Question / Help High CPU usage issue

Sycogenesis

Member
But i do understand that 8000 could be an issue so ima try the off set stuff. so far messing with the off set is not helping
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dping

Active Member
God this is pissing me off so fking much first it has no fking delay then i run it on my real account and it fucks up again then i go back to the fking 2nd account n it still broken. OBS hates me... fix one problem nother one pops up
chill a little bit. anger solves nothing. set it back to 700ms, and check the "set audio timestamps to video" box. unless its a static delay, then use the global audio offset +/-700ms
 

Sycogenesis

Member
Ok, so the problem is when ever i start the stream on the scene with 10 boxes it's out of sync even if i switch to the scene with 4 boxes it's out of sync but if i start the stream on the scene with 4 boxes it's fine
 
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dping

Active Member
i dont know what a static delay is and it is back to 700
Ok, so it sounds like your issue is you need to make global sources out of everything that isn't an actual game.

or you could try OBS MultiPlatform which defaults everything to a global source. This way everything is preloaded as it should be.

another thought is to uncheck every source in the 10 scene scene then one-at-a-time to re-check them until they are all enabled. once you find the one that is causing the audio delay, make it a global source.
 

dping

Active Member
Can anybody figure this out?
yeah, read through your own log. Look for these:
Code:
PERFORMANCE WARNING: Scene change took 3235 ms,
maybe some sources should be global sources?

If you see one, look one line above it and whatever it shows, needs to be a global source.

personally. dwm.exe (game capture version of monitor capture) is a workaround and probably could be a global source. but I wouldn't have one of these in every scene, I would put this in a scene of its own and make it a global source.
 

dping

Active Member
I did everything is global source
so here's the thing, something is holding your scene switching back. its something in your many scenes.
If I were you, I would delete all your scenes ALL, then add in source by source, one by one and show your logfile so you can see when it stalls out between scenes. once you find the one, remove it
do you use DWM and a monitor capture in different scenes? are they both global sources?
 
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