How do i prevent "standby" on inactive cameras?

I noticed that my cameras run better when only the cameras that are currently used at the time I broadcast are the ones that are plugged into the USB system.

Is there a way I can have extra cameras plugged in but not taking up by the standby system of OBS so that I could predefine a second stage but not call it up unless I'm actively working in the second stage?

I don't need transitions between scenes so I like these to be two separate isolated stages that I can't transition.

Or is the only way not to get OBS to recognize a camera is to unplug it?

I have a modern gaming setup and a classic gaming setup and I don't need the two to transition to each other. But I would like them both predefined so that I don't have to spend 30 minutes setting up every time I broadcast.

By the way the seven cameras that work are three stereoscopic cameras (three perspectives, two eyes each) and one capture card. I would like to add two different stereoscopic cameras. But I don't want them draining resources on my OBS or computer.
 
I noticed that my cameras run better when only the cameras that are currently used at the time I broadcast are the ones that are plugged into the USB system.

Is there a way I can have extra cameras plugged in but not taking up by the standby system of OBS so that I could predefine a second stage but not call it up unless I'm actively working in the second stage?

I don't need transitions between scenes so I like these to be two separate isolated stages that I can't transition.

Or is the only way not to get OBS to recognize a camera is to unplug it?

I have a modern gaming setup and a classic gaming setup and I don't need the two to transition to each other. But I would like them both predefined so that I don't have to spend 30 minutes setting up every time I broadcast.

By the way the seven cameras that work are three stereoscopic cameras (three perspectives, two eyes each) and one capture card. I would like to add two different stereoscopic cameras. But I don't want them draining resources on my OBS or computer.
I noticed a couple other issues when I change my profile it changes my ratio from 16x9 to 32x9 and it has all the same cameras but the positions are fixed in the layout next to each other,. Like in 16x9 mode was supposed to be and a glyph stereo cameras but what I did that it affected the 32 by 9 full color version.

It first moved them into one half of the 32x9 frame and it also kept the anaglyph color filter.

I don't understand the logic behind different scenes and different sources. Basically I have two different stages. One of which has three stereoscopic cameras and the other of which has two stereoscopic cameras that are totally different.

The main stage is for my modern games and will always be in 32 by 9 side by side full ratio, full color.

The second stage is the Classic stage can either be 32x9 side by side full ratio full color with either one monoscopic capture card or third stereoscopic camera for capturing things on the Sega scope 3D, or for Virtual Boy games 16x9 full ratio black and white anaglyph.

I have two stages and both have two different setups. The stages use any cameras, the setups use unique ratios and filters. How do I go about that with minimal fussing around while changing things.

The way you currently is, I have to adjust something in one scene and not have it affect the other scene with the same cameras so therefore I have to manually reposition my right eyes and turn off the filters.

I seriously don't understand the logic behind how something's move without you moving them and some things stay put when you want them to move.
 
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