JnewBringsPain
New Member
Hello!
I am generally new to OBS and have been having some issues. Strangely, I am getting frame drops after about 20 seconds of gameplay. I am NOT streaming, only recording.
I have fiddled with various settings, but have seen no improvement.
I admit I am no expert when it comes to the settings, so I am open to suggestions.
I am generally new to OBS and have been having some issues. Strangely, I am getting frame drops after about 20 seconds of gameplay. I am NOT streaming, only recording.
I have fiddled with various settings, but have seen no improvement.
I admit I am no expert when it comes to the settings, so I am open to suggestions.
Code:
23:03:16: CUDA loaded successfully
23:03:16: 1 CUDA capable devices found
23:03:16: [ GPU #0 - < GeForce GTS 250 > has Compute SM 1.1, NVENC Not Available ]
23:03:16: No NVENC capable devices found
23:04:56: Settings::Video: Disabling Aero
23:06:00: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
23:06:00: -------------------------------
23:06:00: CPU Name: AMD Phenom(tm) II X3 710 Processor
23:06:00: CPU Speed: 2611MHz
23:06:00: Physical Memory: 4095MB Total, 4095MB Free
23:06:00: stepping id: 2, model 4, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 3, total cores 3
23:06:00: monitor 1: pos={0, 0}, size={1280, 1024}
23:06:00: Windows Version: 6.1 Build 7601 S
23:06:00: Aero is Disabled
23:06:00: -------------------------------
23:06:00: OBS Modules:
23:06:00: Base Address Module
23:06:00: 011A0000 OBS.exe
23:06:00: 67CB0000 OBSApi.dll
23:06:00: 67AB0000 DShowPlugin.dll
23:06:00: 67A80000 GraphicsCapture.dll
23:06:00: 67A50000 NoiseGate.dll
23:06:00: 693D0000 PSVPlugin.dll
23:06:00: 67A30000 scenesw.dll
23:06:00: ------------------------------------------
23:06:00: Adapter 1
23:06:00: Video Adapter: NVIDIA GeForce GTS 250
23:06:00: Video Adapter Dedicated Video Memory: 511246336
23:06:00: Video Adapter Shared System Memory: 3757649920
23:06:00: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
23:06:00: =====Stream Start: 2015-04-22, 23:06:00===============================================
23:06:00: Multithreaded optimizations: On
23:06:00: Base resolution: 1280x1024
23:06:00: Output resolution: 1280x1024
23:06:00: ------------------------------------------
23:06:00: Loading up D3D10 on NVIDIA GeForce GTS 250 (Adapter 1)...
23:06:00: D3D10CreateDeviceAndSwapChain1: Failed on NVIDIA GeForce GTS 250: 0x80004002. Trying compatibility mode
23:06:00: ------------------------------------------
23:06:00: Audio Format: 48000 Hz
23:06:00: ------------------------------------------
23:06:00: Audio Channels: 2 Ch
23:06:00: Playback device Default
23:06:00: ------------------------------------------
23:06:00: Using desktop audio input: Speakers (High Definition Audio Device)
23:06:00: Global Audio time adjust: 0
23:06:00: ------------------------------------------
23:06:00: Using auxilary audio input: Microphone (High Definition Audio Device)
23:06:00: Mic time offset: 0
23:06:00: ------------------------------------------
23:06:00: Audio Encoding: AAC
23:06:00: bitrate: 128
23:06:00: Using graphics capture
23:06:00: Using anti-cheat hooking for game capture
23:06:00: Trying to hook process: DFO.exe
23:06:00: Scene buffering time set to 700
23:06:00: ------------------------------------------
23:06:00: Video Encoding: x264
23:06:00: fps: 30
23:06:00: width: 1280, height: 1024
23:06:00: preset: veryfast
23:06:00: profile: main
23:06:00: keyint: 60
23:06:00: CBR: no
23:06:00: CFR: yes
23:06:00: max bitrate: 2500
23:06:00: buffer size: 2500
23:06:00: quality: 8
23:06:00: ------------------------------------------
23:06:01: SharedTexCapture hooked
23:06:01: Audio timestamp for device 'Microphone (High Definition Audio Device)' was behind target timestamp by 675882429
23:06:02: GraphicsCaptureSource::NewCapture: eliminating old capture
23:06:02: SharedTexCapture hooked
23:06:14: GraphicsCaptureSource::NewCapture: eliminating old capture
23:06:14: SharedTexCapture hooked
23:08:37: FlushBufferedVideo: Flushing 11 packets over 333 ms
23:08:38: Total frames encoded: 4693, total frames duplicated: 569 (12.12%)
23:08:38: Number of frames skipped due to encoder lag: 63 (1.34%)
23:08:38: Total frames rendered: 4553, number of late frames: 48 (1.05%) (it's okay for some frames to be late)
23:08:38:
23:08:38: Profiler time results:
23:08:38:
23:08:38: ==============================================================
23:08:38: video thread frame - [100%] [avg time: 7.314 ms] [children: 88.4%] [unaccounted: 11.6%]
23:08:38: | scene->Preprocess - [0.0273%] [avg time: 0.002 ms]
23:08:38: | GPU download and conversion - [88.4%] [avg time: 6.465 ms] [children: 88.6%] [unaccounted: -0.164%]
23:08:38: | | flush - [0.725%] [avg time: 0.053 ms]
23:08:38: | | CopyResource - [87.8%] [avg time: 6.421 ms]
23:08:38: | | conversion to 4:2:0 - [0.041%] [avg time: 0.003 ms]
23:08:38: Convert444Thread - [100%] [avg time: 2.107 ms] [children: 99.5%] [unaccounted: 0.522%]
23:08:38: | Convert444toNV12 - [99.5%] [avg time: 2.096 ms]
23:08:38: encoder thread frame - [100%] [avg time: 5.422 ms] [children: 0.756%] [unaccounted: 99.2%]
23:08:38: | sending stuff out - [0.756%] [avg time: 0.041 ms]
23:08:38: ==============================================================
23:08:38:
23:08:38:
23:08:38: Profiler CPU results:
23:08:38:
23:08:38: ==============================================================
23:08:38: video thread frame - [cpu time: avg 3.792 ms, total 17269.3 ms] [avg calls per frame: 1]
23:08:38: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:08:38: | GPU download and conversion - [cpu time: avg 3.625 ms, total 16504.9 ms] [avg calls per frame: 1]
23:08:38: | | flush - [cpu time: avg 0.054 ms, total 249.601 ms] [avg calls per frame: 1]
23:08:38: | | CopyResource - [cpu time: avg 3.578 ms, total 16208.5 ms] [avg calls per frame: 1]
23:08:38: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:08:38: Convert444Thread - [cpu time: avg 1.86 ms, total 8424.05 ms] [avg calls per frame: 1]
23:08:38: | Convert444toNV12 - [cpu time: avg 1.849 ms, total 8377.25 ms] [avg calls per frame: 1]
23:08:38: encoder thread frame - [cpu time: avg 2.452 ms, total 11481.7 ms] [avg calls per frame: 1]
23:08:38: | sending stuff out - [cpu time: avg 0.036 ms, total 171.603 ms] [avg calls per frame: 1]
23:08:38: ==============================================================
23:08:38:
23:08:38: =====Stream End: 2015-04-22, 23:08:38=================================================
23:11:56: Terminating 0x11cc
Last game capture log:
2015-04-22, 23:06:01: we're booting up:
23:06:01: CaptureThread: attached to process DFO.exe
23:06:01: D3D9 Present
23:06:01: D3D9EndScene called
23:06:01: D3DPRESENT_PARAMETERS {
23:06:01: BackBufferWidth: 800
23:06:01: BackBufferHeight: 600
23:06:01: BackBufferFormat: D3DFMT_X8R8G8B8
23:06:01: BackBufferCount: 1
23:06:01: MultiSampleType: D3DMULTISAMPLE_NONE
23:06:01: MultiSampleQuality: 0
23:06:01: SwapEffect: D3DSWAPEFFECT_FLIP
23:06:01: hDeviceWindow: 1835998
23:06:01: Windowed: false
23:06:01: EnableAutoDepthStencil: true
23:06:01: AutoDepthStencilFormat: D3DFMT_D16
23:06:01: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
23:06:01: 23:06:01: DirectDraw Present FullScreen_RefreshRateInHz: 75
23:06:01: PresentationInterval: 2147483648
23:06:01: };
23:06:01: successfully set up d3d9 hooks
23:06:01: D3D9Present called
23:06:01: (half life scientist) everything.. seems to be in order
23:06:01: DoD3D9GPUHook: success
23:06:01: D3DSURFACE_DESC {
23:06:01: Format: D3DFMT_X8R8G8B8
23:06:01: Type: D3DRTYPE_SURFACE
23:06:01: Usage: D3DUSAGE_RENDERTARGET
23:06:01: Pool: D3DPOOL_DEFAULT
23:06:01: MultiSampleType: D3DMULTISAMPLE_NONE
23:06:01: MultiSampleQuality: 0
23:06:01: Width: 800
23:06:01: Height: 600
23:06:01: };
23:06:01: successfully capturing d3d9 frames via GPU
23:06:02: D3D9Reset called
23:06:02: ---------------------- Cleared D3D9 Capture ----------------------
23:06:02: successfully set up d3d9 hooks
23:06:02: D3D9EndScene called
23:06:02: D3D9Present called
23:06:02: DoD3D9GPUHook: success
23:06:02: D3DSURFACE_DESC {
23:06:02: Format: D3DFMT_X8R8G8B8
23:06:02: Type: D3DRTYPE_SURFACE
23:06:02: Usage: D3DUSAGE_RENDERTARGET
23:06:02: Pool: D3DPOOL_DEFAULT
23:06:02: MultiSampleType: D3DMULTISAMPLE_NONE
23:06:02: MultiSampleQuality: 0
23:06:02: Width: 800
23:06:02: Height: 600
23:06:02: };
23:06:02: successfully capturing d3d9 frames via GPU
23:06:14: D3D9Reset called
23:06:14: ---------------------- Cleared D3D9 Capture ----------------------
23:06:14: successfully set up d3d9 hooks
23:06:14: D3D9EndScene called
23:06:14: D3D9Present called
23:06:14: DoD3D9GPUHook: success
23:06:14: D3DSURFACE_DESC {
23:06:14: Format: D3DFMT_X8R8G8B8
23:06:14: Type: D3DRTYPE_SURFACE
23:06:14: Usage: D3DUSAGE_RENDERTARGET
23:06:14: Pool: D3DPOOL_DEFAULT
23:06:14: MultiSampleType: D3DMULTISAMPLE_NONE
23:06:14: MultiSampleQuality: 0
23:06:14: Width: 800
23:06:14: Height: 600
23:06:14: };
23:06:14: successfully capturing d3d9 frames via GPU
23:08:38: ---------------------- Cleared D3D9 Capture ----------------------
23:08:38: D3D9EndScene called
23:08:38: D3D9Present called
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