iAmBendroid
New Member
REQUEST: Include alpha channel transparency / opacity information in PNG screenshots produced via "Save SOURCE Screenshot" and "Save SCENE Screenshot."
If you would also like this to happen, be sure to upvote the official idea/suggestion/request at https://ideas.obsproject.com/posts/...nfo-in-scene-and-source-screenshot-png-images
When I "Save SOURCE Screenshot" of a source that includes transparency (e.g. a PNG image, or an html file rendered in a browser source), the resulting PNG screenshot...
EXPECTATION: ...includes the alpha channel, preserving the opacity level of each pixel of the source.
OBSERVATION: ...does NOT include the alpha channel, depicting, instead, what the source would look like if there was a black background behind/underneath it. This also occurs via "Save SCENE Screenshot," "Save PREVIEW Screenshot," and "Save PROGRAM Screenshot."
THOUGHTS:
The observed result makes logical sense in screenshots produced via "Save PREVIEW Screenshot" and "Save PROGRAM Screenshot," as both represent what viewers will see.
This is disappointing, however, when it happens to screenshots produced via "Save SCENE Screenshot" and "Save SOURCE Screenshot." Conceptually, neither are necessarily the final output that viewers will see, so why render their screenshots as if they are, especially when there can be some utility in preserving their alpha channel transparency / opacity information in the PNG screenshot?
When a scene does represent the final output that viewers will see, "Save SCENE Screenshot" produces an image that is identical to those produced via "Save PREVIEW Screenshot" and "Save PROGRAM Screenshot" when the scene is being previewed or live, respectively. With "Save SCENE Screenshot" images lacking any visual distinction, the utility of having "Save SCENE Screenshot" is reduced to merely enabling users to screenshot how non-nesting scenes would render in Preview & Program without needing to preview each of them as part of the screenshotting process. While I appreciate the efficiency, it would be even more useful if each scene's alpha channel transparency / opacity information was also preserved in the resulting PNG screenshots.
If you would also like this to happen, be sure to upvote the official idea/suggestion/request at https://ideas.obsproject.com/posts/...nfo-in-scene-and-source-screenshot-png-images
When I "Save SOURCE Screenshot" of a source that includes transparency (e.g. a PNG image, or an html file rendered in a browser source), the resulting PNG screenshot...
EXPECTATION: ...includes the alpha channel, preserving the opacity level of each pixel of the source.
OBSERVATION: ...does NOT include the alpha channel, depicting, instead, what the source would look like if there was a black background behind/underneath it. This also occurs via "Save SCENE Screenshot," "Save PREVIEW Screenshot," and "Save PROGRAM Screenshot."
THOUGHTS:
The observed result makes logical sense in screenshots produced via "Save PREVIEW Screenshot" and "Save PROGRAM Screenshot," as both represent what viewers will see.
This is disappointing, however, when it happens to screenshots produced via "Save SCENE Screenshot" and "Save SOURCE Screenshot." Conceptually, neither are necessarily the final output that viewers will see, so why render their screenshots as if they are, especially when there can be some utility in preserving their alpha channel transparency / opacity information in the PNG screenshot?
When a scene does represent the final output that viewers will see, "Save SCENE Screenshot" produces an image that is identical to those produced via "Save PREVIEW Screenshot" and "Save PROGRAM Screenshot" when the scene is being previewed or live, respectively. With "Save SCENE Screenshot" images lacking any visual distinction, the utility of having "Save SCENE Screenshot" is reduced to merely enabling users to screenshot how non-nesting scenes would render in Preview & Program without needing to preview each of them as part of the screenshotting process. While I appreciate the efficiency, it would be even more useful if each scene's alpha channel transparency / opacity information was also preserved in the resulting PNG screenshots.