08:51:03: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
08:51:03: -------------------------------
08:51:03: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
08:51:03: CPU Speed: 3400MHz
08:51:03: Physical Memory: 12236MB Total, 883MB Free
08:51:03: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
08:51:03: monitor 1: pos={0, 0}, size={1920, 1080}
08:51:03: Windows Version: 6.1 Build 7601 S
08:51:03: Aero is Enabled
08:51:03: -------------------------------
08:51:03: OBS Modules:
08:51:03: Base Address Module
08:51:03: 000000003F1D0000 OBS.exe
08:51:03: 00000000ED6D0000 OBSApi.dll
08:51:03: 00000000EF680000 DShowPlugin.dll
08:51:03: 00000000EFD30000 GraphicsCapture.dll
08:51:03: 00000000EDFE0000 NoiseGate.dll
08:51:03: 00000000EDB20000 PSVPlugin.dll
08:51:03: ------------------------------------------
08:51:03: Adapter 1
08:51:03: Video Adapter: NVIDIA GeForce GTX 560 Ti
08:51:03: Video Adapter Dedicated Video Memory: 1024917504
08:51:03: Video Adapter Shared System Memory: 3221549056
08:51:03: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
08:51:03: =====Stream Start: 2014-07-03, 08:51:03===============================================
08:51:03: Multithreaded optimizations: On
08:51:03: Base resolution: 1920x1080
08:51:03: Output resolution: 1920x1080
08:51:03: ------------------------------------------
08:51:03: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti (Adapter 1)...
08:51:08: ------------------------------------------
08:51:08: Audio Format: 48000 Hz
08:51:08: ------------------------------------------
08:51:08: Audio Channels: 2 Ch
08:51:08: Playback device {0.0.0.00000000}.{268fc074-5839-4119-9583-61fc41054549}
08:51:08: ------------------------------------------
08:51:08: Using desktop audio input: Speakers (Logitech G430 Gaming Headset)
08:51:08: Global Audio time adjust: 0
08:51:08: Using 7.1 surround speaker setup
08:51:08: ------------------------------------------
08:51:08: Using auxilary audio input: Microphone (Realtek High Definition Audio)
08:51:08: Mic time offset: 0
08:51:08: ------------------------------------------
08:51:08: Audio Encoding: AAC
08:51:08: bitrate: 128
08:51:08: Using graphics capture
08:51:08: Scene buffering time set to 700
08:51:08: Using custom x264 settings: "crf=25 8x8dct=1 aq-mode=1 b-adapt=1 bframes=16 colormatrix=smpte240m chroma-qp-offset=2 deblock=0:0 direct=auto ipratio=1.40 keyint=250 level=3.1 me=umh merange=16 min-keyint=auto partitions=all psy-rd=0.5:0.0 qcomp=0.6 qpmax=51 qpmin=10 qpstep=4 ratetol=10 subme=3 threads=auto weightp=1"
08:51:09: The custom x264 command 'min-keyint=auto' failed
08:51:09: x264: frame MB size (120x68) > level limit (3600)
08:51:09: x264: DPB size (4 frames, 32640 mbs) > level limit (2 frames, 18000 mbs)
08:51:09: x264: MB rate (244800) > level limit (108000)
08:51:09: ------------------------------------------
08:51:09: Video Encoding: x264
08:51:09: fps: 30
08:51:09: width: 1920, height: 1080
08:51:09: preset: veryfast
08:51:09: profile: main
08:51:09: keyint: 250
08:51:09: CBR: no
08:51:09: CFR: yes
08:51:09: max bitrate: 5000
08:51:09: buffer size: 5000
08:51:09: quality: 7
08:51:09: ------------------------------------------
08:51:29: Trying to hook process: Bioshock.exe
08:51:30: SharedTexCapture hooked
08:53:49: Total frames encoded: 4783, total frames duplicated: 24 (0.50%)
08:53:49: Total frames rendered: 4795, number of late frames: 12 (0.25%) (it's okay for some frames to be late)
08:53:49:
08:53:49: Profiler time results:
08:53:49:
08:53:49: ==============================================================
08:53:49: video thread frame - [100%] [avg time: 0.867 ms] [children: 15.5%] [unaccounted: 84.5%]
08:53:49: | scene->Preprocess - [0.115%] [avg time: 0.001 ms]
08:53:49: | GPU download and conversion - [15.3%] [avg time: 0.133 ms] [children: 10.6%] [unaccounted: 4.73%]
08:53:49: | | flush - [7.27%] [avg time: 0.063 ms]
08:53:49: | | CopyResource - [3.11%] [avg time: 0.027 ms]
08:53:49: | | conversion to 4:2:0 - [0.231%] [avg time: 0.002 ms]
08:53:49: Convert444Threads - [100%] [avg time: 1.346 ms] [children: 99.6%] [unaccounted: 0.371%]
08:53:49: | Convert444toNV12 - [99.6%] [avg time: 1.341 ms]
08:53:49: encoder thread frame - [100%] [avg time: 2.123 ms] [children: 0.0942%] [unaccounted: 99.9%]
08:53:49: | sending stuff out - [0.0942%] [avg time: 0.002 ms]
08:53:49: ==============================================================
08:53:49:
08:53:49:
08:53:49: Profiler CPU results:
08:53:49:
08:53:49: ==============================================================
08:53:49: video thread frame - [cpu time: avg 0.224 ms, total 1076.41 ms] [avg calls per frame: 1]
08:53:49: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:53:49: | GPU download and conversion - [cpu time: avg 0.019 ms, total 93.601 ms] [avg calls per frame: 1]
08:53:49: | | flush - [cpu time: avg 0.019 ms, total 93.601 ms] [avg calls per frame: 1]
08:53:49: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:53:49: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:53:49: Convert444Threads - [cpu time: avg 1.221 ms, total 11668.9 ms] [avg calls per frame: 2]
08:53:49: | Convert444toNV12 - [cpu time: avg 1.218 ms, total 11637.7 ms] [avg calls per frame: 2]
08:53:49: encoder thread frame - [cpu time: avg 1.614 ms, total 7722.05 ms] [avg calls per frame: 1]
08:53:49: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:53:49: ==============================================================
08:53:49:
08:53:49: =====Stream End: 2014-07-03, 08:53:49=================================================
Last game capture log:
2014-07-03, 08:51:29: we're booting up:
08:51:29: CaptureThread: attached to process bioshock.exe
08:51:29: D3D9 Present
08:51:29: DXGI Present
08:51:29: (half life scientist) everything.. seems to be in order
08:51:30: DXGI: Found D3D 10
08:51:30: setting up d3d10 data
08:51:30: ---------------------- Cleared D3D10 Capture ----------------------
08:51:30: found dxgi format (dx10) of: 28, size: {1600, 900}, multisampled: false
08:51:30: DoD3D10Hook: success
08:51:30: successfully capturing d3d10 frames via GPU