Question / Help Games crash when start stream

zzieluuu

New Member
Hello!
I have a problem. Because I use the OBS to stream chciałm start playing games Takei as Battlefield 3 or Medal of Honor Warfighter. Just have time to it, that would be two games are on the same engine using DX11. My graphics card does not support DX11 (GTS 250) and therefore do not know what the problem is, because when I turn the game in fullscreen and I click (F12 - start of the stream) crash the OBS.

Please Help! ;(


// translate.google
 

zzieluuu

New Member
Code:
22:21:42: Open Broadcaster Software v0.522b - 32bit (´・ω・`)
22:21:42: -------------------------------
22:21:42: CPU Name: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz
22:21:42: CPU Speed: 3000MHz
22:21:42: Physical Memory:  4095MB Total, 2091MB Free
22:21:42: stepping id: 11, model 15, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
22:21:42: monitor 1: pos={0, 0}, size={1280, 1024}
22:21:42: Windows Version: 6.1 Build 7600 
22:21:42: Aero is Enabled
22:21:42: -------------------------------
22:21:42: OBS Modules:
22:21:42: Base Address     Module
22:21:42: 00ED0000         OBS.exe
22:21:42: 6E7D0000         OBSApi.dll
22:21:42: 72630000         DShowPlugin.dll
22:21:42: 70B20000         GraphicsCapture.dll
22:21:42: 72270000         NoiseGate.dll
22:21:42: ------------------------------------------
22:21:42: Adapter 1
22:21:42:   Video Adapter: NVIDIA GeForce GTS 250
22:21:42:   Video Adapter Dedicated Video Memory: 1054408704
22:21:42:   Video Adapter Shared System Memory: 1878585344
22:21:42: =====Stream Start: 2013-06-24, 22:21:42===============================================
22:21:42:   Multithreaded optimizations: On
22:21:42:   Base resolution: 1280x720
22:21:42:   Output resolution: 1280x720
22:21:42: ------------------------------------------
22:21:42: Loading up D3D10...
22:21:42: Playback device {0.0.0.00000000}.{43340104-aff3-4357-b7b8-c3e68805f893}
22:21:42: ------------------------------------------
22:21:42: Using desktop audio input: Głośniki (Urządzenie zgodne ze standardem High Definition Audio)
22:21:42: ------------------------------------------
22:21:42: Audio Encoding: MP3
22:21:42:     bitrate: 128
22:21:42: Using graphics capture
22:21:42: ------------------------------------------
22:21:42: Video Encoding: x264
22:21:42:     fps: 60
22:21:42:     width: 1280, height: 720
22:21:42:     preset: veryfast
22:21:42:     CBR: yes
22:21:42:     CFR: no
22:21:42:     max bitrate: 1000
22:21:42: ------------------------------------------
22:21:48: Total frames rendered: 349, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
22:21:48: =====Stream End: 2013-06-24, 22:21:48=================================================
22:21:49: =====Stream Start: 2013-06-24, 22:21:49===============================================
22:21:49:   Multithreaded optimizations: On
22:21:49:   Base resolution: 1280x720
22:21:49:   Output resolution: 1280x720
22:21:49: ------------------------------------------
22:21:49: Loading up D3D10...
22:21:49: Playback device {0.0.0.00000000}.{43340104-aff3-4357-b7b8-c3e68805f893}
22:21:49: ------------------------------------------
22:21:49: Using desktop audio input: Głośniki (Urządzenie zgodne ze standardem High Definition Audio)
22:21:49: ------------------------------------------
22:21:49: Audio Encoding: MP3
22:21:49:     bitrate: 128
22:21:49: Using graphics capture
22:21:49: ------------------------------------------
22:21:49: Video Encoding: x264
22:21:49:     fps: 60
22:21:49:     width: 1280, height: 720
22:21:49:     preset: veryfast
22:21:49:     CBR: yes
22:21:49:     CFR: no
22:21:49:     max bitrate: 1000
22:21:49: ------------------------------------------
22:21:52: SO_SNDBUF was at 8192
22:21:52: SO_SNDBUF is now 65536
22:21:53: SharedTexCapture hooked
22:22:00: GraphicsCaptureSource::NewCapture:  eliminating old capture
22:22:00: SharedTexCapture hooked
22:24:15: Total frames rendered: 7899, number of frames that lagged: 333 (4.22%) (it's okay for some frames to lag)
22:24:15: okay, this is strange
22:24:15: RTMPPublisher::SocketLoop: Aborting due to loop exit
22:24:15: librtmp error: WriteN, RTMP send error 10035 (91 bytes)
22:24:15: librtmp error: WriteN, RTMP send error 10038 (42 bytes)
22:24:15: Number of times waited to send: 30, Waited for a total of 84840 bytes
22:24:15: Number of b-frames dropped: 1020 (13%), Number of p-frames dropped: 4984 (65%), Total 6004 (78%)
22:24:15: =====Stream End: 2013-06-24, 22:24:15=================================================
22:24:32: =====Stream Start: 2013-06-24, 22:24:32===============================================
22:24:32:   Multithreaded optimizations: On
22:24:32:   Base resolution: 1280x720
22:24:32:   Output resolution: 1280x720
22:24:32: ------------------------------------------
22:24:32: Loading up D3D10...
22:24:32: Playback device {0.0.0.00000000}.{43340104-aff3-4357-b7b8-c3e68805f893}
22:24:32: ------------------------------------------
22:24:32: Using desktop audio input: Głośniki (Urządzenie zgodne ze standardem High Definition Audio)
22:24:32: ------------------------------------------
22:24:32: Audio Encoding: MP3
22:24:32:     bitrate: 128
22:24:32: Using graphics capture
22:24:32: ------------------------------------------
22:24:32: Video Encoding: x264
22:24:32:     fps: 60
22:24:32:     width: 1280, height: 720
22:24:32:     preset: veryfast
22:24:32:     CBR: yes
22:24:32:     CFR: no
22:24:32:     max bitrate: 1000
22:24:32: ------------------------------------------
22:24:32: SharedTexCapture hooked
22:24:35: SO_SNDBUF was at 8192
22:24:35: SO_SNDBUF is now 65536
22:24:44: GraphicsCaptureSource::NewCapture:  eliminating old capture
22:24:44: SharedTexCapture hooked
22:24:54: GraphicsCaptureSource::NewCapture:  eliminating old capture
22:24:54: SharedTexCapture hooked
22:29:40: Total frames rendered: 11033, number of frames that lagged: 4479 (40.60%) (it's okay for some frames to lag)
22:29:40: RTMPPublisher::SocketLoop: Aborting due to loop exit
22:29:40: librtmp error: WriteN, RTMP send error 10035 (91 bytes)
22:29:40: librtmp error: WriteN, RTMP send error 10038 (42 bytes)
22:29:40: Number of times waited to send: 59, Waited for a total of 130052 bytes
22:29:40: Number of b-frames dropped: 2106 (19%), Number of p-frames dropped: 7856 (72%), Total 9962 (92%)
22:29:40: =====Stream End: 2013-06-24, 22:29:40=================================================
22:29:41: 
22:29:41: Profiler results:
22:29:41: 
22:29:41: ==============================================================
22:29:41: frame - [100%] [avg time: 17.48 ms] [avg calls per frame: 1] [children: 97.7%] [unaccounted: 2.27%]
22:29:41: | scene->Preprocess - [0.00572%] [avg time: 0.001 ms] [avg calls per frame: 1]
22:29:41: | video encoding and uploading - [97.7%] [avg time: 17.082 ms] [avg calls per frame: 1] [children: 97.3%] [unaccounted: 0.446%]
22:29:41: | | CopyResource - [79.6%] [avg time: 13.921 ms] [avg calls per frame: 0]
22:29:41: | | conversion to 4:2:0 - [0.326%] [avg time: 0.057 ms] [avg calls per frame: 0]
22:29:41: | | call to encoder - [17.1%] [avg time: 2.995 ms] [avg calls per frame: 0]
22:29:41: | | sending stuff out - [0.177%] [avg time: 0.031 ms] [avg calls per frame: 0]
22:29:41: ==============================================================
22:29:41:
 

dodgepong

Administrator
Community Helper
Your GPU is pretty weak. I don't think you can stream at 60fps with that particular card in the way that you are trying to do it. I recommend dropping down to 30fps.

However, I'm not sure what would cause the game to crash. Does the game give a particular error?
 

zzieluuu

New Member
Problem signature:
Problem Event Name: APPCRASH
Application Name: OBS.exe
Application Version: 0.5.2.0
Application Timestamp: 518adae0
Fault Module Name: KERNELBASE.dll
Fault Module Version: 6.1.7600.17206
Module Timestamp error: 50e6605e
Exception Code: 00000879
Exception Offset: 0000c41f
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1045
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


i search on google the error code but I can't search anything helpful..
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Games crashing with game capture typically mean you're using another capture, hook, overlay, or graphics mod on the game. FRAPS, mumble overlay, teamspeak overlay, dsfix, graphics enhancers that require hooks, or anything of the like. Steam and uplay overlays however seem to be fine typically.

If you don't want to disable those apps, run the game in a windowed/borderless mode of some sort and use window capture instead (aero on preferably)
 

Deeified

New Member
I also had this problem when trying to play borderlands the pre sequel using game capture. when i used monitor capture it works fine. i have teamspeak up and running but i dont use the overlay. any possible way to fix this?
 
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