Even if i am aware about a possible driver issue for RTX5000 Series Cards, i need a second meaning.
Is it because of pipeline stalls, only running my GPU at PCIe 5.0x8 ?
Like i've mentioned beforce, my PCIe Port is limited to 4.0x16/5.0x8, when 2 M2 SSDs are installed.
I wanted to switch to a bigger 1TB PCIe 5.0x4 SSD to prevent that.
Everyones saying PCIe5.0x16 is completely overkill, even for an RTX5090, but is it still the case with streaming load next to 3D Gaming purposes?
Maybe it's limitiing the bandwidth and i got encoding pipeline stalls.
Or am i pushing the GPU over it's limit, when i want to encode:
In the worst scenario this means 3 streams + one recording. Maybe adding TikTok later, but this would just add bitrate instead of a new encoding process. At the moment, i'm just testing both YouTube Streams without Twitch + the recording.
Whenever i streamed at targeted bitrates, The 1440p stream is lagging and freezing every few seconds for 2-3 seconds (i can add footage later as you wish). TH
If i lower the bitrate from 15k to 8k it's much better, which doesn't make sense. I monitored my upload directly in the router to see how much is used in the whole network. I was at 28 to 36 Mbit/s maximum at peak loads, so there should be enough headroom.
OBS doesnt show any dropped frames via network, cpu or gpu in the stats (but it doesn't include what Aitum does).
Frame render time ~5ms.
The cpu load is always far away from 100% (50 to 70%), not even the igpu cores are fully loaded (also 70%), gpu 3d load ingame (Battlefield 6) is at 95% max, theoretically perfect conditions. I can lower it to ~50% gpu 3d load with multi frame generation on, but its affecting the frame times going up to 14ms.
Is it because of pipeline stalls, only running my GPU at PCIe 5.0x8 ?
- CPU: Intel Core Ultra 7 265K
- Mainboard: ASUS ROG Strix Z890-I(TX) Gaming WiFi
- GPU: ASUS ROG Strix RTX 5070 Ti (Hotfix Driver v581.94)
- RAM: Corsair Dominator Titanium 48GB Kit DDR5-6000
- Monitors: 3× ASUS ROG Swift PG27VPQ 1440p@144Hz
- Storage: 2x Samsung 980 Pro 256GB + 860QVO 2TB (which is where the recording is stored)
- Windows Game Mode: ON
- Hardware-accelerated GPU scheduling: ON
- OS: Windows 11 24H2 Build 26100.6584
- OBS: 32.0.2 with Aitum Stream Suite 0.4.2
- Upload: 40 Mbit/s
Like i've mentioned beforce, my PCIe Port is limited to 4.0x16/5.0x8, when 2 M2 SSDs are installed.
I wanted to switch to a bigger 1TB PCIe 5.0x4 SSD to prevent that.
Everyones saying PCIe5.0x16 is completely overkill, even for an RTX5090, but is it still the case with streaming load next to 3D Gaming purposes?
Maybe it's limitiing the bandwidth and i got encoding pipeline stalls.
Or am i pushing the GPU over it's limit, when i want to encode:
Outputs:
- Twitch Horizontal: 1080p @ 60fps H.264 7500kbit/s (NVENC)
- YouTube Horizontal: 2560×1440 @ 60fps AV1 15.000 kbit/s (Intel QSV)
- YouTube Vertical: 1080×1920 @ 60fps H.264 7500kbit/s (NVENC)
Recording:
- Combined Facecam + Gameplay recording canvas: 4480×1440p @ 60fps HEVC CQP25 (NVENC)
In the worst scenario this means 3 streams + one recording. Maybe adding TikTok later, but this would just add bitrate instead of a new encoding process. At the moment, i'm just testing both YouTube Streams without Twitch + the recording.
Whenever i streamed at targeted bitrates, The 1440p stream is lagging and freezing every few seconds for 2-3 seconds (i can add footage later as you wish). TH
If i lower the bitrate from 15k to 8k it's much better, which doesn't make sense. I monitored my upload directly in the router to see how much is used in the whole network. I was at 28 to 36 Mbit/s maximum at peak loads, so there should be enough headroom.
OBS doesnt show any dropped frames via network, cpu or gpu in the stats (but it doesn't include what Aitum does).
Frame render time ~5ms.
The cpu load is always far away from 100% (50 to 70%), not even the igpu cores are fully loaded (also 70%), gpu 3d load ingame (Battlefield 6) is at 95% max, theoretically perfect conditions. I can lower it to ~50% gpu 3d load with multi frame generation on, but its affecting the frame times going up to 14ms.