Question / Help How can I get recordings to run smoothly without any encoding errors?

Racooninja

New Member
Yo, I've been trying to record some gameplay on the Frozenbyte title "Trine". My PC has an intelcore i5, which should be capable of recording on higher settings, but nothing seems to be working. I've tried recording in a window, I've downscaled the resolution, I've lowered the graphic quality, I lowered the FPS to 25, I've had it set to superfast (everything works fine if I put it on ultrafast, but that completely wrecks the quality). Its like no matter what I try, it will still give the encoding error message, and start slowing things down. I've done my research, I just got this pc, I really don't think this should be happening :/
HELP.
 
Sure, here's the last attempt I made:

[11:17:53: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
11:17:53: -------------------------------
11:17:53: CPU Name: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
11:17:53: CPU Speed: 2295MHz
11:17:53: Physical Memory: 4095MB Total, 3657MB Free
11:17:53: stepping id: 1, model 69, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 4, total cores 2
11:17:53: monitor 1: pos={0, 0}, size={1366, 768}
11:17:53: Windows Version: 6.2 Build 9200
11:17:53: Aero is Enabled
11:17:53: -------------------------------
11:17:53: OBS Modules:
11:17:53: Base Address Module
11:17:53: 00180000 OBS.exe
11:17:53: 6DA60000 OBSApi.dll
11:17:53: 6F0D0000 DShowPlugin.dll
11:17:53: 6D6F0000 GraphicsCapture.dll
11:17:53: 6D6C0000 NoiseGate.dll
11:17:53: 6D6A0000 PSVPlugin.dll
11:17:53: ------------------------------------------
11:17:53: Adapter 1
11:17:53: Video Adapter: Intel(R) HD Graphics Family
11:17:53: Video Adapter Dedicated Video Memory: 33554432
11:17:53: Video Adapter Shared System Memory: 1845493760
11:17:53: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
11:17:53: =====Stream Start: 2014-07-09, 11:17:53===============================================
11:17:53: Multithreaded optimizations: On
11:17:53: Base resolution: 1366x768
11:17:53: Output resolution: 1364x768
11:17:53: ------------------------------------------
11:17:53: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
11:17:53: ------------------------------------------
11:17:53: Audio Format: 48000 Hz
11:17:53: ------------------------------------------
11:17:53: Audio Channels: 2 Ch
11:17:53: Playback device Default
11:17:53: ------------------------------------------
11:17:53: Using desktop audio input: Speakers (Realtek High Definition Audio)
11:17:53: Global Audio time adjust: 0
11:17:53: ------------------------------------------
11:17:53: Using auxilary audio input: Microphone (Realtek High Definition Audio)
11:17:53: Mic time offset: 0
11:17:53: ------------------------------------------
11:17:53: Audio Encoding: AAC
11:17:53: bitrate: 128
11:17:53: ------------------------------------------
11:17:53: device: USB Camera,
11:17:53: device id \\?\usb#vid_0bda&pid_5705&mi_00#6&196f6898&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
11:17:53: chosen type: YUY2, usingFourCC: false, res: 320x240 - 320x240, frameIntervals: 333333-333333
11:17:53: use buffering: false - 0, fourCC: 'YUY2'
11:17:53: audio device: Disable,
11:17:53: audio device id Disabled,
11:17:53: audio time offset 0,]

And here's another try I made before that:

[15:13:11: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
15:13:11: -------------------------------
15:13:11: CPU Name: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
15:13:11: CPU Speed: 2295MHz
15:13:11: Physical Memory: 4095MB Total, 3117MB Free
15:13:11: stepping id: 1, model 69, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 4, total cores 2
15:13:11: monitor 1: pos={0, 0}, size={1366, 768}
15:13:11: Windows Version: 6.2 Build 9200
15:13:11: Aero is Enabled
15:13:11: -------------------------------
15:13:11: OBS Modules:
15:13:11: Base Address Module
15:13:11: 01370000 OBS.exe
15:13:11: 72180000 OBSApi.dll
15:13:11: 72B80000 DShowPlugin.dll
15:13:11: 72660000 GraphicsCapture.dll
15:13:11: 72630000 NoiseGate.dll
15:13:11: 72610000 PSVPlugin.dll
15:13:11: ------------------------------------------
15:13:11: Adapter 1
15:13:11: Video Adapter: Intel(R) HD Graphics Family
15:13:11: Video Adapter Dedicated Video Memory: 33554432
15:13:11: Video Adapter Shared System Memory: 1845493760
15:13:11: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
15:13:11: =====Stream Start: 2014-07-08, 15:13:11===============================================
15:13:11: Multithreaded optimizations: On
15:13:11: Base resolution: 1366x768
15:13:11: Output resolution: 1364x768
15:13:11: ------------------------------------------
15:13:11: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
15:13:12: ------------------------------------------
15:13:12: Audio Format: 48000 Hz
15:13:12: ------------------------------------------
15:13:12: Audio Channels: 2 Ch
15:13:12: Playback device Default
15:13:12: ------------------------------------------
15:13:12: Using desktop audio input: Speakers (Realtek High Definition Audio)
15:13:12: Global Audio time adjust: 0
15:13:12: ------------------------------------------
15:13:12: Using auxilary audio input: Microphone (Realtek High Definition Audio)
15:13:12: Mic time offset: 0
15:13:12: ------------------------------------------
15:13:12: Audio Encoding: AAC
15:13:12: bitrate: 128
15:13:12: ------------------------------------------
15:13:12: device: USB Camera,
15:13:12: device id \\?\usb#vid_0bda&pid_5705&mi_00#6&196f6898&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
15:13:12: chosen type: YUY2, usingFourCC: false, res: 320x240 - 320x240, frameIntervals: 333333-333333
15:13:12: use buffering: false - 0, fourCC: 'YUY2'
15:13:12: audio device: Disable,
15:13:12: audio device id Disabled,
15:13:12: audio time offset 0,
15:13:12:
15:13:12: Using directshow input
15:13:12: Using graphics capture
15:13:12: Trying to hook process: trine1_32bit.exe
15:13:12: Scene buffering time set to 700
15:13:12: ------------------------------------------
15:13:12: Video Encoding: x264
15:13:12: fps: 25
15:13:12: width: 1364, height: 768
15:13:12: preset: veryfast
15:13:12: profile: high
15:13:12: keyint: 250
15:13:12: CBR: yes
15:13:12: CFR: yes
15:13:12: max bitrate: 1000
15:13:12: buffer size: 1000
15:13:12: ------------------------------------------
15:13:12: SharedTexCapture hooked]
 
Those are not complete logs. Open OBS, do a test recording for a few minutes, stop the recording, restat OBS, and post the last log file.
 
12:51:23: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
12:51:23: -------------------------------
12:51:23: CPU Name: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
12:51:23: CPU Speed: 2295MHz
12:51:23: Physical Memory: 4095MB Total, 3375MB Free
12:51:23: stepping id: 1, model 69, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 4, total cores 2
12:51:23: monitor 1: pos={0, 0}, size={1366, 768}
12:51:23: Windows Version: 6.2 Build 9200
12:51:23: Aero is Enabled
12:51:23: -------------------------------
12:51:23: OBS Modules:
12:51:23: Base Address Module
12:51:23: 00180000 OBS.exe
12:51:23: 6D9E0000 OBSApi.dll
12:51:23: 6D940000 DShowPlugin.dll
12:51:23: 6D910000 GraphicsCapture.dll
12:51:23: 6D8E0000 NoiseGate.dll
12:51:23: 6F0E0000 PSVPlugin.dll
12:51:23: ------------------------------------------
12:51:23: Adapter 1
12:51:23: Video Adapter: Intel(R) HD Graphics Family
12:51:23: Video Adapter Dedicated Video Memory: 33554432
12:51:23: Video Adapter Shared System Memory: 1845493760
12:51:23: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
12:51:23: =====Stream Start: 2014-07-09, 12:51:23===============================================
12:51:23: Multithreaded optimizations: On
12:51:23: Base resolution: 1366x768
12:51:23: Output resolution: 1364x768
12:51:23: ------------------------------------------
12:51:23: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
12:51:23: ------------------------------------------
12:51:23: Audio Format: 48000 Hz
12:51:23: ------------------------------------------
12:51:23: Audio Channels: 2 Ch
12:51:23: Playback device Default
12:51:23: ------------------------------------------
12:51:23: Using desktop audio input: Speakers (Realtek High Definition Audio)
12:51:23: Global Audio time adjust: 0
12:51:23: ------------------------------------------
12:51:23: Using auxilary audio input: Microphone (Realtek High Definition Audio)
12:51:23: Mic time offset: 0
12:51:23: ------------------------------------------
12:51:23: Audio Encoding: AAC
12:51:23: bitrate: 128
12:51:23: ------------------------------------------
12:51:23: device: USB Camera,
12:51:23: device id \\?\usb#vid_0bda&pid_5705&mi_00#6&196f6898&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
12:51:23: chosen type: YUY2, usingFourCC: false, res: 320x240 - 320x240, frameIntervals: 333333-333333
12:51:23: use buffering: false - 0, fourCC: 'YUY2'
12:51:23: audio device: Disable,
12:51:23: audio device id Disabled,
12:51:23: audio time offset 0,
12:51:23:
12:51:23: Using directshow input
12:51:23: Using Window Capture
12:51:23: Scene buffering time set to 700
12:51:23: ------------------------------------------
12:51:23: Video Encoding: x264
12:51:23: fps: 25
12:51:23: width: 1364, height: 768
12:51:23: preset: superfast
12:51:23: profile: high
12:51:23: keyint: 250
12:51:23: CBR: yes
12:51:23: CFR: yes
12:51:23: max bitrate: 1000
12:51:23: buffer size: 1000
12:51:23: ------------------------------------------
12:55:11: Total frames encoded: 5689, total frames duplicated: 385 (6.77%)
12:55:11: Number of frames skipped due to encoder lag: 92 (1.62%)
12:55:11: Total frames rendered: 5583, number of late frames: 32 (0.57%) (it's okay for some frames to be late)
12:55:12:
12:55:12: Profiler time results:
12:55:12:
12:55:12: ==============================================================
12:55:12: video thread frame - [100%] [avg time: 2.801 ms] [children: 58.3%] [unaccounted: 41.7%]
12:55:12: | scene->Preprocess - [37.8%] [avg time: 1.06 ms]
12:55:12: | GPU download and conversion - [20.5%] [avg time: 0.574 ms] [children: 6.75%] [unaccounted: 13.7%]
12:55:12: | | flush - [0.643%] [avg time: 0.018 ms]
12:55:12: | | CopyResource - [4.71%] [avg time: 0.132 ms]
12:55:12: | | conversion to 4:2:0 - [1.39%] [avg time: 0.039 ms]
12:55:12: Convert444Thread - [100%] [avg time: 3.404 ms] [children: 99.2%] [unaccounted: 0.764%]
12:55:12: | Convert444toNV12 - [99.2%] [avg time: 3.378 ms]
12:55:12: encoder thread frame - [100%] [avg time: 8.463 ms] [children: 0.496%] [unaccounted: 99.5%]
12:55:12: | sending stuff out - [0.496%] [avg time: 0.042 ms]
12:55:12: ==============================================================
12:55:12:
12:55:12:
12:55:12: Profiler CPU results:
12:55:12:
12:55:12: ==============================================================
12:55:12: video thread frame - [cpu time: avg 1.578 ms, total 8812.5 ms] [avg calls per frame: 1]
12:55:12: | scene->Preprocess - [cpu time: avg 0.347 ms, total 1937.5 ms] [avg calls per frame: 1]
12:55:12: | GPU download and conversion - [cpu time: avg 0.235 ms, total 1312.5 ms] [avg calls per frame: 1]
12:55:12: | | flush - [cpu time: avg 0.011 ms, total 62.5 ms] [avg calls per frame: 1]
12:55:12: | | CopyResource - [cpu time: avg 0.103 ms, total 578.125 ms] [avg calls per frame: 1]
12:55:12: | | conversion to 4:2:0 - [cpu time: avg 0.014 ms, total 78.125 ms] [avg calls per frame: 1]
12:55:12: Convert444Thread - [cpu time: avg 3.218 ms, total 17906.3 ms] [avg calls per frame: 1]
12:55:12: | Convert444toNV12 - [cpu time: avg 3.204 ms, total 17828.1 ms] [avg calls per frame: 1]
12:55:12: encoder thread frame - [cpu time: avg 3.361 ms, total 19109.4 ms] [avg calls per frame: 1]
12:55:12: | sending stuff out - [cpu time: avg 0.027 ms, total 156.25 ms] [avg calls per frame: 1]
12:55:12: ==============================================================
12:55:12:
12:55:12: =====Stream End: 2014-07-09, 12:55:12=================================================


Last game capture log:
2014-07-08, 17:26:47: we're booting up:
17:26:47: CaptureThread: attached to process trine1_32bit.exe
17:26:47: D3D9 Present
17:26:47: (half life scientist) everything.. seems to be in order
17:26:50: D3D9EndScene called
17:26:50: D3DPRESENT_PARAMETERS {
17:26:50: BackBufferWidth: 1024
17:26:50: BackBufferHeight: 768
17:26:50: BackBufferFormat: D3DFMT_X8R8G8B8
17:26:50: BackBufferCount: 2
17:26:50: MultiSampleType: D3DMULTISAMPLE_NONE
17:26:50: MultiSampleQuality: 0
17:26:50: SwapEffect: D3DSWAPEFFECT_DISCARD
17:26:50: hDeviceWindow: 2688174
17:26:50: Windowed: false
17:26:50: EnableAutoDepthStencil: false
17:26:50: AutoDepthStencilFormat: D3DFMT_D24S8
17:26:50: Flags: None
17:26:50: FullScreen_RefreshRateInHz: 60
17:26:50: PresentationInterval: 1
17:26:50: };
17:26:50: successfully set up d3d9 hooks
17:26:50: D3D9Present called
17:27:09: DoD3D9GPUHook: success
17:27:16: D3DSURFACE_DESC {
17:27:16: Format: D3DFMT_X8R8G8B8
17:27:16: Type: D3DRTYPE_SURFACE
17:27:16: Usage: D3DUSAGE_RENDERTARGET
17:27:16: Pool: D3DPOOL_DEFAULT
17:27:16: MultiSampleType: D3DMULTISAMPLE_NONE
17:27:16: MultiSampleQuality: 0
17:27:16: Width: 1024
17:27:16: Height: 768
17:27:16: };
17:27:16: successfully capturing d3d9 frames via GPU



Last Game Capture Log:
2014-07-08, 17:26:47: we're booting up:
17:26:47: CaptureThread: attached to process trine1_32bit.exe
17:26:47: D3D9 Present
17:26:47: (half life scientist) everything.. seems to be in order
17:26:50: D3D9EndScene called
17:26:50: D3DPRESENT_PARAMETERS {
17:26:50: BackBufferWidth: 1024
17:26:50: BackBufferHeight: 768
17:26:50: BackBufferFormat: D3DFMT_X8R8G8B8
17:26:50: BackBufferCount: 2
17:26:50: MultiSampleType: D3DMULTISAMPLE_NONE
17:26:50: MultiSampleQuality: 0
17:26:50: SwapEffect: D3DSWAPEFFECT_DISCARD
17:26:50: hDeviceWindow: 2688174
17:26:50: Windowed: false
17:26:50: EnableAutoDepthStencil: false
17:26:50: AutoDepthStencilFormat: D3DFMT_D24S8
17:26:50: Flags: None
17:26:50: FullScreen_RefreshRateInHz: 60
17:26:50: PresentationInterval: 1
17:26:50: };
17:26:50: successfully set up d3d9 hooks
17:26:50: D3D9Present called
17:27:09: DoD3D9GPUHook: success
17:27:16: D3DSURFACE_DESC {
17:27:16: Format: D3DFMT_X8R8G8B8
17:27:16: Type: D3DRTYPE_SURFACE
17:27:16: Usage: D3DUSAGE_RENDERTARGET
17:27:16: Pool: D3DPOOL_DEFAULT
17:27:16: MultiSampleType: D3DMULTISAMPLE_NONE
17:27:16: MultiSampleQuality: 0
17:27:16: Width: 1024
17:27:16: Height: 768
17:27:16: };
17:27:16: successfully capturing d3d9 frames via GPU
 
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