Me and a buddy decided to break out the old Minecraft when the LoL servers went down last night. I thought, hey, I'll try and stream Minecraft. So my set up is this: Used 64 bit OBS with Minecraft. Set it to monitor capture. When I attempt to stream, I am getting about 10 fps in game and the entire game seems "floaty." As in my input is lagging really bad. It feels like my character is floating around. This is immediately alleviated when I stop streaming.
So I'm thinking my system must be getting bogged down. With my task manager open, and up on my second monitor, I look at the CPU usage as I'm playing Minecraft and streaming. My CPU usage is staying around the 60% - 70% area. So if I'm using that little CPU, why is it Minecraft is god-awful slow when streaming? Does Minecraft and OBS not cooperate well? Is my bottle neck maybe in my GPU?
I can Starcraft and League of Legends at 720p at 40fps with this set up:
CPU/RAM/GPU
AMD Phenom II 940 black (3.2Ghz)
8GB DDR2 RAM
nVidia GTX460
Is this OK for streaming Minecraft? Am I bottle-necked? Is there some sort of fix some where that makes it behave?
So I'm thinking my system must be getting bogged down. With my task manager open, and up on my second monitor, I look at the CPU usage as I'm playing Minecraft and streaming. My CPU usage is staying around the 60% - 70% area. So if I'm using that little CPU, why is it Minecraft is god-awful slow when streaming? Does Minecraft and OBS not cooperate well? Is my bottle neck maybe in my GPU?
I can Starcraft and League of Legends at 720p at 40fps with this set up:
CPU/RAM/GPU
AMD Phenom II 940 black (3.2Ghz)
8GB DDR2 RAM
nVidia GTX460
Is this OK for streaming Minecraft? Am I bottle-necked? Is there some sort of fix some where that makes it behave?