1. The Hardware-accelerated GPU scheduling ("HAGS") feature in Windows is currently known to cause performance and capture issues with OBS, games and overlay tools. It's an experimental feature and we recommend disabling it via
these instructions.
2. Display and Game Capture Sources interfere with each other.
NEVER put them in the same scene (scene 'Live Scene'). Do not use Display Capture to capture games.
3. Multiple Game Capture sources are usually not needed, and can sometimes interfere with each other (also scene 'Live Scene'). You can use the same Game Capture for all your games. If you change games often, try out the hotkey mode, which lets you press a key to select your active game. If you play games in fullscreen, use 'Capture any fullscreen application' mode.
4. Your GPU is maxed out and OBS can't render and encode scenes fast enough (0.45% of the time). Running a game without vertical sync or a frame rate limiter will frequently cause performance issues with OBS because your GPU will be maxed out. OBS requires a little GPU to render your scene.
Enable V/G-sync or set a reasonable frame rate limit (144, 120, 60, 59) that your GPU can handle without hitting 100% usage.
In the encoder settings, set Multipass Mode to Singlepass, disable Psycho Visual Tuning and leave Look-ahead disabled. Those all use additional GPU.
If that's not enough you may also need to turn down some of the video quality options in the game. If you are experiencing issues in general while using OBS, your GPU may be overloaded for the settings you are trying to use.
Please check our guide for ideas why this may be happening, and steps you can take to correct it:
GPU Overload Issues.
If still having issues after making all of those changes, post a new log.