Question / Help [GER] OBS Aufnahme 1080p ruckelt, CPU überlastet

R0NNY.RU

New Member
Hay Leute vllt. könnt ihr mir helfen.
Ich habe seit kurzem ein Problem bei aufnehmen von Games. Die CPU ist überlastet. Was eign nicht sein kann, da ich eine gute CPU habe. Des weiteren habe ich schon früher aufgenommen ohne Probleme.
Ich musste mein PC neu aufsetzen weil ich ein neues System mir gekauft habe.
Mein System jetzt:

i7 5820K
16gb DDR4
Nvidia 970
Win 10 64bit <- update von Win7
M2 SSD

Wie ihr seht ist mein System ziemlich flot. Trotzdem schafft es die aufnahme nicht.
Vorher hatte ich einen i5 2500k und lief ohne Probleme :/
Könnt ihr helfen?
 

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R0NNY.RU

New Member
13:47:46: CLR host plugin strings not found, dynamically loading 4 strings
13:47:46: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
13:47:46: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
13:47:46: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
13:47:46: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
13:47:46: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
13:47:46: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
13:47:46: CLRHost:: Could not find/load browser settings at location C:\Users\R0NNY\AppData\Roaming\OBS\pluginData\browser.json
13:47:46: CLRHost:: Exception: System.IO.FileNotFoundException: Die Datei "C:\Users\R0NNY\AppData\Roaming\OBS\pluginData\browser.json" konnte nicht gefunden werden.
13:47:46: Dateiname: "C:\Users\R0NNY\AppData\Roaming\OBS\pluginData\browser.json"
13:47:46: bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
13:47:46: bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
13:47:46: bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
13:47:46: bei CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
13:47:46: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
13:48:46: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
13:48:46: CUDA loaded successfully
13:48:46: 1 CUDA capable devices found
13:48:46: [ GPU #0 - < GeForce GTX 970 > has Compute SM 5.2, NVENC Available ]
13:50:05: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
13:50:05: -------------------------------
13:50:05: CPU Name: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
13:50:05: CPU Speed: 3298MHz
13:50:05: Physical Memory: 4095MB Total, 4095MB Free
13:50:05: stepping id: 2, model 63, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 6, total cores 3
13:50:05: monitor 1: pos={0, 0}, size={1920, 1080}
13:50:05: monitor 2: pos={1920, 0}, size={1920, 1080}
13:50:05: Windows Version: 10.0 Build 10586 (revision 0)
13:50:05: Aero is Enabled
13:50:05: -------------------------------
13:50:05: OBS Modules:
13:50:05: Base Address Module
13:50:05: 00EE0000 OBS.exe
13:50:05: 50C60000 OBSApi.dll
13:50:05: 548C0000 CLRHostPlugin.dll
13:50:05: 77790000 DShowPlugin.dll
13:50:05: 0E060000 GraphicsCapture.dll
13:50:05: 0E090000 NoiseGate.dll
13:50:05: 50000000 PSVPlugin.dll
13:50:05: 77770000 scenesw.dll
13:50:05: ------------------------------------------
13:50:05: Adapter 1
13:50:05: Video Adapter: NVIDIA GeForce GTX 970
13:50:05: Video Adapter Dedicated Video Memory: 3221225472
13:50:05: Video Adapter Shared System Memory: 1073676288
13:50:05: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
13:50:05: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
13:50:05: =====Stream Start: 2016-04-11, 13:50:05===============================================
13:50:05: Multithreaded optimizations: On
13:50:05: Base resolution: 1920x1080
13:50:05: Output resolution: 1920x1080
13:50:05: ------------------------------------------
13:50:05: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
13:50:05: ------------------------------------------
13:50:05: Audio Format: 48000 Hz
13:50:05: ------------------------------------------
13:50:05: Audio Channels: 2 Ch
13:50:05: Playback device Default
13:50:05: ------------------------------------------
13:50:05: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
13:50:05: Global Audio time adjust: 0
13:50:05: ------------------------------------------
13:50:05: Audio Encoding: AAC
13:50:05: bitrate: 128
13:50:05: Using graphics capture
13:50:05: Trying to hook process: csgo.exe
13:50:05: Scene buffering time set to 700
13:50:05: x264: MB rate (489600) > level limit (245760)
13:50:05: ------------------------------------------
13:50:05: Video Encoding: x264
13:50:05: fps: 60
13:50:05: width: 1920, height: 1080
13:50:05: preset: veryfast
13:50:05: profile: main
13:50:05: keyint: 120
13:50:05: CBR: no
13:50:05: CFR: yes
13:50:05: max bitrate: 12000
13:50:05: buffer size: 12000
13:50:05: quality: 10
13:50:05: ------------------------------------------
13:50:05: SharedTexCapture hooked
13:51:53: FlushBufferedVideo: Flushing 24 packets over 384 ms
13:51:54: Total frames encoded: 6454, total frames duplicated: 1538 (23.83%)
13:51:54: Number of frames skipped due to encoder lag: 1395 (21.61%)
13:51:54: Total frames rendered: 5057, number of late frames: 69 (1.36%) (it's okay for some frames to be late)
13:51:54:
13:51:54: Profiler time results:
13:51:54:
13:51:54: ==============================================================
13:51:54: video thread frame - [100%] [avg time: 0.78 ms] [children: 24.6%] [unaccounted: 75.4%]
13:51:54: | scene->Preprocess - [0.256%] [avg time: 0.002 ms]
13:51:54: | GPU download and conversion - [24.4%] [avg time: 0.19 ms] [children: 15.1%] [unaccounted: 9.23%]
13:51:54: | | flush - [10.9%] [avg time: 0.085 ms]
13:51:54: | | CopyResource - [3.97%] [avg time: 0.031 ms]
13:51:54: | | conversion to 4:2:0 - [0.256%] [avg time: 0.002 ms]
13:51:54: Convert444Thread - [100%] [avg time: 1.446 ms] [children: 99.2%] [unaccounted: 0.761%]
13:51:54: | Convert444toNV12 - [99.2%] [avg time: 1.435 ms]
13:51:54: encoder thread frame - [100%] [avg time: 7.424 ms] [children: 0.364%] [unaccounted: 99.6%]
13:51:54: | sending stuff out - [0.364%] [avg time: 0.027 ms]
13:51:54: ==============================================================
13:51:54:
13:51:54:
13:51:54: Profiler CPU results:
13:51:54:
13:51:54: ==============================================================
13:51:54: video thread frame - [cpu time: avg 0.389 ms, total 1968.75 ms] [avg calls per frame: 1]
13:51:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:51:54: | GPU download and conversion - [cpu time: avg 0.139 ms, total 703.125 ms] [avg calls per frame: 1]
13:51:54: | | flush - [cpu time: avg 0.114 ms, total 578.125 ms] [avg calls per frame: 1]
13:51:54: | | CopyResource - [cpu time: avg 0.006 ms, total 31.25 ms] [avg calls per frame: 1]
13:51:54: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1]
13:51:54: Convert444Thread - [cpu time: avg 1.369 ms, total 6859.38 ms] [avg calls per frame: 1]
13:51:54: | Convert444toNV12 - [cpu time: avg 1.369 ms, total 6859.38 ms] [avg calls per frame: 1]
13:51:54: encoder thread frame - [cpu time: avg 1.815 ms, total 11671.9 ms] [avg calls per frame: 1]
13:51:54: | sending stuff out - [cpu time: avg 0.021 ms, total 140.625 ms] [avg calls per frame: 1]
13:51:54: ==============================================================
13:51:54:
13:51:54: =====Stream End: 2016-04-11, 13:51:54=================================================
13:54:40: CLR host plugin instance deleted; removing dynamically loaded localization strings
13:54:40: Terminating 0x211c


Last game capture log:
2016-04-11, 13:50:05: we're booting up:
13:50:05: CaptureThread: attached to process csgo.exe
13:50:05: D3D9 Present
13:50:05: (half life scientist) everything.. seems to be in order
13:50:05: D3D9EndScene called
13:50:05: D3DPRESENT_PARAMETERS {
13:50:05: BackBufferWidth: 1920
13:50:05: BackBufferHeight: 1080
13:50:05: BackBufferFormat: D3DFMT_A8R8G8B8
13:50:05: BackBufferCount: 1
13:50:05: MultiSampleType: D3DMULTISAMPLE_NONE
13:50:05: MultiSampleQuality: 0
13:50:05: SwapEffect: D3DSWAPEFFECT_DISCARD
13:50:05: hDeviceWindow: 328656
13:50:05: Windowed: false
13:50:05: EnableAutoDepthStencil: true
13:50:05: AutoDepthStencilFormat: D3DFMT_D24S8
13:50:05: Flags: None
13:50:05: FullScreen_RefreshRateInHz: 144
13:50:05: PresentationInterval: 2147483648
13:50:05: };
13:50:05: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:50:05: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:50:05: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
13:50:05: successfully set up d3d9 hooks
13:50:05: D3D9Present called
13:50:05: DoD3D9GPUHook: success
13:50:05: D3DSURFACE_DESC {
13:50:05: Format: D3DFMT_A8R8G8B8
13:50:05: Type: D3DRTYPE_SURFACE
13:50:05: Usage: D3DUSAGE_RENDERTARGET
13:50:05: Pool: D3DPOOL_DEFAULT
13:50:05: MultiSampleType: D3DMULTISAMPLE_NONE
13:50:05: MultiSampleQuality: 0
13:50:05: Width: 1920
13:50:05: Height: 1080
13:50:05: };
13:50:05: successfully capturing d3d9 frames via GPU
13:51:54: ---------------------- Cleared D3D9 Capture ----------------------
13:51:54: D3D9EndScene called
13:51:54: D3D9Present called
 
Last edited:

alpinlol

Active Member
Schau mal bitte in deinen BIOS Einstellungen nach ob dort etwas geändert wurde. (Cores gesperrt)

13:50:05: CPU Name: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
13:50:05: CPU Speed: 3298MHz
13:50:05: Physical Memory: 4095MB Total, 4095MB Free
13:50:05: stepping id: 2, model 63, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 6, total cores 3

Dein CPU sollte 12 Logische Kerne haben und 6 Totale.

Deshalb macht es auch Sinn dass du eine Fehlermeldung bekommst und deine CPU Auslastung dem entsprechend ist.
 
Last edited:

alpinlol

Active Member
In dem du in dein Bios reingehst und dann beim CPU nachschaust, dort gibt es eine "Anzahl Kerne" Dialog, in dem du einstellen kannst wie viel frei sein sollen.
 

R0NNY.RU

New Member
ok, mache ich sofort. Habe gerade etwas gegoogelt und unter msconfig kann man auch einsehen wie viele Kerne aktiv sind. Dort sind 6 vermerkt. Aber ich überprüfe das mit dem BIOS
 

alpinlol

Active Member
ok, mache ich sofort. Habe gerade etwas gegoogelt und unter msconfig kann man auch einsehen wie viele Kerne aktiv sind. Dort sind 6 vermerkt. Aber ich überprüfe das mit dem BIOS
Überprüft haben das auch die Logs ^.^, deshalb war ich mir schon sicher dass etwas im Bios nicht stimmt.
 

R0NNY.RU

New Member
Ne alle Kerne aktiv. Habe das automatische Takten ebenfalls ausgestellt. Kein erfolg. Priorität auf "höher als normal" gestellt. Auch nix :/
 
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