i average 300fps and while streaming i have about 100-150 and game is choppy ingame. anyone who can help here would be great. tried (3000 bit, and 3500 bit, 60/30). also i play at 1280x960 how do i make it fullscreen on stream?
Code:
18:38:03: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
18:38:03: -------------------------------
18:38:03: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
18:38:03: CPU Speed: 3392MHz
18:38:03: Physical Memory: 4095MB Total, 4095MB Free
18:38:03: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
18:38:03: monitor 1: pos={0, 0}, size={1920, 1080}
18:38:03: Windows Version: 6.1 Build 7601 S
18:38:03: Aero is Enabled
18:38:03: -------------------------------
18:38:03: OBS Modules:
18:38:03: Base Address Module
18:38:03: 01300000 OBS.exe
18:38:03: 70550000 OBSApi.dll
18:38:03: 74EF0000 DShowPlugin.dll
18:38:03: 74ED0000 GraphicsCapture.dll
18:38:03: 74EB0000 NoiseGate.dll
18:38:03: 74E90000 PSVPlugin.dll
18:38:03: ------------------------------------------
18:38:03: Adapter 1
18:38:03: Video Adapter: NVIDIA GeForce GTX 660 Ti
18:38:03: Video Adapter Dedicated Video Memory: 2086469632
18:38:03: Video Adapter Shared System Memory: 2147807232
18:38:03: Video Adapter Output 1: pos={0, 0}, size={1280, 960}, attached=true
18:38:03: =====Stream Start: 2014-03-21, 18:38:03===============================================
18:38:03: Multithreaded optimizations: On
18:38:03: Base resolution: 1920x1080
18:38:03: Output resolution: 1280x720
18:38:03: ------------------------------------------
18:38:03: Loading up D3D10 on NVIDIA GeForce GTX 660 Ti (Adapter 1)...
18:38:03: ------------------------------------------
18:38:03: Audio Format: 44100 Hz
18:38:03: ------------------------------------------
18:38:03: Audio Channels: 2 Ch
18:38:03: Playback device Default
18:38:03: ------------------------------------------
18:38:03: Using desktop audio input: Speakers (USB PnP Sound Device)
18:38:03: ------------------------------------------
18:38:03: Using auxilary audio input: Microphone (USB PnP Sound Device)
18:38:03: ------------------------------------------
18:38:03: Audio Encoding: AAC
18:38:03: bitrate: 128
18:38:03: Using graphics capture
18:38:03: Scene buffering time set to 400
18:38:03: ------------------------------------------
18:38:03: Video Encoding: x264
18:38:03: fps: 60
18:38:03: width: 1280, height: 720
18:38:03: preset: veryfast
18:38:03: profile: main
18:38:03: keyint: 120
18:38:03: CBR: yes
18:38:03: CFR: no
18:38:03: max bitrate: 3000
18:38:03: buffer size: 3000
18:38:03: ------------------------------------------
18:38:03: Capture window 0x001809F4 invalid or changing, terminating capture
18:38:04: Using RTMP service: Twitch / Justin.tv
18:38:04: Server selection: rtmp://live-iad.justin.tv/app
18:38:04: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
18:38:05: Completed handshake with rtmp://live-iad.justin.tv/app in 398 ms.
18:38:05: SO_SNDBUF was at 8192
18:38:05: SO_SNDBUF is now 65536
18:38:08: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 112899 / 400384)
18:38:11: SharedTexCapture hooked
18:39:23: Total frames encoded: 4772, total frames duplicated: 61 (1.28%)
18:39:23: Total frames rendered: 4763, number of late frames: 6 (0.13%) (it's okay for some frames to be late)
18:39:23: RTMPPublisher::SocketLoop: Graceful loop exit
18:39:23: Average send payload: 7064 bytes, average send interval: 17 ms
18:39:23: Number of times waited to send: 0, Waited for a total of 0 bytes
18:39:23: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
18:39:23: Number of bytes sent: 30377113
18:39:23:
18:39:23: Profiler time results:
18:39:23:
18:39:23: ==============================================================
18:39:23: video thread frame - [100%] [avg time: 0.994 ms] [children: 21.6%] [unaccounted: 78.4%]
18:39:23: | scene->Preprocess - [0.302%] [avg time: 0.003 ms]
18:39:23: | GPU download and conversion - [21.3%] [avg time: 0.212 ms] [children: 13.5%] [unaccounted: 7.85%]
18:39:23: | | flush - [7.55%] [avg time: 0.075 ms]
18:39:23: | | CopyResource - [5.63%] [avg time: 0.056 ms]
18:39:23: | | conversion to 4:2:0 - [0.302%] [avg time: 0.003 ms]
18:39:23: Convert444Threads - [100%] [avg time: 0.39 ms] [children: 98.7%] [unaccounted: 1.28%]
18:39:23: | Convert444toNV12 - [98.7%] [avg time: 0.385 ms]
18:39:23: encoder thread frame - [100%] [avg time: 0.902 ms] [children: 2.55%] [unaccounted: 97.5%]
18:39:23: | sending stuff out - [2.55%] [avg time: 0.023 ms]
18:39:23: ==============================================================
18:39:23:
18:39:23:
18:39:23: Profiler CPU results:
18:39:23:
18:39:23: ==============================================================
18:39:23: video thread frame - [cpu time: avg 0.189 ms, total 904.805 ms] [avg calls per frame: 1]
18:39:23: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:39:23: | GPU download and conversion - [cpu time: avg 0.045 ms, total 218.401 ms] [avg calls per frame: 1]
18:39:23: | | flush - [cpu time: avg 0.026 ms, total 124.8 ms] [avg calls per frame: 1]
18:39:23: | | CopyResource - [cpu time: avg 0.006 ms, total 31.2 ms] [avg calls per frame: 1]
18:39:23: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:39:23: Convert444Threads - [cpu time: avg 0.327 ms, total 3104.42 ms] [avg calls per frame: 2]
18:39:23: | Convert444toNV12 - [cpu time: avg 0.326 ms, total 3088.82 ms] [avg calls per frame: 2]
18:39:23: encoder thread frame - [cpu time: avg 0.206 ms, total 982.806 ms] [avg calls per frame: 1]
18:39:23: | sending stuff out - [cpu time: avg 0.016 ms, total 78 ms] [avg calls per frame: 1]
18:39:23: ==============================================================
18:39:23:
18:39:23: =====Stream End: 2014-03-21, 18:39:23=================================================
Last game capture log:
2014-03-21, 18:38:10: we're booting up:
18:38:10: CaptureThread: attached to process csgo.exe
18:38:10: D3D9 Present
18:38:10: D3D9EndScene called
18:38:10: D3DPRESENT_PARAMETERS {
18:38:10: BackBufferWidth: 1280
18:38:10: BackBufferHeight: 960
18:38:10: BackBufferFormat: D3DFMT_A8R8G8B8
18:38:10: BackBufferCount: 1
18:38:10: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
18:38:10: MultiSampleQuality: 0
18:38:10: SwapEffect: D3DSWAPEFFECT_DISCARD
18:38:10: hDeviceWindow: 1247604
18:38:10: Windowed: false
18:38:10: EnableAutoDepthStencil: true
18:38:10: AutoDepthStencilFormat: D3DFMT_D24S8
18:38:10: Flags: None
18:38:10: FullScreen_RefreshRateInHz: 144
18:38:10: PresentationInterval: 2147483648
18:38:10: };
18:38:10: successfully set up d3d9 hooks
18:38:10: D3D9Present called
18:38:10: DoD3D9GPUHook: success
18:38:11: NV Capture available
18:38:11: FBO available
18:38:11: GL Present
18:38:11: (half life scientist) everything.. seems to be in order
18:38:13: D3DSURFACE_DESC {
18:38:13: Format: D3DFMT_A8R8G8B8
18:38:13: Type: D3DRTYPE_SURFACE
18:38:13: Usage: D3DUSAGE_RENDERTARGET
18:38:13: Pool: D3DPOOL_DEFAULT
18:38:13: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
18:38:13: MultiSampleQuality: 0
18:38:13: Width: 1280
18:38:13: Height: 960
18:38:13: };
18:38:13: successfully capturing d3d9 frames via GPU
18:39:23: ---------------------- Cleared D3D9 Capture ----------------------
18:39:23: D3D9EndScene called
18:39:23: D3D9Present called