Question / Help I have problem, need help

galleryst

New Member
Greetings to all OBS users, streamers and gammers.

I have problem with which ive never faced before.

Whenever i turn on OBS my game (dota2) crashes by itself, simple, just shutdown, without any errors or informations.

Tryed to find whats the cause of it but im unable to do it, so here i am...

I hope someone will help me!

Best regards!
 

galleryst

New Member
14:39:38: Open Broadcaster Software v0.638b - 32bit (´・ω・`)
14:39:38: -------------------------------
14:39:38: CPU Name: Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz
14:39:38: CPU Speed: 3059MHz
14:39:38: Physical Memory: 4095MB Total, 4095MB Free
14:39:38: stepping id: 5, model 37, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
14:39:38: monitor 1: pos={0, 0}, size={1920, 1080}
14:39:38: Windows Version: 6.1 Build 7601 S
14:39:38: Aero is Enabled
14:39:38: -------------------------------
14:39:38: OBS Modules:
14:39:38: Base Address Module
14:39:38: 01030000 OBS.exe
14:39:38: 506C0000 OBSApi.dll
14:39:38: 54820000 DShowPlugin.dll
14:39:38: 547F0000 GraphicsCapture.dll
14:39:38: 547C0000 NoiseGate.dll
14:39:38: 54950000 PSVPlugin.dll
14:39:38: ------------------------------------------
14:39:38: Adapter 1
14:39:38: Video Adapter: AMD Radeon HD 5700 Series
14:39:38: Video Adapter Dedicated Video Memory: 1063071744
14:39:38: Video Adapter Shared System Memory: 3954763776
14:39:38: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:39:38: Using automatic low latency mode
14:39:38: =====Stream Start: 2014-11-20, 14:39:38===============================================
14:39:38: Multithreaded optimizations: On
14:39:38: Base resolution: 1920x1080
14:39:38: Output resolution: 960x540
14:39:38: ------------------------------------------
14:39:38: Loading up D3D10 on AMD Radeon HD 5700 Series (Adapter 1)...
14:39:38: ------------------------------------------
14:39:38: Audio Format: 44100 Hz
14:39:38: ------------------------------------------
14:39:38: Audio Channels: 2 Ch
14:39:38: Playback device Default
14:39:38: ------------------------------------------
14:39:38: Using desktop audio input: Speakers (Realtek High Definition Audio)
14:39:38: Global Audio time adjust: 0
14:39:38: ------------------------------------------
14:39:38: Using auxilary audio input: Microphone (Realtek High Definition Audio)
14:39:38: Mic time offset: 0
14:39:38: ------------------------------------------
14:39:38: Audio Encoding: AAC
14:39:38: bitrate: 64
14:39:38: Using graphics capture
14:39:38: Trying to hook process: dota.exe
14:39:38: Scene buffering time set to 400
14:39:38: Using custom x264 settings: "keyint=50"
14:39:38: ------------------------------------------
14:39:38: Video Encoding: x264
14:39:38: fps: 25
14:39:38: width: 960, height: 540
14:39:38: preset: veryfast
14:39:38: profile: main
14:39:38: keyint: 50
14:39:38: CBR: yes
14:39:38: CFR: no
14:39:38: max bitrate: 650
14:39:38: buffer size: 650
14:39:38: ------------------------------------------
14:39:39: Using RTMP service: Twitch
14:39:39: Server selection: rtmp://live-prg.twitch.tv/app
14:39:39: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
14:39:41: Completed handshake with rtmp://live-prg.twitch.tv/app in 1179 ms.
14:39:41: SO_SNDBUF was at 8192
14:39:41: SO_SNDBUF is now 65536
14:39:54: Total frames encoded: 394, total frames duplicated: 9 (2.28%)
14:39:54: Total frames rendered: 407, number of late frames: 1 (0.25%) (it's okay for some frames to be late)
14:39:54:
14:39:54: Profiler time results:
14:39:54:
14:39:54: ==============================================================
14:39:54: video thread frame - [100%] [avg time: 3.002 ms] [children: 30.1%] [unaccounted: 69.9%]
14:39:54: | scene->Preprocess - [0.133%] [avg time: 0.004 ms]
14:39:54: | GPU download and conversion - [29.9%] [avg time: 0.899 ms] [children: 17.2%] [unaccounted: 12.8%]
14:39:54: | | flush - [11.8%] [avg time: 0.355 ms]
14:39:54: | | CopyResource - [5.16%] [avg time: 0.155 ms]
14:39:54: | | conversion to 4:2:0 - [0.167%] [avg time: 0.005 ms]
14:39:54: Convert444Thread - [100%] [avg time: 2.041 ms] [children: 97%] [unaccounted: 3.04%]
14:39:54: | Convert444toNV12 - [97%] [avg time: 1.979 ms]
14:39:54: encoder thread frame - [100%] [avg time: 1.947 ms] [children: 2.72%] [unaccounted: 97.3%]
14:39:54: | sending stuff out - [2.72%] [avg time: 0.053 ms]
14:39:54: ==============================================================
14:39:54:
14:39:54:
14:39:54: Profiler CPU results:
14:39:54:
14:39:54: ==============================================================
14:39:54: video thread frame - [cpu time: avg 0.766 ms, total 312.002 ms] [avg calls per frame: 1]
14:39:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:39:54: | GPU download and conversion - [cpu time: avg 0.306 ms, total 124.801 ms] [avg calls per frame: 1]
14:39:54: | | flush - [cpu time: avg 0.076 ms, total 31.2 ms] [avg calls per frame: 1]
14:39:54: | | CopyResource - [cpu time: avg 0.118 ms, total 46.8 ms] [avg calls per frame: 1]
14:39:54: | | conversion to 4:2:0 - [cpu time: avg 0.039 ms, total 15.601 ms] [avg calls per frame: 1]
14:39:54: Convert444Thread - [cpu time: avg 1.702 ms, total 670.804 ms] [avg calls per frame: 1]
14:39:54: | Convert444toNV12 - [cpu time: avg 1.702 ms, total 670.804 ms] [avg calls per frame: 1]
14:39:54: encoder thread frame - [cpu time: avg 1.346 ms, total 530.403 ms] [avg calls per frame: 1]
14:39:54: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:39:54: ==============================================================
14:39:54:
14:39:54: =====Stream End: 2014-11-20, 14:39:54=================================================
14:39:54: ~RTMPPublisher: Packet flush completed in 138 ms
14:39:54: ~RTMPPublisher: Send thread terminated in 0 ms
14:39:54: RTMPPublisher::SocketLoop: Graceful loop exit
14:39:54: ~RTMPPublisher: Socket thread terminated in 31 ms
14:40:01: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
14:40:01: Failed loading CUDA dll
14:40:25: ~RTMPublisher: Received error 10060 while waiting for graceful shutdown.
14:40:25: ~RTMPPublisher: Final socket shutdown completed in 30501 ms
14:40:25: Average send payload: 1300 bytes, average send interval: 13 ms
14:40:25: Number of times waited to send: 0, Waited for a total of 0 bytes
14:40:25: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
14:40:25: Number of bytes sent: 1162378
14:42:18: Terminating 0x1520


Last game capture log:
2014-11-20, 14:39:38: we're booting up:
14:39:38: CaptureThread: attached to process dota.exe
14:39:38: D3D9 Present
14:39:38: DXGI Present
14:39:38: GL Present
14:39:38: DirectDraw Present
14:39:38: (half life scientist) everything.. seems to be in order
14:39:38: D3D9EndScene called
14:39:38: D3DPRESENT_PARAMETERS {
14:39:38: BackBufferWidth: 1920
14:39:38: BackBufferHeight: 1080
14:39:38: BackBufferFormat: D3DFMT_A8R8G8B8
14:39:38: BackBufferCount: 1
14:39:38: MultiSampleType: D3DMULTISAMPLE_NONE
14:39:38: MultiSampleQuality: 0
14:39:38: SwapEffect: D3DSWAPEFFECT_DISCARD
14:39:38: hDeviceWindow: 66922
14:39:38: Windowed: false
14:39:38: EnableAutoDepthStencil: true
14:39:38: AutoDepthStencilFormat: D3DFMT_D24S8
14:39:38: Flags: None
14:39:38: FullScreen_RefreshRateInHz: 60
14:39:38: PresentationInterval: 1
14:39:38: };
14:39:38: successfully set up d3d9 hooks
 

galleryst

New Member
ty for the answer, u dont need to bother with answering, will never again come here for help.

GL in the future, all the best
 
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