I've started trying to capture Neverwinter Nights 1 with OBS. (Here's the previous thread about this game.) I'm using the Game Capture method, because the game is only capable of running in fullscreen.
The problem is that intermittently (on no obvious pattern), the screen will turn black for some length of time, and then go back to normal; this can vary from a few frames, to rather longer.
The game uses OpenGL, and there are some very suspicious notes about GL DCs in the log. The log is also very large, and I'm having some problems attaching it to this post (I had to compress it to fit within the size limit). In case it doesn't attach to the thread properly, I've also uploaded it here (EDIT: and uncompressed and viewable-in-browser, here).
I've also attempted to compile OBS myself to take a look at the problem myself, but I'm having problems with Visual Studio which are probably mostly unrelated to OBS (and only have 30 days to do so; my Windows computer has no connection to the Internet, and Visual Studio Express refuses to run for longer than that without an Internet connection). After several attempts, I've reached the point where the game crashes on startup with a hexadecimal error code (I can't remember what it was and didn't make a note of it, but if it's important, I can try to track it down once I'm at my other computer). This crash is before main(), so I'm pretty much powerless to debug it (unless someone can give me advice on how to debug executable loading on Windows; I'm much more used to Linux). Is there any advice on compiling OBS myself that I could follow in order to get this to work? Alternatively, is it possible to use a compiler other than Visual Studio to compile it on Windows?
The problem is that intermittently (on no obvious pattern), the screen will turn black for some length of time, and then go back to normal; this can vary from a few frames, to rather longer.
The game uses OpenGL, and there are some very suspicious notes about GL DCs in the log. The log is also very large, and I'm having some problems attaching it to this post (I had to compress it to fit within the size limit). In case it doesn't attach to the thread properly, I've also uploaded it here (EDIT: and uncompressed and viewable-in-browser, here).
I've also attempted to compile OBS myself to take a look at the problem myself, but I'm having problems with Visual Studio which are probably mostly unrelated to OBS (and only have 30 days to do so; my Windows computer has no connection to the Internet, and Visual Studio Express refuses to run for longer than that without an Internet connection). After several attempts, I've reached the point where the game crashes on startup with a hexadecimal error code (I can't remember what it was and didn't make a note of it, but if it's important, I can try to track it down once I'm at my other computer). This crash is before main(), so I'm pretty much powerless to debug it (unless someone can give me advice on how to debug executable loading on Windows; I'm much more used to Linux). Is there any advice on compiling OBS myself that I could follow in order to get this to work? Alternatively, is it possible to use a compiler other than Visual Studio to compile it on Windows?
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