MiddonaitoShi
New Member
Hello! This is my first thread, so please be patient with me.
I have been using OBS since last year and I encountered no problems... until I recorded a video last September for Rocket League, the audio was playing but the video froze and cut to 2 seconds which was not supposed to happen. It's still bugging me this December when I wanted to record a Dirty Bomb gameplay video and the same thing happened. So, I decided to run a small test recording using the game Epigenesis to be recorded, and I found this log file:
15:02:34: CLR host plugin strings not found, dynamically loading 4 strings
15:02:34: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
15:02:34: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
15:02:34: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
15:03:07: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
15:03:07: -------------------------------
15:03:07: CPU Name: Intel(R) Core(TM) i7-3537U CPU @ 2.00GHz
15:03:07: CPU Speed: 2494MHz
15:03:07: Physical Memory: 4095MB Total, 2988MB Free
15:03:07: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
15:03:07: monitor 1: pos={0, 0}, size={1366, 768}
15:03:07: Windows Version: 6.3 Build 9600 (revision 17415)
15:03:07: Aero is Enabled
15:03:07: -------------------------------
15:03:07: OBS Modules:
15:03:07: Base Address Module
15:03:07: 00070000 OBS.exe
15:03:07: 5BC60000 OBSApi.dll
15:03:07: 652D0000 CLRHostPlugin.dll
15:03:07: 61CF0000 DShowAudioPlugin.dll
15:03:07: 5FE80000 DShowPlugin.dll
15:03:07: 5FE50000 GraphicsCapture.dll
15:03:07: 5FE20000 NoiseGate.dll
15:03:07: 61F00000 PSVPlugin.dll
15:03:07: 5FE00000 scenesw.dll
15:03:07: ------------------------------------------
15:03:07: Adapter 1
15:03:07: Video Adapter: Intel(R) HD Graphics 4000
15:03:07: Video Adapter Dedicated Video Memory: 33554432
15:03:07: Video Adapter Shared System Memory: 1845493760
15:03:07: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
15:03:07: =====Stream Start: 2015-12-19, 15:03:07===============================================
15:03:07: Multithreaded optimizations: On
15:03:07: Base resolution: 1366x768
15:03:07: Output resolution: 1364x768
15:03:07: ------------------------------------------
15:03:07: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
15:03:08: ------------------------------------------
15:03:08: Audio Format: 48000 Hz
15:03:08: ------------------------------------------
15:03:08: Audio Channels: 2 Ch
15:03:08: Playback device Default
15:03:08: ------------------------------------------
15:03:08: Using desktop audio input: Speakers (Realtek High Definition Audio)
15:03:08: Global Audio time adjust: 0
15:03:08: ------------------------------------------
15:03:08: Audio Encoding: AAC
15:03:08: bitrate: 160
15:03:08: Using graphics capture
15:03:08: Using Monitor Capture
15:03:08: Trying to hook process: LochGame.exe
15:03:08: Scene buffering time set to 400
15:03:08: x264: VBV maxrate specified, but no bufsize, ignored
15:03:08: ------------------------------------------
15:03:08: Video Encoding: x264
15:03:08: fps: 60
15:03:08: width: 1364, height: 768
15:03:08: preset: veryfast
15:03:08: profile: high
15:03:08: keyint: 250
15:03:08: CBR: no
15:03:08: CFR: no
15:03:08: max bitrate: 1000
15:03:08: buffer size: 0
15:03:08: quality: 10
15:03:08: ------------------------------------------
15:03:08: SharedTexCapture hooked
15:03:18: Total frames encoded: 159, total frames duplicated: 146 (91.82%)
15:03:18: Number of frames skipped due to encoder lag: 136 (85.53%)
15:03:18: Total frames rendered: 41, number of late frames: 6 (14.63%) (it's okay for some frames to be late)
15:03:18:
15:03:18: Profiler time results:
15:03:18:
15:03:18: ==============================================================
15:03:18: video thread frame - [100%] [avg time: 17.221 ms] [children: 73.1%] [unaccounted: 26.9%]
15:03:18: | scene->Preprocess - [0.0697%] [avg time: 0.012 ms]
15:03:18: | GPU download and conversion - [73%] [avg time: 12.571 ms] [children: 29.7%] [unaccounted: 43.2%]
15:03:18: | | flush - [16.6%] [avg time: 2.851 ms]
15:03:18: | | CopyResource - [2.09%] [avg time: 0.36 ms]
15:03:18: | | conversion to 4:2:0 - [11.1%] [avg time: 1.912 ms]
15:03:18: Convert444Thread - [100%] [avg time: 4.772 ms] [children: 99.6%] [unaccounted: 0.398%]
15:03:18: | Convert444toNV12 - [99.6%] [avg time: 4.753 ms]
15:03:18: encoder thread frame - [100%] [avg time: 55.684 ms] [children: 0.219%] [unaccounted: 99.8%]
15:03:18: | sending stuff out - [0.219%] [avg time: 0.122 ms]
15:03:18: ==============================================================
15:03:18:
15:03:18:
15:03:18: Profiler CPU results:
15:03:18:
15:03:18: ==============================================================
15:03:18: video thread frame - [cpu time: avg 2.667 ms, total 109.375 ms] [avg calls per frame: 1]
15:03:18: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:03:18: | GPU download and conversion - [cpu time: avg 0.762 ms, total 31.25 ms] [avg calls per frame: 1]
15:03:18: | | flush - [cpu time: avg 0.762 ms, total 31.25 ms] [avg calls per frame: 1]
15:03:18: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:03:18: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:03:18: Convert444Thread - [cpu time: avg 2.232 ms, total 46.875 ms] [avg calls per frame: 1]
15:03:18: | Convert444toNV12 - [cpu time: avg 2.232 ms, total 46.875 ms] [avg calls per frame: 1]
15:03:18: encoder thread frame - [cpu time: avg 2.161 ms, total 343.75 ms] [avg calls per frame: 1]
15:03:18: | sending stuff out - [cpu time: avg 0.098 ms, total 15.625 ms] [avg calls per frame: 1]
15:03:18: ==============================================================
15:03:18:
15:03:18: =====Stream End: 2015-12-19, 15:03:18=================================================
15:03:49: CLR host plugin instance deleted; removing dynamically loaded localization strings
15:03:49: Terminating 0x297c
Last game capture log:
2015-12-19, 15:03:08: we're booting up:
15:03:08: CaptureThread: attached to process LochGame.exe
15:03:08: D3D9 Present
15:03:08: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:03:08: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:03:08: DXGI Present
15:03:08: (half life scientist) everything.. seems to be in order
15:03:08: D3D9EndScene called
15:03:08: D3DPRESENT_PARAMETERS {
15:03:08: BackBufferWidth: 1366
15:03:08: BackBufferHeight: 768
15:03:08: BackBufferFormat: D3DFMT_A8R8G8B8
15:03:08: BackBufferCount: 1
15:03:08: MultiSampleType: D3DMULTISAMPLE_NONE
15:03:08: MultiSampleQuality: 0
15:03:08: SwapEffect: D3DSWAPEFFECT_DISCARD
15:03:08: hDeviceWindow: 1115174
15:03:08: Windowed: false
15:03:08: EnableAutoDepthStencil: false
15:03:08: AutoDepthStencilFormat: D3DFMT_UNKNOWN
15:03:08: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
15:03:08: FullScreen_RefreshRateInHz: 60
15:03:08: PresentationInterval: 2147483648
15:03:08: };
15:03:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:03:08: successfully set up d3d9 hooks
15:03:08: D3D9Present called
15:03:08: DoD3D9GPUHook: success
15:03:08: D3DSURFACE_DESC {
15:03:08: Format: D3DFMT_A8R8G8B8
15:03:08: Type: D3DRTYPE_SURFACE
15:03:08: Usage: D3DUSAGE_RENDERTARGET
15:03:08: Pool: D3DPOOL_DEFAULT
15:03:08: MultiSampleType: D3DMULTISAMPLE_NONE
15:03:08: MultiSampleQuality: 0
15:03:08: Width: 1366
15:03:08: Height: 768
15:03:08: };
15:03:08: successfully capturing d3d9 frames via GPU
What should I do to fix this? Thank you!
I have been using OBS since last year and I encountered no problems... until I recorded a video last September for Rocket League, the audio was playing but the video froze and cut to 2 seconds which was not supposed to happen. It's still bugging me this December when I wanted to record a Dirty Bomb gameplay video and the same thing happened. So, I decided to run a small test recording using the game Epigenesis to be recorded, and I found this log file:
15:02:34: CLR host plugin strings not found, dynamically loading 4 strings
15:02:34: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
15:02:34: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
15:02:34: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
15:03:07: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
15:03:07: -------------------------------
15:03:07: CPU Name: Intel(R) Core(TM) i7-3537U CPU @ 2.00GHz
15:03:07: CPU Speed: 2494MHz
15:03:07: Physical Memory: 4095MB Total, 2988MB Free
15:03:07: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
15:03:07: monitor 1: pos={0, 0}, size={1366, 768}
15:03:07: Windows Version: 6.3 Build 9600 (revision 17415)
15:03:07: Aero is Enabled
15:03:07: -------------------------------
15:03:07: OBS Modules:
15:03:07: Base Address Module
15:03:07: 00070000 OBS.exe
15:03:07: 5BC60000 OBSApi.dll
15:03:07: 652D0000 CLRHostPlugin.dll
15:03:07: 61CF0000 DShowAudioPlugin.dll
15:03:07: 5FE80000 DShowPlugin.dll
15:03:07: 5FE50000 GraphicsCapture.dll
15:03:07: 5FE20000 NoiseGate.dll
15:03:07: 61F00000 PSVPlugin.dll
15:03:07: 5FE00000 scenesw.dll
15:03:07: ------------------------------------------
15:03:07: Adapter 1
15:03:07: Video Adapter: Intel(R) HD Graphics 4000
15:03:07: Video Adapter Dedicated Video Memory: 33554432
15:03:07: Video Adapter Shared System Memory: 1845493760
15:03:07: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
15:03:07: =====Stream Start: 2015-12-19, 15:03:07===============================================
15:03:07: Multithreaded optimizations: On
15:03:07: Base resolution: 1366x768
15:03:07: Output resolution: 1364x768
15:03:07: ------------------------------------------
15:03:07: Loading up D3D10 on Intel(R) HD Graphics 4000 (Adapter 1)...
15:03:08: ------------------------------------------
15:03:08: Audio Format: 48000 Hz
15:03:08: ------------------------------------------
15:03:08: Audio Channels: 2 Ch
15:03:08: Playback device Default
15:03:08: ------------------------------------------
15:03:08: Using desktop audio input: Speakers (Realtek High Definition Audio)
15:03:08: Global Audio time adjust: 0
15:03:08: ------------------------------------------
15:03:08: Audio Encoding: AAC
15:03:08: bitrate: 160
15:03:08: Using graphics capture
15:03:08: Using Monitor Capture
15:03:08: Trying to hook process: LochGame.exe
15:03:08: Scene buffering time set to 400
15:03:08: x264: VBV maxrate specified, but no bufsize, ignored
15:03:08: ------------------------------------------
15:03:08: Video Encoding: x264
15:03:08: fps: 60
15:03:08: width: 1364, height: 768
15:03:08: preset: veryfast
15:03:08: profile: high
15:03:08: keyint: 250
15:03:08: CBR: no
15:03:08: CFR: no
15:03:08: max bitrate: 1000
15:03:08: buffer size: 0
15:03:08: quality: 10
15:03:08: ------------------------------------------
15:03:08: SharedTexCapture hooked
15:03:18: Total frames encoded: 159, total frames duplicated: 146 (91.82%)
15:03:18: Number of frames skipped due to encoder lag: 136 (85.53%)
15:03:18: Total frames rendered: 41, number of late frames: 6 (14.63%) (it's okay for some frames to be late)
15:03:18:
15:03:18: Profiler time results:
15:03:18:
15:03:18: ==============================================================
15:03:18: video thread frame - [100%] [avg time: 17.221 ms] [children: 73.1%] [unaccounted: 26.9%]
15:03:18: | scene->Preprocess - [0.0697%] [avg time: 0.012 ms]
15:03:18: | GPU download and conversion - [73%] [avg time: 12.571 ms] [children: 29.7%] [unaccounted: 43.2%]
15:03:18: | | flush - [16.6%] [avg time: 2.851 ms]
15:03:18: | | CopyResource - [2.09%] [avg time: 0.36 ms]
15:03:18: | | conversion to 4:2:0 - [11.1%] [avg time: 1.912 ms]
15:03:18: Convert444Thread - [100%] [avg time: 4.772 ms] [children: 99.6%] [unaccounted: 0.398%]
15:03:18: | Convert444toNV12 - [99.6%] [avg time: 4.753 ms]
15:03:18: encoder thread frame - [100%] [avg time: 55.684 ms] [children: 0.219%] [unaccounted: 99.8%]
15:03:18: | sending stuff out - [0.219%] [avg time: 0.122 ms]
15:03:18: ==============================================================
15:03:18:
15:03:18:
15:03:18: Profiler CPU results:
15:03:18:
15:03:18: ==============================================================
15:03:18: video thread frame - [cpu time: avg 2.667 ms, total 109.375 ms] [avg calls per frame: 1]
15:03:18: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:03:18: | GPU download and conversion - [cpu time: avg 0.762 ms, total 31.25 ms] [avg calls per frame: 1]
15:03:18: | | flush - [cpu time: avg 0.762 ms, total 31.25 ms] [avg calls per frame: 1]
15:03:18: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:03:18: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:03:18: Convert444Thread - [cpu time: avg 2.232 ms, total 46.875 ms] [avg calls per frame: 1]
15:03:18: | Convert444toNV12 - [cpu time: avg 2.232 ms, total 46.875 ms] [avg calls per frame: 1]
15:03:18: encoder thread frame - [cpu time: avg 2.161 ms, total 343.75 ms] [avg calls per frame: 1]
15:03:18: | sending stuff out - [cpu time: avg 0.098 ms, total 15.625 ms] [avg calls per frame: 1]
15:03:18: ==============================================================
15:03:18:
15:03:18: =====Stream End: 2015-12-19, 15:03:18=================================================
15:03:49: CLR host plugin instance deleted; removing dynamically loaded localization strings
15:03:49: Terminating 0x297c
Last game capture log:
2015-12-19, 15:03:08: we're booting up:
15:03:08: CaptureThread: attached to process LochGame.exe
15:03:08: D3D9 Present
15:03:08: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:03:08: WARNING: Another hook is already present while trying to hook dxgi.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:03:08: DXGI Present
15:03:08: (half life scientist) everything.. seems to be in order
15:03:08: D3D9EndScene called
15:03:08: D3DPRESENT_PARAMETERS {
15:03:08: BackBufferWidth: 1366
15:03:08: BackBufferHeight: 768
15:03:08: BackBufferFormat: D3DFMT_A8R8G8B8
15:03:08: BackBufferCount: 1
15:03:08: MultiSampleType: D3DMULTISAMPLE_NONE
15:03:08: MultiSampleQuality: 0
15:03:08: SwapEffect: D3DSWAPEFFECT_DISCARD
15:03:08: hDeviceWindow: 1115174
15:03:08: Windowed: false
15:03:08: EnableAutoDepthStencil: false
15:03:08: AutoDepthStencilFormat: D3DFMT_UNKNOWN
15:03:08: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
15:03:08: FullScreen_RefreshRateInHz: 60
15:03:08: PresentationInterval: 2147483648
15:03:08: };
15:03:08: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:03:08: successfully set up d3d9 hooks
15:03:08: D3D9Present called
15:03:08: DoD3D9GPUHook: success
15:03:08: D3DSURFACE_DESC {
15:03:08: Format: D3DFMT_A8R8G8B8
15:03:08: Type: D3DRTYPE_SURFACE
15:03:08: Usage: D3DUSAGE_RENDERTARGET
15:03:08: Pool: D3DPOOL_DEFAULT
15:03:08: MultiSampleType: D3DMULTISAMPLE_NONE
15:03:08: MultiSampleQuality: 0
15:03:08: Width: 1366
15:03:08: Height: 768
15:03:08: };
15:03:08: successfully capturing d3d9 frames via GPU
What should I do to fix this? Thank you!