Question / Help Freezing, Bad Quality Help

Baseball_Lord

New Member
I am having a problem where after I make my video it freezes when I watch it and it also has really bad quality. So please help. Thanks!
15:31:08: CLR host plugin strings not found, dynamically loading 4 strings
15:31:08: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
15:31:08: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
15:31:08: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
15:31:08: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
15:31:08: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
15:31:08: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
15:31:08: CLRHost:: Could not find/load browser settings at location C:\Users\sajiv_000\AppData\Roaming\OBS\pluginData\browser.json
15:31:08: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\sajiv_000\AppData\Roaming\OBS\pluginData\browser.json'.
15:31:08: File name: 'C:\Users\sajiv_000\AppData\Roaming\OBS\pluginData\browser.json'
15:31:08: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
15:31:08: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
15:31:08: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
15:31:08: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
15:31:08: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
15:32:14: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
15:32:14: -------------------------------
15:32:14: CPU Name: Intel(R) Core(TM) i3-4010U CPU @ 1.70GHz
15:32:14: CPU Speed: 1696MHz
15:32:14: Physical Memory: 4095MB Total, 2515MB Free
15:32:14: stepping id: 1, model 69, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 4, total cores 2
15:32:14: monitor 1: pos={0, 0}, size={1366, 768}
15:32:14: Windows Version: 10.0 Build 10586 (revision 0)
15:32:14: Aero is Enabled
15:32:14: -------------------------------
15:32:14: OBS Modules:
15:32:14: Base Address Module
15:32:14: 00AD0000 OBS.exe
15:32:14: 5FCA0000 OBSApi.dll
15:32:14: 6BC70000 CLRHostPlugin.dll
15:32:14: 6BBD0000 DShowPlugin.dll
15:32:14: 6BBA0000 GraphicsCapture.dll
15:32:14: 68030000 NoiseGate.dll
15:32:14: 733C0000 PSVPlugin.dll
15:32:14: 72780000 scenesw.dll
15:32:14: ------------------------------------------
15:32:14: Adapter 1
15:32:14: Video Adapter: Intel(R) HD Graphics Family
15:32:14: Video Adapter Dedicated Video Memory: 117964800
15:32:14: Video Adapter Shared System Memory: 3185487872
15:32:14: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
15:32:14: =====Stream Start: 2016-01-20, 15:32:14===============================================
15:32:14: Multithreaded optimizations: On
15:32:14: Base resolution: 1366x778
15:32:14: Output resolution: 452x258
15:32:14: ------------------------------------------
15:32:14: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
15:32:14: ------------------------------------------
15:32:14: Audio Format: 48000 Hz
15:32:14: ------------------------------------------
15:32:14: Audio Channels: 2 Ch
15:32:14: Playback device Default
15:32:14: ------------------------------------------
15:32:14: Using desktop audio input: Speaker/HP (Realtek High Definition Audio)
15:32:14: Global Audio time adjust: 0
15:32:14: ------------------------------------------
15:32:14: Audio Encoding: AAC
15:32:14: bitrate: 320
15:32:14: Using graphics capture
15:32:14: Trying to hook process: javaw.exe
15:32:14: Scene buffering time set to 700
15:32:14: Using custom x264 settings: "crf=15"
15:32:14: ------------------------------------------
15:32:14: Video Encoding: x264
15:32:14: fps: 120
15:32:14: width: 452, height: 258
15:32:14: preset: ultrafast
15:32:14: profile: high
15:32:14: keyint: 250
15:32:14: CBR: no
15:32:14: CFR: no
15:32:14: max bitrate: 280
15:32:14: buffer size: 25000
15:32:14: quality: 17
15:32:14: ------------------------------------------
15:32:14: using memory capture
15:32:58: FlushBufferedVideo: Flushing 83 packets over 683 ms
15:32:59: Total frames encoded: 5177, total frames duplicated: 2944 (56.87%)
15:32:59: Number of frames skipped due to encoder lag: 2613 (50.47%)
15:32:59: Total frames rendered: 2516, number of late frames: 45 (1.79%) (it's okay for some frames to be late)
15:32:59:
15:32:59: Profiler time results:
15:32:59:
15:32:59: ==============================================================
15:32:59: video thread frame - [100%] [avg time: 4.088 ms] [children: 9.83%] [unaccounted: 90.2%]
15:32:59: | scene->Preprocess - [0.171%] [avg time: 0.007 ms]
15:32:59: | GPU download and conversion - [9.66%] [avg time: 0.395 ms] [children: 6.85%] [unaccounted: 2.81%]
15:32:59: | | flush - [4.4%] [avg time: 0.18 ms]
15:32:59: | | CopyResource - [1.88%] [avg time: 0.077 ms]
15:32:59: | | conversion to 4:2:0 - [0.563%] [avg time: 0.023 ms]
15:32:59: Convert444Thread - [100%] [avg time: 0.401 ms] [children: 95.3%] [unaccounted: 4.74%]
15:32:59: | Convert444toNV12 - [95.3%] [avg time: 0.382 ms]
15:32:59: encoder thread frame - [100%] [avg time: 5.336 ms] [children: 0.337%] [unaccounted: 99.7%]
15:32:59: | sending stuff out - [0.337%] [avg time: 0.018 ms]
15:32:59: ==============================================================
15:32:59:
15:32:59:
15:32:59: Profiler CPU results:
15:32:59:
15:32:59: ==============================================================
15:32:59: video thread frame - [cpu time: avg 3.111 ms, total 7828.13 ms] [avg calls per frame: 1]
15:32:59: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:32:59: | GPU download and conversion - [cpu time: avg 0.099 ms, total 250 ms] [avg calls per frame: 1]
15:32:59: | | flush - [cpu time: avg 0.055 ms, total 140.625 ms] [avg calls per frame: 1]
15:32:59: | | CopyResource - [cpu time: avg 0.031 ms, total 78.125 ms] [avg calls per frame: 1]
15:32:59: | | conversion to 4:2:0 - [cpu time: avg 0.006 ms, total 15.625 ms] [avg calls per frame: 1]
15:32:59: Convert444Thread - [cpu time: avg 0.35 ms, total 859.375 ms] [avg calls per frame: 1]
15:32:59: | Convert444toNV12 - [cpu time: avg 0.344 ms, total 843.75 ms] [avg calls per frame: 1]
15:32:59: encoder thread frame - [cpu time: avg 0.263 ms, total 1343.75 ms] [avg calls per frame: 1]
15:32:59: | sending stuff out - [cpu time: avg 0.003 ms, total 15.625 ms] [avg calls per frame: 1]
15:32:59: ==============================================================
15:32:59:
15:32:59: =====Stream End: 2016-01-20, 15:32:59=================================================
15:33:31: CLR host plugin instance deleted; removing dynamically loaded localization strings
15:33:31: Terminating 0x2f38


Last game capture log:
2016-01-20, 15:32:14: we're booting up:
15:32:14: CaptureThread: attached to process javaw.exe
15:32:14: GL Present
15:32:14: DirectDraw capture: Windows 8 not supported yet
15:32:14: (half life scientist) everything.. seems to be in order
15:32:14: SwapBuffers(1073811352) Called
15:32:14: NV Capture available
15:32:14: FBO available
15:32:14: setting up gl data
15:32:14: DoGLGPUHook: wglDXOpenDeviceNV failed
15:32:14: ---------------------- Cleared OpenGL Capture ----------------------
15:32:14: DoGLCPUHook: success
15:32:14: wglSwapBuffers(1073811352) Called
15:32:14: setting up gl data
15:32:14: SwapBuffers(1073811352) Called
15:32:14: successfully capturing gl frames via RAM
15:32:18: DirectDraw capture: Windows 8 not supported yet
15:32:59: stop requested, terminating gl capture
15:32:59: ---------------------- Cleared OpenGL Capture ----------------------
15:32:59: wglSwapBuffers(1073811352) Called
15:32:59: setting up gl data
15:32:59: SwapBuffers(1073811352) Called
15:32:59: DirectDraw capture: Windows 8 not supported yet
 

Harold

Active Member
Your processor is pretty weak, and you should be using a custom buffer size of 0, not 25,000
 

Harold

Active Member
You don't have the processor power to run minecraft and obs at the same time on the system unfortunately.
 

Harold

Active Member
Based on what you're trying to record and on what system, that's what I'm saying.

Minecraft is literally eating half your available processing power.
 
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