Question / Help How to optimize my recording settings and upload to Youtube

Oddyesy

New Member
Hey guys. I'm having some trouble with my recordings where they start off looking pretty good, and then the quality suffers for a bit and then it goes back to looking fine. It repeats this cycle throughout the video. Is there any way to keep the quality high and constant? Here's a video.

Sorry if I'm painful to watch. This was a long time ago and I like to think that I've improved...

These are my specs, if anyone needs them.

Also, I've been trying to upload these to Youtube but it gets stuck at the processing period and never actually uploads. How do I make it so that I can upload the video files?

Thanks in advance.
 
Last edited:

Goldio

Member
I think your first problem is you picked Roy. But seriously start out at 30 fps. Even for top level streams of melee almost everyone is using 30fps. Later on when you get consistency you can try going back to 60. What is your upload speed roughly? If you can up the bitrate over 2k it would help with quality.
 

Oddyesy

New Member
I think your first problem is you picked Roy. But seriously start out at 30 fps. Even for top level streams of melee almost everyone is using 30fps. Later on when you get consistency you can try going back to 60. What is your upload speed roughly? If you can up the bitrate over 2k it would help with quality.
Wow ok. First of all everyone knows Roy is Marth's superior because he has fire.
My upload speed according to speedtest.net is 17 mb/s. So with that, what should my bitrate be?
 

Goldio

Member
Set your bitrate to 2500 and see how it looks. You could go higher but sometimes twitch gets angry. I personally have been using 3500 for over a year non partnered without problems.
 

Sapiens

Forum Moderator
2000-2500 Kbps or less is generally the recommended range for non-partnered streams to help reduce viewer buffering. Even if your connection allows for 3500 Kbps (the Twitch maximum) or more, viewers still have to be able to get the data from Twitch at that speed; when they can't, the video stops while it buffers.

If 1280x1024 at 60 FPS doesn't look good in that bitrate range, you should consider downscaling your stream resolution under Settings > Video, lowering the stream FPS to 30, or both. Youtube does not support 60 FPS playback, so if one of your goals is to upload your videos there, 30 FPS would probably be a better choice.
 

HahaTTpro

New Member
i think you should set Game Capture instead of Motion capture or window capture.
If you set game capture, there should be a piece code like that in your log


Last Game Capture Log:
2014-06-17, 19:06:07: we're booting up:
19:06:07: CaptureThread: attached to process League of Legends.exe
19:06:07: D3D9 Present
19:06:07: DXGI Present
19:06:07: GL Present
19:06:07: (half life scientist) everything.. seems to be in order
19:06:07: D3D9EndScene called
19:06:07: D3DPRESENT_PARAMETERS {
19:06:07: BackBufferWidth: 1280
19:06:07: BackBufferHeight: 1024
19:06:07: BackBufferFormat: D3DFMT_X8R8G8B8
19:06:07: BackBufferCount: 1
19:06:07: MultiSampleType: D3DMULTISAMPLE_NONE
19:06:07: MultiSampleQuality: 0
19:06:07: SwapEffect: D3DSWAPEFFECT_DISCARD
19:06:07: hDeviceWindow: 1049840
19:06:07: Windowed: true
19:06:07: EnableAutoDepthStencil: true
19:06:07: AutoDepthStencilFormat: D3DFMT_D24S8
19:06:07: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
19:06:07: FullScreen_RefreshRateInHz: 0
19:06:07: PresentationInterval: 0
19:06:07: };
19:06:07: successfully set up d3d9 hooks
19:06:07: D3D9Present called
19:06:07: DoD3D9GPUHook: success
19:06:07: D3DSURFACE_DESC {
19:06:07: Format: D3DFMT_X8R8G8B8
19:06:07: Type: D3DRTYPE_SURFACE
19:06:07: Usage: D3DUSAGE_RENDERTARGET
19:06:07: Pool: D3DPOOL_DEFAULT
19:06:07: MultiSampleType: D3DMULTISAMPLE_NONE
19:06:07: MultiSampleQuality: 0
19:06:07: Width: 1280
19:06:07: Height: 1024
19:06:07: };
19:06:07: successfully capturing d3d9 frames via GPU

my log
https://gist.github.com/anonymous/8b696d1b86f74812f19a/a21d03b20f1a4e7cabb4635f32be1bed3294bbfd
 

Oddyesy

New Member
Actually, I seem to have gotten it to record fairly well! It's up on Youtube now, so you can judge for yourself.

Thanks guys!
 
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