13:47:46: CLR host plugin strings not found, dynamically loading 4 strings
13:47:46: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
13:47:46: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
13:47:46: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
13:47:46: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
13:47:46: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
13:47:46: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
13:47:46: CLRHost:: Could not find/load browser settings at location C:\Users\R0NNY\AppData\Roaming\OBS\pluginData\browser.json
13:47:46: CLRHost:: Exception: System.IO.FileNotFoundException: Die Datei "C:\Users\R0NNY\AppData\Roaming\OBS\pluginData\browser.json" konnte nicht gefunden werden.
13:47:46: Dateiname: "C:\Users\R0NNY\AppData\Roaming\OBS\pluginData\browser.json"
13:47:46: bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
13:47:46: bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
13:47:46: bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
13:47:46: bei CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
13:47:46: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
13:48:46: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
13:48:46: CUDA loaded successfully
13:48:46: 1 CUDA capable devices found
13:48:46: [ GPU #0 - < GeForce GTX 970 > has Compute SM 5.2, NVENC Available ]
13:50:05: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
13:50:05: -------------------------------
13:50:05: CPU Name: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
13:50:05: CPU Speed: 3298MHz
13:50:05: Physical Memory: 4095MB Total, 4095MB Free
13:50:05: stepping id: 2, model 63, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 6, total cores 3
13:50:05: monitor 1: pos={0, 0}, size={1920, 1080}
13:50:05: monitor 2: pos={1920, 0}, size={1920, 1080}
13:50:05: Windows Version: 10.0 Build 10586 (revision 0)
13:50:05: Aero is Enabled
13:50:05: -------------------------------
13:50:05: OBS Modules:
13:50:05: Base Address Module
13:50:05: 00EE0000 OBS.exe
13:50:05: 50C60000 OBSApi.dll
13:50:05: 548C0000 CLRHostPlugin.dll
13:50:05: 77790000 DShowPlugin.dll
13:50:05: 0E060000 GraphicsCapture.dll
13:50:05: 0E090000 NoiseGate.dll
13:50:05: 50000000 PSVPlugin.dll
13:50:05: 77770000 scenesw.dll
13:50:05: ------------------------------------------
13:50:05: Adapter 1
13:50:05: Video Adapter: NVIDIA GeForce GTX 970
13:50:05: Video Adapter Dedicated Video Memory: 3221225472
13:50:05: Video Adapter Shared System Memory: 1073676288
13:50:05: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
13:50:05: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
13:50:05: =====Stream Start: 2016-04-11, 13:50:05===============================================
13:50:05: Multithreaded optimizations: On
13:50:05: Base resolution: 1920x1080
13:50:05: Output resolution: 1920x1080
13:50:05: ------------------------------------------
13:50:05: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
13:50:05: ------------------------------------------
13:50:05: Audio Format: 48000 Hz
13:50:05: ------------------------------------------
13:50:05: Audio Channels: 2 Ch
13:50:05: Playback device Default
13:50:05: ------------------------------------------
13:50:05: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
13:50:05: Global Audio time adjust: 0
13:50:05: ------------------------------------------
13:50:05: Audio Encoding: AAC
13:50:05: bitrate: 128
13:50:05: Using graphics capture
13:50:05: Trying to hook process: csgo.exe
13:50:05: Scene buffering time set to 700
13:50:05: x264: MB rate (489600) > level limit (245760)
13:50:05: ------------------------------------------
13:50:05: Video Encoding: x264
13:50:05: fps: 60
13:50:05: width: 1920, height: 1080
13:50:05: preset: veryfast
13:50:05: profile: main
13:50:05: keyint: 120
13:50:05: CBR: no
13:50:05: CFR: yes
13:50:05: max bitrate: 12000
13:50:05: buffer size: 12000
13:50:05: quality: 10
13:50:05: ------------------------------------------
13:50:05: SharedTexCapture hooked
13:51:53: FlushBufferedVideo: Flushing 24 packets over 384 ms
13:51:54: Total frames encoded: 6454, total frames duplicated: 1538 (23.83%)
13:51:54: Number of frames skipped due to encoder lag: 1395 (21.61%)
13:51:54: Total frames rendered: 5057, number of late frames: 69 (1.36%) (it's okay for some frames to be late)
13:51:54:
13:51:54: Profiler time results:
13:51:54:
13:51:54: ==============================================================
13:51:54: video thread frame - [100%] [avg time: 0.78 ms] [children: 24.6%] [unaccounted: 75.4%]
13:51:54: | scene->Preprocess - [0.256%] [avg time: 0.002 ms]
13:51:54: | GPU download and conversion - [24.4%] [avg time: 0.19 ms] [children: 15.1%] [unaccounted: 9.23%]
13:51:54: | | flush - [10.9%] [avg time: 0.085 ms]
13:51:54: | | CopyResource - [3.97%] [avg time: 0.031 ms]
13:51:54: | | conversion to 4:2:0 - [0.256%] [avg time: 0.002 ms]
13:51:54: Convert444Thread - [100%] [avg time: 1.446 ms] [children: 99.2%] [unaccounted: 0.761%]
13:51:54: | Convert444toNV12 - [99.2%] [avg time: 1.435 ms]
13:51:54: encoder thread frame - [100%] [avg time: 7.424 ms] [children: 0.364%] [unaccounted: 99.6%]
13:51:54: | sending stuff out - [0.364%] [avg time: 0.027 ms]
13:51:54: ==============================================================
13:51:54:
13:51:54:
13:51:54: Profiler CPU results:
13:51:54:
13:51:54: ==============================================================
13:51:54: video thread frame - [cpu time: avg 0.389 ms, total 1968.75 ms] [avg calls per frame: 1]
13:51:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:51:54: | GPU download and conversion - [cpu time: avg 0.139 ms, total 703.125 ms] [avg calls per frame: 1]
13:51:54: | | flush - [cpu time: avg 0.114 ms, total 578.125 ms] [avg calls per frame: 1]
13:51:54: | | CopyResource - [cpu time: avg 0.006 ms, total 31.25 ms] [avg calls per frame: 1]
13:51:54: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1]
13:51:54: Convert444Thread - [cpu time: avg 1.369 ms, total 6859.38 ms] [avg calls per frame: 1]
13:51:54: | Convert444toNV12 - [cpu time: avg 1.369 ms, total 6859.38 ms] [avg calls per frame: 1]
13:51:54: encoder thread frame - [cpu time: avg 1.815 ms, total 11671.9 ms] [avg calls per frame: 1]
13:51:54: | sending stuff out - [cpu time: avg 0.021 ms, total 140.625 ms] [avg calls per frame: 1]
13:51:54: ==============================================================
13:51:54:
13:51:54: =====Stream End: 2016-04-11, 13:51:54=================================================
13:54:40: CLR host plugin instance deleted; removing dynamically loaded localization strings
13:54:40: Terminating 0x211c
Last game capture log:
2016-04-11, 13:50:05: we're booting up:
13:50:05: CaptureThread: attached to process csgo.exe
13:50:05: D3D9 Present
13:50:05: (half life scientist) everything.. seems to be in order
13:50:05: D3D9EndScene called
13:50:05: D3DPRESENT_PARAMETERS {
13:50:05: BackBufferWidth: 1920
13:50:05: BackBufferHeight: 1080
13:50:05: BackBufferFormat: D3DFMT_A8R8G8B8
13:50:05: BackBufferCount: 1
13:50:05: MultiSampleType: D3DMULTISAMPLE_NONE
13:50:05: MultiSampleQuality: 0
13:50:05: SwapEffect: D3DSWAPEFFECT_DISCARD
13:50:05: hDeviceWindow: 328656
13:50:05: Windowed: false
13:50:05: EnableAutoDepthStencil: true
13:50:05: AutoDepthStencilFormat: D3DFMT_D24S8
13:50:05: Flags: None
13:50:05: FullScreen_RefreshRateInHz: 144
13:50:05: PresentationInterval: 2147483648
13:50:05: };
13:50:05: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:50:05: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:50:05: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:50:05: successfully set up d3d9 hooks
13:50:05: D3D9Present called
13:50:05: DoD3D9GPUHook: success
13:50:05: D3DSURFACE_DESC {
13:50:05: Format: D3DFMT_A8R8G8B8
13:50:05: Type: D3DRTYPE_SURFACE
13:50:05: Usage: D3DUSAGE_RENDERTARGET
13:50:05: Pool: D3DPOOL_DEFAULT
13:50:05: MultiSampleType: D3DMULTISAMPLE_NONE
13:50:05: MultiSampleQuality: 0
13:50:05: Width: 1920
13:50:05: Height: 1080
13:50:05: };
13:50:05: successfully capturing d3d9 frames via GPU
13:51:54: ---------------------- Cleared D3D9 Capture ----------------------
13:51:54: D3D9EndScene called
13:51:54: D3D9Present called