I know it is but I just plan to local record. And here's my log
18:02:12: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
18:02:12: Failed loading CUDA dll
18:04:37: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
18:04:37: -------------------------------
18:04:37: CPU Name: AMD E-450 APU with Radeon(tm) HD Graphics
18:04:37: CPU Speed: 1646MHz
18:04:37: Physical Memory: 3689MB Total, 1981MB Free
18:04:37: stepping id: 0, model 2, family 20, type 0, extmodel 8, extfamily 2, HTT 1, logical cores 2, total cores 2
18:04:37: monitor 1: pos={0, 0}, size={1600, 900}
18:04:37: Windows Version: 6.2 Build 9200
18:04:37: Aero is Enabled
18:04:37: -------------------------------
18:04:37: OBS Modules:
18:04:37: Base Address Module
18:04:37: 01110000 OBS.exe
18:04:37: 690D0000 OBSApi.dll
18:04:37: 68E50000 DShowPlugin.dll
18:04:37: 68E30000 GraphicsCapture.dll
18:04:37: 68E10000 NoiseGate.dll
18:04:37: 68DF0000 PSVPlugin.dll
18:04:37: ------------------------------------------
18:04:37: Adapter 1
18:04:37: Video Adapter: AMD Radeon HD 6320 Graphics
18:04:37: Video Adapter Dedicated Video Memory: 391532544
18:04:37: Video Adapter Shared System Memory: 1665873920
18:04:37: Video Adapter Output 1: pos={0, 0}, size={1024, 768}, attached=true
18:04:37: =====Stream Start: 2014-03-15, 18:04:37===============================================
18:04:37: Multithreaded optimizations: On
18:04:37: Base resolution: 1600x900
18:04:37: Output resolution: 1064x600
18:04:37: ------------------------------------------
18:04:37: Loading up D3D10 on AMD Radeon HD 6320 Graphics (Adapter 1)...
18:04:38: ------------------------------------------
18:04:38: Audio Format: 48000 Hz
18:04:38: ------------------------------------------
18:04:38: Audio Channels: 2 Ch
18:04:38: Playback device Default
18:04:38: ------------------------------------------
18:04:38: Using desktop audio input: Speakers (High Definition Audio Device)
18:04:38: ------------------------------------------
18:04:38: Using auxilary audio input: Microphone (High Definition Audio Device)
18:04:38: ------------------------------------------
18:04:38: Audio Encoding: AAC
18:04:38: bitrate: 128
18:04:38: Using graphics capture
18:04:38: Scene buffering time set to 700
18:04:38: ------------------------------------------
18:04:38: Video Encoding: x264
18:04:38: fps: 30
18:04:38: width: 1064, height: 600
18:04:38: preset: ultrafast
18:04:38: profile: high
18:04:38: keyint: 250
18:04:38: CBR: yes
18:04:38: CFR: no
18:04:38: max bitrate: 2000
18:04:38: buffer size: 2000
18:04:38: ------------------------------------------
18:04:38: SharedTexCapture hooked
18:04:39: Audio timestamp for device 'Microphone (High Definition Audio Device)' was behind target timestamp by 20274787
18:05:32: Total frames encoded: 484, total frames duplicated: 451 (93.18%)
18:05:32: Number of frames skipped due to encoder lag: 450 (92.98%)
18:05:33: Total frames rendered: 39, number of late frames: 2 (5.13%) (it's okay for some frames to be late)
18:05:33:
18:05:33: Profiler time results:
18:05:33:
18:05:33: ==============================================================
18:05:33: video thread frame - [100%] [avg time: 5.994 ms] [children: 77.8%] [unaccounted: 22.2%]
18:05:33: | scene->Preprocess - [0.0501%] [avg time: 0.003 ms]
18:05:33: | GPU download and conversion - [77.8%] [avg time: 4.661 ms] [children: 54.2%] [unaccounted: 23.6%]
18:05:33: | | flush - [50.7%] [avg time: 3.041 ms]
18:05:33: | | CopyResource - [3.15%] [avg time: 0.189 ms]
18:05:33: | | conversion to 4:2:0 - [0.317%] [avg time: 0.019 ms]
18:05:33: Convert444Thread - [100%] [avg time: 10.835 ms] [children: 99.7%] [unaccounted: 0.268%]
18:05:33: | Convert444toNV12 - [99.7%] [avg time: 10.806 ms]
18:05:33: encoder thread frame - [100%] [avg time: 113.379 ms] [children: 0.0635%] [unaccounted: 99.9%]
18:05:33: | sending stuff out - [0.0635%] [avg time: 0.072 ms]
18:05:33: ==============================================================
18:05:33:
18:05:33:
18:05:33: Profiler CPU results:
18:05:33:
18:05:33: ==============================================================
18:05:33: video thread frame - [cpu time: avg 1.6 ms, total 62.4 ms] [avg calls per frame: 1]
18:05:33: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:05:33: | GPU download and conversion - [cpu time: avg 1.2 ms, total 46.8 ms] [avg calls per frame: 1]
18:05:33: | | flush - [cpu time: avg 1.2 ms, total 46.8 ms] [avg calls per frame: 1]
18:05:33: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
18:05:33: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
18:05:33: Convert444Thread - [cpu time: avg 3.342 ms, total 46.8 ms] [avg calls per frame: 1]
18:05:33: | Convert444toNV12 - [cpu time: avg 3.342 ms, total 46.8 ms] [avg calls per frame: 1]
18:05:33: encoder thread frame - [cpu time: avg 2.762 ms, total 1279.21 ms] [avg calls per frame: 1]
18:05:33: | sending stuff out - [cpu time: avg 0.101 ms, total 46.8 ms] [avg calls per frame: 1]
18:05:33: ==============================================================
18:05:33:
18:05:33: =====Stream End: 2014-03-15, 18:05:33=================================================
Last game capture log:
2014-03-15, 18:04:38: we're booting up:
18:04:38: CaptureThread: attached to process iw3mp.exe
18:04:38: D3D9 Present
18:04:38: (half life scientist) everything.. seems to be in order
18:04:38: D3D9EndScene called
18:04:38: D3DPRESENT_PARAMETERS {
18:04:38: BackBufferWidth: 1024
18:04:38: BackBufferHeight: 768
18:04:38: BackBufferFormat: D3DFMT_A8R8G8B8
18:04:38: BackBufferCount: 1
18:04:38: MultiSampleType: D3DMULTISAMPLE_NONE
18:04:38: MultiSampleQuality: 0
18:04:38: SwapEffect: D3DSWAPEFFECT_DISCARD
18:04:38: hDeviceWindow: 262902
18:04:38: Windowed: false
18:04:38: EnableAutoDepthStencil: false
18:04:38: AutoDepthStencilFormat: D3DFMT_D24S8
18:04:38: Flags: None
18:04:38: FullScreen_RefreshRateInHz: 60
18:04:38: PresentationInterval: 2147483648
18:04:38: };
18:04:38: successfully set up d3d9 hooks
18:04:38: D3D9SwapPresent called
18:04:38: DoD3D9GPUHook: success
18:04:38: D3DSURFACE_DESC {
18:04:38: Format: D3DFMT_A8R8G8B8
18:04:38: Type: D3DRTYPE_SURFACE
18:04:38: Usage: D3DUSAGE_RENDERTARGET
18:04:38: Pool: D3DPOOL_DEFAULT
18:04:38: MultiSampleType: D3DMULTISAMPLE_NONE
18:04:38: MultiSampleQuality: 0
18:04:38: Width: 1024
18:04:38: Height: 768
18:04:38: };
18:04:38: successfully capturing d3d9 frames via GPU
18:05:33: ---------------------- Cleared D3D9 Capture ----------------------