Question / Help Highest Bitrate Medium CPU and still pixels? i7 4770k?

emmhor

New Member
Here are my specs:
i7 4770K 4.2GHZ
Radeon R9 270x Hawk OC
Download Speed: 40 MBS
Upload speed : 6 MBS

Bit rate 2500-3000 I have no idea what the best bit rate is.
Resolution 1280x 720
CPU Preset:Fast - Don't know the best one I got a good cpu but not sure what to pick.
This should be it.

People with these setting stream crystal clear no pix elation nothing just clear quality.
When I play my game I see nice quality but when I check my stream it looks more blurry then clear.
 
Last edited:

emmhor

New Member
Code:
23:33:00: Open Broadcaster Software v0.622b - 32bit (´・ω・`)
23:33:00: -------------------------------
23:33:00: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
23:33:00: CPU Speed: 3500MHz
23:33:00: Physical Memory:  4095MB Total, 3213MB Free
23:33:00: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
23:33:00: monitor 1: pos={0, 0}, size={1920, 1080}
23:33:00: monitor 2: pos={1920, 0}, size={1280, 1024}
23:33:00: Windows Version: 6.2 Build 9200
23:33:00: Aero is Enabled
23:33:00: -------------------------------
23:33:00: OBS Modules:
23:33:00: Base Address     Module
23:33:00: 002A0000         OBS.exe
23:33:00: 6E130000         OBSApi.dll
23:33:00: 706E0000         DShowPlugin.dll
23:33:00: 6F110000         GraphicsCapture.dll
23:33:00: 6EB50000         NoiseGate.dll
23:33:00: 6E110000         PSVPlugin.dll
23:33:00: ------------------------------------------
23:33:00: Adapter 1
23:33:00:   Video Adapter: AMD Radeon R9 200 Series
23:33:00:   Video Adapter Dedicated Video Memory: 2128662528
23:33:00:   Video Adapter Shared System Memory: 2166239232
23:33:00:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
23:33:00:   Video Adapter Output 2: pos={1920, 0}, size={1280, 1024}, attached=true
23:33:00: =====Stream Start: 2014-04-29, 23:33:00===============================================
23:33:00:   Multithreaded optimizations: On
23:33:00:   Base resolution: 1920x1080
23:33:00:   Output resolution: 1280x720
23:33:00: ------------------------------------------
23:33:00: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
23:33:00: ------------------------------------------
23:33:00: Audio Format: 48000 Hz
23:33:00: ------------------------------------------
23:33:00: Audio Channels: 2 Ch
23:33:00: Playback device {0.0.0.00000000}.{85669100-229f-4281-8220-259c965a4ad9}
23:33:00: ------------------------------------------
23:33:00: Using desktop audio input: Speakers (Realtek High Definition Audio)
23:33:00: Global Audio time adjust: 0
23:33:00: ------------------------------------------
23:33:00: Using auxilary audio input: Microphone (Realtek High Definition Audio)
23:33:00: Mic time offset: 0
23:33:00: ------------------------------------------
23:33:00: Audio Encoding: AAC
23:33:00:     bitrate: 128
23:33:00: Using graphics capture
23:33:00: Trying to hook process: arma3.exe
23:33:00: Scene buffering time set to 400
23:33:00: ------------------------------------------
23:33:00: Video Encoding: x264
23:33:00:     fps: 30
23:33:00:     width: 1280, height: 720
23:33:00:     preset: veryfast
23:33:00:     profile: main
23:33:00:     keyint: 60
23:33:00:     CBR: yes
23:33:00:     CFR: yes
23:33:00:     max bitrate: 3500
23:33:00:     buffer size: 3500
23:33:00: ------------------------------------------
23:33:02: Using RTMP service: Twitch / Justin.tv
23:33:02:   Server selection: rtmp://live-ams.justin.tv/app
23:33:02:   Interface: Killer e2200 Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
23:33:03: Completed handshake with rtmp://live-ams.justin.tv/app in 358 ms.
23:33:03: SO_SNDBUF was at 65536
23:33:05: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 463872)
23:33:52: RTMPPublisher::SocketLoop: Stalled for 1598 ms to write 463835 bytes (buffer: 0 / 463872), unstable connection?
23:34:59: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 463872)
23:35:38: Total frames encoded: 4720, total frames duplicated: 0 (0.00%)
23:35:38: Total frames rendered: 4724, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
23:35:38: RTMPPublisher::SocketLoop: Graceful loop exit
23:35:39: Average send payload: 16029 bytes, average send interval: 35 ms
23:35:39: Number of times waited to send: 6, Waited for a total of 24582 bytes
23:35:39: Number of b-frames dropped: 6 (0.13%), Number of p-frames dropped: 0 (0%), Total 6 (0.13%)
23:35:39: Number of bytes sent: 69936739
23:35:39:
23:35:39: Profiler time results:
23:35:39:
23:35:39: ==============================================================
23:35:39: video thread frame - [100%] [avg time: 0.534 ms] [children: 20.4%] [unaccounted: 79.6%]
23:35:39: | scene->Preprocess - [0.187%] [avg time: 0.001 ms]
23:35:39: | GPU download and conversion - [20.2%] [avg time: 0.108 ms] [children: 18%] [unaccounted: 2.25%]
23:35:39: | | flush - [15.7%] [avg time: 0.084 ms]
23:35:39: | | CopyResource - [1.69%] [avg time: 0.009 ms]
23:35:39: | | conversion to 4:2:0 - [0.562%] [avg time: 0.003 ms]
23:35:39: Convert444Threads - [100%] [avg time: 0.856 ms] [children: 99.4%] [unaccounted: 0.584%]
23:35:39: | Convert444toNV12 - [99.4%] [avg time: 0.851 ms]
23:35:39: encoder thread frame - [100%] [avg time: 1.26 ms] [children: 5.87%] [unaccounted: 94.1%]
23:35:39: | sending stuff out - [5.87%] [avg time: 0.074 ms]
23:35:39: ==============================================================
23:35:39:
23:35:39:
23:35:39: Profiler CPU results:
23:35:39:
23:35:39: ==============================================================
23:35:39: video thread frame - [cpu time: avg 0.036 ms, total 171.875 ms] [avg calls per frame: 1]
23:35:39: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:35:39: | GPU download and conversion - [cpu time: avg 0.026 ms, total 125 ms] [avg calls per frame: 1]
23:35:39: | | flush - [cpu time: avg 0.019 ms, total 93.75 ms] [avg calls per frame: 1]
23:35:39: | | CopyResource - [cpu time: avg 0.006 ms, total 31.25 ms] [avg calls per frame: 1]
23:35:39: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:35:39: Convert444Threads - [cpu time: avg 0.957 ms, total 9015.63 ms] [avg calls per frame: 2]
23:35:39: | Convert444toNV12 - [cpu time: avg 0.955 ms, total 9000 ms] [avg calls per frame: 2]
23:35:39: encoder thread frame - [cpu time: avg 0.74 ms, total 3484.38 ms] [avg calls per frame: 1]
23:35:39: | sending stuff out - [cpu time: avg 0.136 ms, total 640.625 ms] [avg calls per frame: 1]
23:35:39: ==============================================================
https://gist.github.com/anonymous/3737116a6ad5eebcea68#file-2014-04-29-2330-50-log-L1


For the log
 

Sapiens

Forum Moderator
The grass in ArmA 3 is always going to look like a mess when you live stream at 720p+, it's simply too detailed and moves too much to get good results at the bitrates Twitch allows.
 

vbdkv

Member
Depends largely on the games you are trying to stream. Grass and trees moving around will usually result in a blocky stream. Point & click adventure games can easily be streamed in 1080p at half the bitrate and still look crystal clear.
 

emmhor

New Member
But how can that other people do have clear output? is that because they use a capture card?
And what is the best game capture thing to get? OBS built in or DxTory?
 

Jack0r

The Helping Squad
If you use the exact same settings, exact same content, you would produce the exact same picture. But if you only change one variable, and let it only be your personal expectation, and boom, your own stream will look "worse" while in reality it is just fine and probably the best you can get in the current situation. (Bandwidth limits, x264 limits, etc.)
Run through a different section of the game, different lightning, and it might look better, or worse again. Comparing the own stream to someone else is just not helpful at all.
Tweak your stream according to your systems capabilities and if that is not enough, upgrade your system or stop streaming :D
 

emmhor

New Member
I think I have found it. when I watch the stream on a 1080p monitor it gets bit pixelated. If I stream at 1080p that should be fixed then right?
 

Sapiens

Forum Moderator
No, the opposite will happen - image quality will decrease, because higher resolutions require higher bitrates to look good, and you're already using the max bitrate that Twitch allows.
 

emmhor

New Member
Sapiens.
Do you reccomend me setting the base resulotion to monitor size and then downscale or use 1280x720 without downscaling
 
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