16:44:30: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
16:44:30: -------------------------------
16:44:30: CPU Name: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
16:44:30: CPU Speed: 3199MHz
16:44:30: Physical Memory: 4015MB Total, 801MB Free
16:44:30: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:44:30: monitor 1: pos={0, 0}, size={1280, 1024}
16:44:30: Windows Version: 6.1 Build 7601 S
16:44:30: Aero is Enabled
16:44:30: -------------------------------
16:44:30: OBS Modules:
16:44:30: Base Address Module
16:44:30: 00160000 OBS.exe
16:44:30: 59C50000 OBSApi.dll
16:44:30: 5A530000 DShowPlugin.dll
16:44:30: 5AE00000 GraphicsCapture.dll
16:44:30: 5A500000 NoiseGate.dll
16:44:30: 5A4C0000 PSVPlugin.dll
16:44:30: ------------------------------------------
16:44:30: Adapter 1
16:44:30: Video Adapter: NVIDIA GeForce GTX 650 Ti
16:44:30: Video Adapter Dedicated Video Memory: 2087387136
16:44:30: Video Adapter Shared System Memory: 1836619776
16:44:30: Video Adapter Output 1: pos={0, 0}, size={1024, 768}, attached=true
16:44:30: =====Stream Start: 2014-08-19, 16:44:30===============================================
16:44:30: Multithreaded optimizations: On
16:44:30: Base resolution: 1280x1024
16:44:30: Output resolution: 1280x1024
16:44:30: ------------------------------------------
16:44:30: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
16:44:30: ------------------------------------------
16:44:30: Audio Format: 44100 Hz
16:44:30: ------------------------------------------
16:44:30: Audio Channels: 2 Ch
16:44:30: Playback device Default
16:44:30: ------------------------------------------
16:44:30: Using desktop audio input: Speakers (High Definition Audio Device)
16:44:30: Global Audio time adjust: 0
16:44:30: ------------------------------------------
16:44:30: Using auxilary audio input: Microphone (High Definition Audio Device)
16:44:30: Mic time offset: 0
16:44:30: ------------------------------------------
16:44:30: Audio Encoding: MP3
16:44:30: bitrate: 320
16:44:30: Using graphics capture
16:44:30: Trying to hook process: KSP_x64.exe
16:44:30: Scene buffering time set to 700
16:44:30: ------------------------------------------
16:44:30: Video Encoding: x264
16:44:30: fps: 30
16:44:30: width: 1280, height: 1024
16:44:30: preset: veryfast
16:44:30: profile: high
16:44:30: keyint: 250
16:44:30: CBR: yes
16:44:30: CFR: yes
16:44:30: max bitrate: 1000
16:44:30: buffer size: 1000
16:44:30: ------------------------------------------
16:44:31: SharedTexCapture hooked
16:54:17: Total frames encoded: 17567, total frames duplicated: 0 (0.00%)
16:54:17: Total frames rendered: 17589, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
16:54:17:
16:54:17: Profiler time results:
16:54:17:
16:54:17: ==============================================================
16:54:17: video thread frame - [100%] [avg time: 0.685 ms] [children: 26.1%] [unaccounted: 73.9%]
16:54:17: | scene->Preprocess - [0.292%] [avg time: 0.002 ms]
16:54:17: | GPU download and conversion - [25.8%] [avg time: 0.177 ms] [children: 24.2%] [unaccounted: 1.61%]
16:54:17: | | flush - [21.6%] [avg time: 0.148 ms]
16:54:17: | | CopyResource - [2.34%] [avg time: 0.016 ms]
16:54:17: | | conversion to 4:2:0 - [0.292%] [avg time: 0.002 ms]
16:54:17: Convert444Threads - [100%] [avg time: 1.258 ms] [children: 99.6%] [unaccounted: 0.397%]
16:54:17: | Convert444toNV12 - [99.6%] [avg time: 1.253 ms]
16:54:17: encoder thread frame - [100%] [avg time: 1.602 ms] [children: 0.624%] [unaccounted: 99.4%]
16:54:17: | sending stuff out - [0.624%] [avg time: 0.01 ms]
16:54:17: ==============================================================
16:54:17:
16:54:17:
16:54:17: Profiler CPU results:
16:54:17:
16:54:17: ==============================================================
16:54:17: video thread frame - [cpu time: avg 0.153 ms, total 2698.82 ms] [avg calls per frame: 1]
16:54:17: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:54:17: | GPU download and conversion - [cpu time: avg 0.028 ms, total 499.203 ms] [avg calls per frame: 1]
16:54:17: | | flush - [cpu time: avg 0.023 ms, total 405.601 ms] [avg calls per frame: 1]
16:54:17: | | CopyResource - [cpu time: avg 0.004 ms, total 78.001 ms] [avg calls per frame: 1]
16:54:17: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:54:17: Convert444Threads - [cpu time: avg 1.213 ms, total 42619.5 ms] [avg calls per frame: 2]
16:54:17: | Convert444toNV12 - [cpu time: avg 1.212 ms, total 42588.3 ms] [avg calls per frame: 2]
16:54:17: encoder thread frame - [cpu time: avg 1.072 ms, total 18844.9 ms] [avg calls per frame: 1]
16:54:17: | sending stuff out - [cpu time: avg 0.005 ms, total 93.6 ms] [avg calls per frame: 1]
16:54:17: ==============================================================
16:54:17:
16:54:17: =====Stream End: 2014-08-19, 16:54:17=================================================
Last game capture log:
2014-08-19, 16:44:30: we're booting up:
16:44:30: CaptureThread: attached to process KSP_x64.exe
16:44:31: D3D9 Present
16:44:31: GL Present
16:44:31: (half life scientist) everything.. seems to be in order
16:44:31: D3D9EndScene called
16:44:31: D3DPRESENT_PARAMETERS {
16:44:31: BackBufferWidth: 1024
16:44:31: BackBufferHeight: 768
16:44:31: BackBufferFormat: D3DFMT_A8R8G8B8
16:44:31: BackBufferCount: 1
16:44:31: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
16:44:31: MultiSampleQuality: 0
16:44:31: SwapEffect: D3DSWAPEFFECT_DISCARD
16:44:31: hDeviceWindow: 590702
16:44:31: Windowed: false
16:44:31: EnableAutoDepthStencil: false
16:44:31: AutoDepthStencilFormat: D3DFMT_D24S8
16:44:31: Flags: None
16:44:31: FullScreen_RefreshRateInHz: 60
16:44:31: PresentationInterval: 1
16:44:31: };
16:44:31: successfully set up d3d9 hooks
16:44:31: D3D9Present called
16:44:31: DoD3D9GPUHook: success
16:44:31: D3DSURFACE_DESC {
16:44:31: Format: D3DFMT_A8R8G8B8
16:44:31: Type: D3DRTYPE_SURFACE
16:44:31: Usage: D3DUSAGE_RENDERTARGET
16:44:31: Pool: D3DPOOL_DEFAULT
16:44:31: MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
16:44:31: MultiSampleQuality: 0
16:44:31: Width: 1024
16:44:31: Height: 768
16:44:31: };
16:44:31: successfully capturing d3d9 frames via GPU
16:54:17: ---------------------- Cleared D3D9 Capture ----------------------
16:54:17: D3D9EndScene called
16:54:17: D3D9Present called