I use a screen recording app (reflector 2) and neither window capture nor game capture can pick it up. Window capture gives me a black screen (but at the correct 5:4 aspect ratio, its an ipad mini) and game capture just gives me a blank 1280x720 box.
help?
here is game capture hook log
2016-04-16, 09:54:51: we're booting up:
09:54:51: CaptureThread: attached to process Reflector2.exe
09:54:51: D3D9 Present
09:54:51: DXGI Present
09:54:51: (half life scientist) everything.. seems to be in order
09:54:51: D3D9EndScene called
09:54:51: D3DPRESENT_PARAMETERS {
09:54:51: BackBufferWidth: 1
09:54:51: BackBufferHeight: 1
09:54:51: BackBufferFormat: D3DFMT_X8R8G8B8
09:54:51: BackBufferCount: 1
09:54:51: MultiSampleType: D3DMULTISAMPLE_NONE
09:54:51: MultiSampleQuality: 0
09:54:51: SwapEffect: D3DSWAPEFFECT_COPY
09:54:51: hDeviceWindow: 131768
09:54:51: Windowed: true
09:54:51: EnableAutoDepthStencil: false
09:54:51: AutoDepthStencilFormat: D3DFMT_UNKNOWN
09:54:51: Flags: None
09:54:51: FullScreen_RefreshRateInHz: 0
09:54:51: PresentationInterval: 2147483648
09:54:51: };
09:54:51: successfully set up d3d9 hooks
help?
here is game capture hook log
2016-04-16, 09:54:51: we're booting up:
09:54:51: CaptureThread: attached to process Reflector2.exe
09:54:51: D3D9 Present
09:54:51: DXGI Present
09:54:51: (half life scientist) everything.. seems to be in order
09:54:51: D3D9EndScene called
09:54:51: D3DPRESENT_PARAMETERS {
09:54:51: BackBufferWidth: 1
09:54:51: BackBufferHeight: 1
09:54:51: BackBufferFormat: D3DFMT_X8R8G8B8
09:54:51: BackBufferCount: 1
09:54:51: MultiSampleType: D3DMULTISAMPLE_NONE
09:54:51: MultiSampleQuality: 0
09:54:51: SwapEffect: D3DSWAPEFFECT_COPY
09:54:51: hDeviceWindow: 131768
09:54:51: Windowed: true
09:54:51: EnableAutoDepthStencil: false
09:54:51: AutoDepthStencilFormat: D3DFMT_UNKNOWN
09:54:51: Flags: None
09:54:51: FullScreen_RefreshRateInHz: 0
09:54:51: PresentationInterval: 2147483648
09:54:51: };
09:54:51: successfully set up d3d9 hooks