Question / Help Game capture doesnt work even on new games

Roboserg

Member
So as we know game capture is the best way to capture video and it doesnt work on older games with DX8 or less. You get a black screen and its fine. The problem is, that the GC doesnt work on a half of new games. Latest examples are Witcher 3 and Carmageddon Reincarnation. You just get a black screen. So you have to play the game in a window and use window capture, that in a case of witcher just eats up 15 fps in game. In carmageddon you get a picture of the game, but it doesnt update it. In witcher 3 just black screen. I dont have any more examples in which games GC doent work. I stream countless games over the years and GC didnt work, so I dont even remember when it happens. GC is broken.

So my question is - whats wrong with GC? Why does it only work for every second game, roughly speaking? Is it a problem with OBS or a game?
 
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Game capture works fine on The Witcher 3, you probably have some other application hooking into the game, like Razer Synapse or fraps or similar.
 
Oh wow, thanks, it was FRAPS. Thanks. I am streaming for two years and always thought GC was just broken, my bad :)
But now I have further questions:

1. Is GC better then window/monitor capture in terms of performance for both the obs and the game? Maybe I am imagining things, but some games dont like window / monitor capture and loose fps. Just tested with Witcher 3 on "ultra fast" preset, the game looses 20 FPS when using window/monitor capture, the CPU usage didnt go over 100%. No way to test FPS with GC though. Maybe its the same. In any case the game should NOT loose fps, since the CPU usage is ok, so why does it loose performance?

2. If FRAPS cant work with OBS, is there any other way to show fps while using OBS?

3. Witcher 3 runs on a second monitor with 1360*768 resolution. I want to downscale it to 1280*720. With GC I get this http://puu.sh/i2rOd/c04c9c9d3f.jpg
Sure, you can manually "edit scene" to fill the whole screen, but its very tedious. Is there any other better way? With monitor capture its not the problem, since you cant directly resize it, see the pic - http://puu.sh/i2s1j/0021ff6fa1.jpg
 
1> MUCH better performance because of the layer that capturing is hooking into and the way that OBS is coded.

2> Not really, most hooking overlays like that will interfere

3> In the game capture properties, enable "Stretch image to screen" and adjust the size of your capture source in "edit scene" mode to fit the area you want it to.
 
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