 1]
11:15:40: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:15:40: Convert444Threads - [cpu time: avg 0.278 ms, total 2246.41 ms] [avg calls per frame: 2]
11:15:40: | Convert444toNV12 - [cpu time: avg 0.278 ms, total 2246.41 ms] [avg calls per frame: 2]
11:15:40: encoder thread frame - [cpu time: avg 0.237 ms, total 982.806 ms] [avg calls per frame: 1]
11:15:40: | sending stuff out - [cpu time: avg 0.011 ms, total 46.801 ms] [avg calls per frame: 1]
11:15:40: ==============================================================
11:15:40:
11:15:40: =====Stream End: 2014-06-27, 11:15:40=================================================
11:15:53: CLR host plugin instance deleted; removing dynamically loaded localization strings


Last game capture log:
2014-06-27, 11:14:19: we're booting up:
11:14:19: CaptureThread: attached to process iw6mp64_ship.exe
11:14:19: DXGI Present
11:14:19: GL Present
11:14:19: (half life scientist) everything.. seems to be in order
11:14:25: DXGI: Found D3D 11
11:14:25: setting up d3d11 data
11:14:25: ---------------------- Cleared D3D11 Capture ----------------------
11:14:25: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
11:14:25: DoD3D11Hook: success
11:14:25: successfully capturing d3d11 frames via GPU
11:15:40: stop requested, terminating d3d11 capture
11:15:40: ---------------------- Cleared D3D11 Capture ----------------------
11:15:40: DoD3D11Hook: success

i can't play BFH the beat is closed
 

InGame

New Member
Both BFH and COD:Ghosts are pretty demanding games. It's a tall order to be able to run them and stream at 1080p40 with the faster preset at the same time, even with that system.

Can you post logs from when you downscaled to 720p, used 30fps, and the veryfast preset?

On BF4 for exemple if I start the stream and after the game, it will not be fluid, but if I start the game and after the stream, the game will be perfectly smooth. Is this normal? With the OBS old version I did not have these lags and all that in 460p 40fps or 1080p 40fps and this is the same thing on all games (ArmA, etc)
 
Last edited:

InGame

New Member
Both BFH and COD:Ghosts are pretty demanding games. It's a tall order to be able to run them and stream at 1080p40 with the faster preset at the same time, even with that system.

Can you post logs from when you downscaled to 720p, used 30fps, and the veryfast preset?
I have tested some stuff and now when i add a game capture with BF4 the game closes. For COD nothing changes. Can you help me ?
 
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