14:39:38: Open Broadcaster Software v0.638b - 32bit (´・ω・`)
14:39:38: -------------------------------
14:39:38: CPU Name: Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz
14:39:38: CPU Speed: 3059MHz
14:39:38: Physical Memory: 4095MB Total, 4095MB Free
14:39:38: stepping id: 5, model 37, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
14:39:38: monitor 1: pos={0, 0}, size={1920, 1080}
14:39:38: Windows Version: 6.1 Build 7601 S
14:39:38: Aero is Enabled
14:39:38: -------------------------------
14:39:38: OBS Modules:
14:39:38: Base Address Module
14:39:38: 01030000 OBS.exe
14:39:38: 506C0000 OBSApi.dll
14:39:38: 54820000 DShowPlugin.dll
14:39:38: 547F0000 GraphicsCapture.dll
14:39:38: 547C0000 NoiseGate.dll
14:39:38: 54950000 PSVPlugin.dll
14:39:38: ------------------------------------------
14:39:38: Adapter 1
14:39:38: Video Adapter: AMD Radeon HD 5700 Series
14:39:38: Video Adapter Dedicated Video Memory: 1063071744
14:39:38: Video Adapter Shared System Memory: 3954763776
14:39:38: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:39:38: Using automatic low latency mode
14:39:38: =====Stream Start: 2014-11-20, 14:39:38===============================================
14:39:38: Multithreaded optimizations: On
14:39:38: Base resolution: 1920x1080
14:39:38: Output resolution: 960x540
14:39:38: ------------------------------------------
14:39:38: Loading up D3D10 on AMD Radeon HD 5700 Series (Adapter 1)...
14:39:38: ------------------------------------------
14:39:38: Audio Format: 44100 Hz
14:39:38: ------------------------------------------
14:39:38: Audio Channels: 2 Ch
14:39:38: Playback device Default
14:39:38: ------------------------------------------
14:39:38: Using desktop audio input: Speakers (Realtek High Definition Audio)
14:39:38: Global Audio time adjust: 0
14:39:38: ------------------------------------------
14:39:38: Using auxilary audio input: Microphone (Realtek High Definition Audio)
14:39:38: Mic time offset: 0
14:39:38: ------------------------------------------
14:39:38: Audio Encoding: AAC
14:39:38: bitrate: 64
14:39:38: Using graphics capture
14:39:38: Trying to hook process: dota.exe
14:39:38: Scene buffering time set to 400
14:39:38: Using custom x264 settings: "keyint=50"
14:39:38: ------------------------------------------
14:39:38: Video Encoding: x264
14:39:38: fps: 25
14:39:38: width: 960, height: 540
14:39:38: preset: veryfast
14:39:38: profile: main
14:39:38: keyint: 50
14:39:38: CBR: yes
14:39:38: CFR: no
14:39:38: max bitrate: 650
14:39:38: buffer size: 650
14:39:38: ------------------------------------------
14:39:39: Using RTMP service: Twitch
14:39:39: Server selection: rtmp://live-prg.twitch.tv/app
14:39:39: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
14:39:41: Completed handshake with rtmp://live-prg.twitch.tv/app in 1179 ms.
14:39:41: SO_SNDBUF was at 8192
14:39:41: SO_SNDBUF is now 65536
14:39:54: Total frames encoded: 394, total frames duplicated: 9 (2.28%)
14:39:54: Total frames rendered: 407, number of late frames: 1 (0.25%) (it's okay for some frames to be late)
14:39:54:
14:39:54: Profiler time results:
14:39:54:
14:39:54: ==============================================================
14:39:54: video thread frame - [100%] [avg time: 3.002 ms] [children: 30.1%] [unaccounted: 69.9%]
14:39:54: | scene->Preprocess - [0.133%] [avg time: 0.004 ms]
14:39:54: | GPU download and conversion - [29.9%] [avg time: 0.899 ms] [children: 17.2%] [unaccounted: 12.8%]
14:39:54: | | flush - [11.8%] [avg time: 0.355 ms]
14:39:54: | | CopyResource - [5.16%] [avg time: 0.155 ms]
14:39:54: | | conversion to 4:2:0 - [0.167%] [avg time: 0.005 ms]
14:39:54: Convert444Thread - [100%] [avg time: 2.041 ms] [children: 97%] [unaccounted: 3.04%]
14:39:54: | Convert444toNV12 - [97%] [avg time: 1.979 ms]
14:39:54: encoder thread frame - [100%] [avg time: 1.947 ms] [children: 2.72%] [unaccounted: 97.3%]
14:39:54: | sending stuff out - [2.72%] [avg time: 0.053 ms]
14:39:54: ==============================================================
14:39:54:
14:39:54:
14:39:54: Profiler CPU results:
14:39:54:
14:39:54: ==============================================================
14:39:54: video thread frame - [cpu time: avg 0.766 ms, total 312.002 ms] [avg calls per frame: 1]
14:39:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:39:54: | GPU download and conversion - [cpu time: avg 0.306 ms, total 124.801 ms] [avg calls per frame: 1]
14:39:54: | | flush - [cpu time: avg 0.076 ms, total 31.2 ms] [avg calls per frame: 1]
14:39:54: | | CopyResource - [cpu time: avg 0.118 ms, total 46.8 ms] [avg calls per frame: 1]
14:39:54: | | conversion to 4:2:0 - [cpu time: avg 0.039 ms, total 15.601 ms] [avg calls per frame: 1]
14:39:54: Convert444Thread - [cpu time: avg 1.702 ms, total 670.804 ms] [avg calls per frame: 1]
14:39:54: | Convert444toNV12 - [cpu time: avg 1.702 ms, total 670.804 ms] [avg calls per frame: 1]
14:39:54: encoder thread frame - [cpu time: avg 1.346 ms, total 530.403 ms] [avg calls per frame: 1]
14:39:54: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:39:54: ==============================================================
14:39:54:
14:39:54: =====Stream End: 2014-11-20, 14:39:54=================================================
14:39:54: ~RTMPPublisher: Packet flush completed in 138 ms
14:39:54: ~RTMPPublisher: Send thread terminated in 0 ms
14:39:54: RTMPPublisher::SocketLoop: Graceful loop exit
14:39:54: ~RTMPPublisher: Socket thread terminated in 31 ms
14:40:01: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
14:40:01: Failed loading CUDA dll
14:40:25: ~RTMPublisher: Received error 10060 while waiting for graceful shutdown.
14:40:25: ~RTMPPublisher: Final socket shutdown completed in 30501 ms
14:40:25: Average send payload: 1300 bytes, average send interval: 13 ms
14:40:25: Number of times waited to send: 0, Waited for a total of 0 bytes
14:40:25: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
14:40:25: Number of bytes sent: 1162378
14:42:18: Terminating 0x1520
Last game capture log:
2014-11-20, 14:39:38: we're booting up:
14:39:38: CaptureThread: attached to process dota.exe
14:39:38: D3D9 Present
14:39:38: DXGI Present
14:39:38: GL Present
14:39:38: DirectDraw Present
14:39:38: (half life scientist) everything.. seems to be in order
14:39:38: D3D9EndScene called
14:39:38: D3DPRESENT_PARAMETERS {
14:39:38: BackBufferWidth: 1920
14:39:38: BackBufferHeight: 1080
14:39:38: BackBufferFormat: D3DFMT_A8R8G8B8
14:39:38: BackBufferCount: 1
14:39:38: MultiSampleType: D3DMULTISAMPLE_NONE
14:39:38: MultiSampleQuality: 0
14:39:38: SwapEffect: D3DSWAPEFFECT_DISCARD
14:39:38: hDeviceWindow: 66922
14:39:38: Windowed: false
14:39:38: EnableAutoDepthStencil: true
14:39:38: AutoDepthStencilFormat: D3DFMT_D24S8
14:39:38: Flags: None
14:39:38: FullScreen_RefreshRateInHz: 60
14:39:38: PresentationInterval: 1
14:39:38: };
14:39:38: successfully set up d3d9 hooks