Question / Help Game capture not working for me for league of legends ONLY

Lain

Forum Admin
Lain
Forum Moderator
Developer
Re: Game capture not working for me for league of legends ON

I apologize if I came off sounding that way, that was not my intention at all, I definitely chose the wrong way to word that. Sorry, I just got confused as the post because you said "confirm it's not working with this update", when I didn't change any code for game capture this update at all. I also had people check it to be sure because I wanted to also try to confirm just in case, so I really didn't mean any harm.

However as I said, if you could, please give me a log file of a session where you had that issue and I'll try to help you troubleshoot it best I can.
 

Nanolicious

New Member
Re: Game capture not working for me for league of legends ON

My most recent Logs, anything you find lemme know
 

Attachments

  • 2014-01-29-0056-29.log
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  • 2014-01-29-1615-37.log
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  • 2014-02-01-1001-38.log
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Krazy

Town drunk
Re: Game capture not working for me for league of legends ON

Do you have any logs from the latest version? 0.60? The ones you posted were from 0.592
 

Khas

New Member
Hey, i am also not able to record league. it just shows a black screen (within OBS) that it is capturing/recording.

This has been since an OBS update, as well as a League update. so i am not sure what is causing the issue.

I can provide logs, if they are needed, if this problem hasnt been resolved, yet.
 

Khas

New Member
22:51:47: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
22:51:47: -------------------------------
22:51:47: CPU Name: AMD FX(tm)-6300 Six-Core Processor
22:51:47: CPU Speed: 3793MHz
22:51:47: Physical Memory: 4095MB Total, 4095MB Free
22:51:47: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
22:51:47: monitor 1: pos={0, 0}, size={1920, 1080}
22:51:47: monitor 2: pos={1920, 0}, size={1920, 1080}
22:51:47: Windows Version: 6.2 Build 9200
22:51:47: Aero is Enabled
22:51:47: -------------------------------
22:51:47: OBS Modules:
22:51:47: Base Address Module
22:51:47: 00150000 OBS.exe
22:51:47: 64010000 OBSApi.dll
22:51:47: 67850000 DShowPlugin.dll
22:51:47: 68B30000 GraphicsCapture.dll
22:51:47: 67AC0000 NoiseGate.dll
22:51:47: 6FC20000 PSVPlugin.dll
22:51:47: ------------------------------------------
22:51:47: Adapter 1
22:51:47: Video Adapter: AMD Radeon HD 7800 Series
22:51:47: Video Adapter Dedicated Video Memory: 2120388608
22:51:47: Video Adapter Shared System Memory: 2174513152
22:51:47: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
22:51:47: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
22:51:47: =====Stream Start: 2014-06-06, 22:51:47===============================================
22:51:47: Multithreaded optimizations: On
22:51:47: Base resolution: 1920x1080
22:51:47: Output resolution: 1280x720
22:51:47: ------------------------------------------
22:51:47: Loading up D3D10 on AMD Radeon HD 7800 Series (Adapter 1)...
22:51:47: ------------------------------------------
22:51:47: Audio Format: 48000 Hz
22:51:47: ------------------------------------------
22:51:47: Audio Channels: 2 Ch
22:51:47: Playback device Default
22:51:47: ------------------------------------------
22:51:47: Using desktop audio input: 1 - ASUS VH238 (AMD High Definition Audio Device)
22:51:47: Global Audio time adjust: 0
22:51:47: ------------------------------------------
22:51:47: Using auxilary audio input: Microphone (Logitech USB Headset)
22:51:47: Mic time offset: 0
22:51:47: ------------------------------------------
22:51:47: Audio Encoding: AAC
22:51:47: bitrate: 128
22:51:47: Using graphics capture
22:51:47: Using Monitor Capture
22:51:47: Trying to hook process: LoLLauncher.exe
22:51:47: Scene buffering time set to 700
22:51:47: ------------------------------------------
22:51:47: Video Encoding: x264
22:51:47: fps: 60
22:51:47: width: 1280, height: 720
22:51:47: preset: veryfast
22:51:47: profile: main
22:51:47: keyint: 120
22:51:47: CBR: yes
22:51:47: CFR: yes
22:51:47: max bitrate: 2600
22:51:47: buffer size: 2600
22:51:47: ------------------------------------------
22:51:49: Using RTMP service: Twitch / Justin.tv
22:51:49: Server selection: rtmp://live-lax.justin.tv/app
22:51:49: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
22:51:50: Completed handshake with rtmp://live-lax.justin.tv/app in 170 ms.
22:51:50: SO_SNDBUF was at 65536
22:51:51: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 518 / 349184)
22:51:53: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 349184)
22:53:16: Trying to hook process: League of Legends.exe
23:12:56: Trying to hook process: LoLLauncher.exe
23:12:56: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 349184)
23:13:02: Total frames encoded: 76411, total frames duplicated: 440 (0.58%)
23:13:02: Total frames rendered: 76172, number of late frames: 25 (0.03%) (it's okay for some frames to be late)
23:13:02: RTMPPublisher::SocketLoop: Graceful loop exit
23:13:02: Average send payload: 4563 bytes, average send interval: 13 ms
23:13:02: Number of times waited to send: 0, Waited for a total of 0 bytes
23:13:02: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
23:13:02: Number of bytes sent: 434760917
23:13:02:
23:13:02: Profiler time results:
23:13:02:
23:13:02: ==============================================================
23:13:02: video thread frame - [100%] [avg time: 0.758 ms] [children: 33.9%] [unaccounted: 66.1%]
23:13:02: | scene->Preprocess - [16.1%] [avg time: 0.122 ms]
23:13:02: | GPU download and conversion - [17.8%] [avg time: 0.135 ms] [children: 14.9%] [unaccounted: 2.9%]
23:13:02: | | flush - [12.7%] [avg time: 0.096 ms]
23:13:02: | | CopyResource - [1.72%] [avg time: 0.013 ms]
23:13:02: | | conversion to 4:2:0 - [0.528%] [avg time: 0.004 ms]
23:13:02: Convert444Thread - [100%] [avg time: 0.82 ms] [children: 98.9%] [unaccounted: 1.1%]
23:13:02: | Convert444toNV12 - [98.9%] [avg time: 0.811 ms]
23:13:02: encoder thread frame - [100%] [avg time: 1.491 ms] [children: 3.02%] [unaccounted: 97%]
23:13:02: | sending stuff out - [3.02%] [avg time: 0.045 ms]
23:13:02: ==============================================================
23:13:02:
23:13:02:
23:13:02: Profiler CPU results:
23:13:02:
23:13:02: ==============================================================
23:13:02: video thread frame - [cpu time: avg 0.045 ms, total 3437.5 ms] [avg calls per frame: 1]
23:13:02: | scene->Preprocess - [cpu time: avg 0.004 ms, total 359.375 ms] [avg calls per frame: 1]
23:13:02: | GPU download and conversion - [cpu time: avg 0.016 ms, total 1265.63 ms] [avg calls per frame: 1]
23:13:02: | | flush - [cpu time: avg 0.011 ms, total 843.75 ms] [avg calls per frame: 1]
23:13:02: | | CopyResource - [cpu time: avg 0.001 ms, total 125 ms] [avg calls per frame: 1]
23:13:02: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 78.125 ms] [avg calls per frame: 1]
23:13:02: Convert444Thread - [cpu time: avg 0.996 ms, total 75890.6 ms] [avg calls per frame: 1]
23:13:02: | Convert444toNV12 - [cpu time: avg 0.996 ms, total 75843.8 ms] [avg calls per frame: 1]
23:13:02: encoder thread frame - [cpu time: avg 0.993 ms, total 75875 ms] [avg calls per frame: 1]
23:13:02: | sending stuff out - [cpu time: avg 0.01 ms, total 812.5 ms] [avg calls per frame: 1]
23:13:02: ==============================================================
23:13:02:
23:13:02: =====Stream End: 2014-06-06, 23:13:02=================================================


Last game capture log:
2014-06-06, 22:53:16: we're booting up:
22:53:16: CaptureThread: attached to process League of Legends.exe
22:53:16: D3D9 Present
22:53:16: DXGI Present
22:53:16: GL Present
22:53:16: (half life scientist) everything.. seems to be in order
22:53:21: D3D9EndScene called
22:53:21: D3DPRESENT_PARAMETERS {
22:53:21: BackBufferWidth: 1920
22:53:21: BackBufferHeight: 1080
22:53:21: BackBufferFormat: D3DFMT_X8R8G8B8
22:53:21: BackBufferCount: 1
22:53:21: MultiSampleType: D3DMULTISAMPLE_NONE
22:53:21: MultiSampleQuality: 0
22:53:21: SwapEffect: D3DSWAPEFFECT_DISCARD
22:53:21: hDeviceWindow: 1639564
22:53:21: Windowed: false
22:53:21: EnableAutoDepthStencil: true
22:53:21: AutoDepthStencilFormat: D3DFMT_D24S8
22:53:21: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
22:53:21: FullScreen_RefreshRateInHz: 60
22:53:21: PresentationInterval: 2147483648
22:53:21: };
22:53:21: successfully set up d3d9 hooks
22:53:21: D3D9Present called
22:53:21: DoD3D9GPUHook: success
22:53:45: D3D9Reset called
22:53:45: ---------------------- Cleared D3D9 Capture ----------------------
22:53:45: successfully set up d3d9 hooks
22:53:45: D3D9EndScene called
22:53:45: D3D9Present called
22:53:45: DoD3D9GPUHook: success
22:56:08: D3D9Reset called
22:56:08: ---------------------- Cleared D3D9 Capture ----------------------
22:56:08: successfully set up d3d9 hooks
22:56:08: D3D9EndScene called
22:56:08: D3D9Present called
22:56:08: DoD3D9GPUHook: success
22:58:11: D3D9Reset called
22:58:11: ---------------------- Cleared D3D9 Capture ----------------------
22:58:12: successfully set up d3d9 hooks
22:58:12: D3D9EndScene called
22:58:12: D3D9Present called
22:58:12: DoD3D9GPUHook: success
 

Attachments

  • 2014-06-06-2250-43.log
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