Biscuite123
New Member
When i use game capture on minecraft i have very low fps like 2 or 7, when i use game capture on another games i don't have any problems.
Code:
09:16:44: CLR host plugin strings not found, dynamically loading 4 strings
09:16:44: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
09:16:44: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
09:16:44: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
09:16:44: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
09:16:44: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
09:16:44: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
09:16:48: CLRHost:: Could not find/load browser settings at location C:\Users\Cata\AppData\Roaming\OBS\pluginData\browser.json
09:16:48: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Cata\AppData\Roaming\OBS\pluginData\browser.json'.
09:16:48: File name: 'C:\Users\Cata\AppData\Roaming\OBS\pluginData\browser.json'
09:16:48: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
09:16:48: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
09:16:48: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
09:16:48: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
09:16:49: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
09:33:50: Open Broadcaster Software v0.659b - 32bit (´・ω・`)
09:33:50: -------------------------------
09:33:50: CPU Name: Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz
09:33:50: CPU Speed: 2195MHz
09:33:50: Physical Memory: 4095MB Total, 838MB Free
09:33:50: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
09:33:50: monitor 1: pos={0, 0}, size={1366, 768}
09:33:50: Windows Version: 6.1 Build 7601 (revision 17514)
09:33:50: Aero is Enabled
09:33:50: -------------------------------
09:33:50: OBS Modules:
09:33:50: Base Address Module
09:33:50: 01360000 OBS.exe
09:33:50: 63060000 OBSApi.dll
09:33:50: 644B0000 CLRHostPlugin.dll
09:33:50: 62D00000 DShowPlugin.dll
09:33:50: 62260000 GraphicsCapture.dll
09:33:50: 62230000 NoiseGate.dll
09:33:50: 643B0000 PSVPlugin.dll
09:33:50: 62210000 scenesw.dll
09:33:50: ------------------------------------------
09:33:50: Adapter 1
09:33:50: Video Adapter: Intel(R) HD Graphics Family
09:33:50: Video Adapter Dedicated Video Memory: 67108864
09:33:50: Video Adapter Shared System Memory: 1711276032
09:33:50: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
09:33:50: ------------------------------------------
09:33:50: Adapter 2
09:33:50: Video Adapter: NVIDIA GeForce GT 525M
09:33:50: Video Adapter Dedicated Video Memory: 1041825792
09:33:50: Video Adapter Shared System Memory: 2903531520
09:33:50: =====Stream Start: 2017-01-13, 09:33:50===============================================
09:33:50: Multithreaded optimizations: On
09:33:50: Base resolution: 1280x720
09:33:50: Output resolution: 1280x720
09:33:50: ------------------------------------------
09:33:50: Nvidia optimus detected, second adapter selected, ignoring useless second adapter, I guess.
09:33:50: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
09:33:52: ------------------------------------------
09:33:52: Audio Format: 48000 Hz
09:33:52: ------------------------------------------
09:33:52: Audio Channels: 2 Ch
09:33:52: Playback device {0.0.0.00000000}.{3dded5b1-46b5-4fa4-982b-f1b5c3a51180}
09:33:52: ------------------------------------------
09:33:52: Using desktop audio input: Speakers (2- USB PnP Sound Device)
09:33:52: Global Audio time adjust: 0
09:33:52: ------------------------------------------
09:33:52: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
09:33:52: Mic time offset: 0
09:33:52: ------------------------------------------
09:33:52: Audio Encoding: AAC
09:33:52: bitrate: 128
09:33:52: Scene buffering time set to 700
09:33:53: ------------------------------------------
09:33:53: Video Encoding: x264
09:33:53: fps: 30
09:33:53: width: 1280, height: 720
09:33:53: preset: superfast
09:33:53: profile: high
09:33:53: keyint: 250
09:33:53: CBR: yes
09:33:53: CFR: yes
09:33:53: max bitrate: 4500
09:33:53: buffer size: 4500
09:33:53: ------------------------------------------
09:34:01: Total frames encoded: 188, total frames duplicated: 9 (4.79%)
09:34:01: Number of frames skipped due to encoder lag: 4 (2.13%)
09:34:01: Total frames rendered: 197, number of late frames: 5 (2.54%) (it's okay for some frames to be late)
09:34:01:
09:34:01: Profiler time results:
09:34:01:
09:34:01: ==============================================================
09:34:01: video thread frame - [100%] [avg time: 5.883 ms] [children: 43.3%] [unaccounted: 56.7%]
09:34:01: | scene->Preprocess - [0.017%] [avg time: 0.001 ms]
09:34:01: | GPU download and conversion - [43.3%] [avg time: 2.545 ms] [children: 41.8%] [unaccounted: 1.5%]
09:34:01: | | flush - [3.54%] [avg time: 0.208 ms]
09:34:01: | | CopyResource - [38.2%] [avg time: 2.245 ms]
09:34:01: | | conversion to 4:2:0 - [0.068%] [avg time: 0.004 ms]
09:34:01: Convert444Thread - [100%] [avg time: 1.667 ms] [children: 98.8%] [unaccounted: 1.2%]
09:34:01: | Convert444toNV12 - [98.8%] [avg time: 1.647 ms]
09:34:01: encoder thread frame - [100%] [avg time: 5.555 ms] [children: 0.09%] [unaccounted: 99.9%]
09:34:01: | sending stuff out - [0.09%] [avg time: 0.005 ms]
09:34:01: ==============================================================
09:34:01:
09:34:01:
09:34:01: Profiler CPU results:
09:34:01:
09:34:01: ==============================================================
09:34:01: video thread frame - [cpu time: avg 0.079 ms, total 15.6 ms] [avg calls per frame: 1]
09:34:01: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:34:01: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:34:01: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:34:01: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:34:01: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:34:01: Convert444Thread - [cpu time: avg 1.517 ms, total 280.801 ms] [avg calls per frame: 1]
09:34:01: | Convert444toNV12 - [cpu time: avg 1.517 ms, total 280.801 ms] [avg calls per frame: 1]
09:34:01: encoder thread frame - [cpu time: avg 1.41 ms, total 265.201 ms] [avg calls per frame: 1]
09:34:01: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:34:01: ==============================================================
09:34:01:
09:34:01: =====Stream End: 2017-01-13, 09:34:01=================================================
09:36:28: =====Stream Start: 2017-01-13, 09:36:28===============================================
09:36:28: Multithreaded optimizations: On
09:36:28: Base resolution: 1280x720
09:36:28: Output resolution: 1280x720
09:36:28: ------------------------------------------
09:36:28: Nvidia optimus detected, second adapter selected, ignoring useless second adapter, I guess.
09:36:28: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
09:36:28: ------------------------------------------
09:36:28: Audio Format: 48000 Hz
09:36:28: ------------------------------------------
09:36:28: Audio Channels: 2 Ch
09:36:28: Playback device {0.0.0.00000000}.{3dded5b1-46b5-4fa4-982b-f1b5c3a51180}
09:36:28: ------------------------------------------
09:36:28: Using desktop audio input: Speakers (2- USB PnP Sound Device)
09:36:28: Global Audio time adjust: 0
09:36:28: ------------------------------------------
09:36:28: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
09:36:28: Mic time offset: 0
09:36:28: ------------------------------------------
09:36:28: Audio Encoding: AAC
09:36:28: bitrate: 128
09:36:28: Using Monitor Capture
09:36:28: Scene buffering time set to 700
09:36:28: ------------------------------------------
09:36:28: Video Encoding: x264
09:36:28: fps: 30
09:36:28: width: 1280, height: 720
09:36:28: preset: superfast
09:36:28: profile: high
09:36:28: keyint: 250
09:36:28: CBR: yes
09:36:28: CFR: yes
09:36:28: max bitrate: 4500
09:36:28: buffer size: 4500
09:36:28: ------------------------------------------
10:05:42: FlushBufferedVideo: Flushing 10 packets over 300 ms
10:05:42: Total frames encoded: 52580, total frames duplicated: 12391 (23.57%)
10:05:42: Number of frames skipped due to encoder lag: 5430 (10.33%)
10:05:42: Total frames rendered: 41899, number of late frames: 4120 (9.83%) (it's okay for some frames to be late)
10:05:42:
10:05:42: Profiler time results:
10:05:42:
10:05:42: ==============================================================
10:05:42: video thread frame - [100%] [avg time: 37.849 ms] [children: 97.2%] [unaccounted: 2.76%]
10:05:42: | scene->Preprocess - [93.9%] [avg time: 35.524 ms]
10:05:42: | GPU download and conversion - [3.39%] [avg time: 1.282 ms] [children: 3.23%] [unaccounted: 0.159%]
10:05:42: | | flush - [0.296%] [avg time: 0.112 ms]
10:05:42: | | CopyResource - [2.89%] [avg time: 1.095 ms]
10:05:42: | | conversion to 4:2:0 - [0.0396%] [avg time: 0.015 ms]
10:05:42: Convert444Thread - [100%] [avg time: 2.504 ms] [children: 98.6%] [unaccounted: 1.4%]
10:05:42: | Convert444toNV12 - [98.6%] [avg time: 2.469 ms]
10:05:42: encoder thread frame - [100%] [avg time: 6.735 ms] [children: 2.2%] [unaccounted: 97.8%]
10:05:42: | sending stuff out - [2.2%] [avg time: 0.148 ms]
10:05:42: ==============================================================
10:05:42:
10:05:42:
10:05:42: Profiler CPU results:
10:05:42:
10:05:42: ==============================================================
10:05:42: video thread frame - [cpu time: avg 6.329 ms, total 265217 ms] [avg calls per frame: 1]
10:05:42: | scene->Preprocess - [cpu time: avg 5.207 ms, total 218199 ms] [avg calls per frame: 1]
10:05:42: | GPU download and conversion - [cpu time: avg 0.309 ms, total 12948.1 ms] [avg calls per frame: 1]
10:05:42: | | flush - [cpu time: avg 0.098 ms, total 4134.02 ms] [avg calls per frame: 1]
10:05:42: | | CopyResource - [cpu time: avg 0.171 ms, total 7191.64 ms] [avg calls per frame: 1]
10:05:42: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 249.603 ms] [avg calls per frame: 1]
10:05:42: Convert444Thread - [cpu time: avg 2.025 ms, total 84848.9 ms] [avg calls per frame: 1]
10:05:42: | Convert444toNV12 - [cpu time: avg 2.011 ms, total 84240.5 ms] [avg calls per frame: 1]
10:05:42: encoder thread frame - [cpu time: avg 2.025 ms, total 106502 ms] [avg calls per frame: 1]
10:05:42: | sending stuff out - [cpu time: avg 0.063 ms, total 3354.02 ms] [avg calls per frame: 1]
10:05:42: ==============================================================
10:05:42:
10:05:42: =====Stream End: 2017-01-13, 10:05:42=================================================
10:27:18: CLR host plugin instance deleted; removing dynamically loaded localization strings
10:27:23: Terminating 0xde8
Last game capture log:
2017-01-06, 19:57:04: we're booting up:
19:57:04: CaptureThread: attached to process javaw.exe
19:57:04: GL Present
19:57:04: DirectDraw Present
19:57:04: (half life scientist) everything.. seems to be in order
19:57:04: SwapBuffers(2986412727) Called
19:57:04: setting up gl data
19:57:04: DoGLCPUHook: success
19:57:04: wglSwapBuffers(2986412727) Called
19:57:04: successfully capturing gl frames via RAM
19:57:13: stop requested, terminating gl capture
19:57:13: ---------------------- Cleared OpenGL Capture ----------------------
19:57:13: wglSwapBuffers(2986412727) Called
19:57:13: setting up gl data
19:57:13: SwapBuffers(2986412727) Called
20:02:52: wglDeleteContext Called
20:02:52: ---------------------- Cleared OpenGL Capture ----------------------
[code]
Last edited: