Question / Help FPS drops with new PC

FInally my new Hardware arrived (i5 3570K) and i wondered i streaming was, bc streaming was one of the main reasons buying new hardware.
Now i have huge fps drops, when there are big engagements in sc2.

My settings
Code:
Open Broadcaster Software v0.448a - 64bit ( ^ω^)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
CPU Speed: 3410MHz
Physical Memory:  4048MB Total, 810MB Free
stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
------------------------------------------
Adapter 1
  Video Adapter: ATI Radeon HD 5700 Series
  Video Adapeter Dedicated Video Memory: 1063890944
  Video Adapeter Shared System Memory: 1854152704

Send Buffer Size: 32120
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1680x1050
  Output resolution: 1120x700
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1120, height: 700
    quality: 8
    preset: veryfast
    i444: no
    max bitrate: 3500
    buffer size: 2000
------------------------------------------
Total frames rendered: 16141, number of frames that lagged: 1 (0.01%) (it's okay for some frames to lag)
Number of b-frames dropped: 4698, Number of p-frames dropped: 0
=====Stream End=======================================================================

I am playing Sc2 on high details. With my old PC on low details everything was fine. Even used lower bitrate (2000)
 

R1CH

Forum Admin
Developer
Can you post the full logfile, including the profiler results? Also are you talking about in-game lag or stream lag? You have a lot of dropped frames so maybe you need to change server. Also try using game capture if you aren't already.
 
where can i find the full logfile??

i am using windows capturing. oooh game capturing is new :D
ps: i am talking about stream lag. ingame is fine.

just tested game captureing. got worse :(
 
Last Log
Code:
Open Broadcaster Software v0.448a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
CPU Speed: 3410MHz
Physical Memory:  4048MB Total, 862MB Free
stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
------------------------------------------
Adapter 1
  Video Adapter: ATI Radeon HD 5700 Series
  Video Adapeter Dedicated Video Memory: 1063890944
  Video Adapeter Shared System Memory: 1854152704
------------------------------------------
Adapter 2
  Video Adapter: Microsoft Basic Render Driver
  Video Adapeter Dedicated Video Memory: 0
  Video Adapeter Shared System Memory: 268435456
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1680x1050
  Output resolution: 1120x700
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1120, height: 700
    quality: 8
    preset: veryfast
    i444: no
    max bitrate: 3500
    buffer size: 3500
------------------------------------------
using shared texture capture
Total frames rendered: 324, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
Send Buffer Size: 32120
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1680x1050
  Output resolution: 1120x700
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1120, height: 700
    quality: 8
    preset: veryfast
    i444: no
    max bitrate: 3500
    buffer size: 3500
------------------------------------------
using shared texture capture
Total frames rendered: 16725, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 5805, Number of p-frames dropped: 0
=====Stream End=======================================================================
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
you must exit the app before it can generate a full log (I might have to fix this in the future). after exiting the app, then open the log file.
 
and the rest

Code:
Profiler results:

==============================================================
frame - [100%] [avg time: 3.407 ms] [avg calls per frame: 1] [children: 85.5%] [unaccounted: 14.5%]
| scene->Preprocess - [18%] [avg time: 0.613 ms] [avg calls per frame: 1]
| video encoding and uploading - [67.5%] [avg time: 2.3 ms] [avg calls per frame: 1] [children: 30.1%] [unaccounted: 37.4%]
| | CopyResource - [0.294%] [avg time: 0.01 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.147%] [avg time: 0.005 ms] [avg calls per frame: 0]
| | call to encoder - [29.7%] [avg time: 1.012 ms] [avg calls per frame: 0]
==============================================================
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Ah, thank you. Okay, the FPS drops appear to be network related. You're getting frame drops, which impact FPS on your stream, so your bitrate may be too high. Alternatively, you can try the new version I'm testing here: viewtopic.php?f=6&t=68 - where I am attempting to get frames dropping a bit less frequently, and hopefully only when needed.
 
I started my test with 2000/2000 bitrate. And i thought it is too low too handle the details and therefore i have the drops.
 

itorrent

New Member
uhm, Sc2 requires a better gpu than any radeon 5700 series one. im guessing you have the 5770. which isn't enough to stream sc2.

Also it looks like you're having network issues.
 
my gpu was always fine for sc2. maybe not on ultra but on high details it is fine. The limiting factor for streaming was always the cpu. now i have a good cpu for streaming. everything is fine now.
 

Krazy

Town drunk
itorrent said:
uhm, Sc2 requires a better gpu than any radeon 5700 series one. im guessing you have the 5770. which isn't enough to stream sc2.

Also it looks like you're having network issues.


That's nonsense, as long as you aren't running all ultra settings, even a 4k series radeon is enough to run SC2 well.

I will say that no matter how beastly your rig is, you will always get sub 60 fps in big battles on even Medium settings. I run 2600k @4.6ghz with a GTX 670 and even I get sub 60 FPS in large 1v1 battles on no higher than Medium settings. The engine just hits a point where it can't handle any more.
 
Ok, i think i have my settings. But sadly i cannot stream in 1050p :(
I have fps drops on stream, when i try to stream in 1050p, with 700p everything is alright. maybe 1800kbit is for 1050p not enough.

here is the log.

Code:
Open Broadcaster Software v0.449a [test 2] - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
CPU Speed: 3410MHz
Physical Memory:  4095MB Total, 4095MB Free
stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
------------------------------------------
Adapter 1
  Video Adapter: ATI Radeon HD 5700 Series
  Video Adapeter Dedicated Video Memory: 1051308032
  Video Adapeter Shared System Memory: 3243593728
------------------------------------------
Adapter 2
  Video Adapter: Microsoft Basic Render Driver
  Video Adapeter Dedicated Video Memory: 0
  Video Adapeter Shared System Memory: 268435456
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1680x1050
  Output resolution: 1120x700
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1120, height: 700
    quality: 8
    preset: veryfast
    i444: no
    max bitrate: 1800
    buffer size: 1800
------------------------------------------
using shared texture capture
Warning -- MMDeviceAudioSource::GetBuffer: got a discontinuity flag.  device = Speakers (Realtek High Definition Audio)
Warning -- MMDeviceAudioSource::GetBuffer: got a discontinuity flag.  device = Microphone (Realtek High Definition Audio)
Send Buffer Size: 32120
bufferTime: 2901, outputRateWindowTime: 1000, dropThreshold: 3401
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 11123, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1680x1050
  Output resolution: 1680x1050
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1680, height: 1050
    quality: 8
    preset: veryfast
    i444: no
    max bitrate: 1800
    buffer size: 1800
------------------------------------------
Warning -- MMDeviceAudioSource::GetBuffer: got a discontinuity flag.  device = Speakers (Realtek High Definition Audio)
Warning -- MMDeviceAudioSource::GetBuffer: got a discontinuity flag.  device = Microphone (Realtek High Definition Audio)
Send Buffer Size: 32120
bufferTime: 2624, outputRateWindowTime: 1000, dropThreshold: 3124
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 11394, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 4.332 ms] [avg calls per frame: 1] [children: 89.5%] [unaccounted: 10.5%]
| scene->Preprocess - [13.6%] [avg time: 0.589 ms] [avg calls per frame: 1]
| video encoding and uploading - [75.9%] [avg time: 3.289 ms] [avg calls per frame: 1] [children: 35.2%] [unaccounted: 40.8%]
| | CopyResource - [0.208%] [avg time: 0.009 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.115%] [avg time: 0.005 ms] [avg calls per frame: 0]
| | call to encoder - [34.8%] [avg time: 1.509 ms] [avg calls per frame: 0]
==============================================================
 
Top