18:34:50: Open Broadcaster Software v0.624b - 64bit ( ^ω^)
18:34:50: -------------------------------
18:34:50: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
18:34:50: CPU Speed: 3606MHz
18:34:50: Physical Memory: 16328MB Total, 12744MB Free
18:34:50: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
18:34:50: monitor 1: pos={0, 0}, size={1920, 1200}
18:34:50: Windows Version: 6.2 Build 9200
18:34:50: Aero is Enabled
18:34:50: -------------------------------
18:34:50: OBS Modules:
18:34:50: Base Address Module
18:34:50: 0000000015320000 OBS.exe
18:34:50: 00000000370D0000 OBSApi.dll
18:34:50: 0000000037090000 DShowPlugin.dll
18:34:50: 0000000038F50000 GraphicsCapture.dll
18:34:50: 0000000038D50000 NoiseGate.dll
18:34:50: 0000000037060000 PSVPlugin.dll
18:34:50: ------------------------------------------
18:34:50: Adapter 1
18:34:50: Video Adapter: NVIDIA GeForce GTX 780
18:34:50: Video Adapter Dedicated Video Memory: 3107762176
18:34:50: Video Adapter Shared System Memory: 4266106880
18:34:50: Video Adapter Output 1: pos={0, 0}, size={1920, 1200}, attached=true
18:34:50: =====Stream Start: 2014-05-24, 18:34:50===============================================
18:34:50: Multithreaded optimizations: On
18:34:50: Base resolution: 1920x1200
18:34:50: Output resolution: 1280x800
18:34:50: ------------------------------------------
18:34:50: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
18:34:50: ------------------------------------------
18:34:50: Audio Format: 48000 Hz
18:34:50: ------------------------------------------
18:34:50: Audio Channels: 2 Ch
18:34:51: Playback device Default
18:34:51: ------------------------------------------
18:34:51: Using desktop audio input: Haut-parleurs (Realtek High Definition Audio)
18:34:51: Global Audio time adjust: 0
18:34:51: ------------------------------------------
18:34:51: Using auxilary audio input: Microphone (Realtek High Definition Audio)
18:34:51: Mic time offset: 0
18:34:51: ------------------------------------------
18:34:51: Audio Encoding: AAC
18:34:51: bitrate: 320
18:34:51: Using graphics capture
18:34:51: Trying to hook process: DCS.exe
18:34:51: Scene buffering time set to 700
18:34:51: Using custom x264 settings: "crf=10"
18:34:51: x264: VBV maxrate specified, but no bufsize, ignored
18:34:51: ------------------------------------------
18:34:51: Video Encoding: x264
18:34:51: fps: 30
18:34:51: width: 1280, height: 800
18:34:51: preset: veryfast
18:34:51: profile: high
18:34:51: keyint: 60
18:34:51: CBR: yes
18:34:51: CFR: yes
18:34:51: max bitrate: 1000
18:34:51: buffer size: 0
18:34:51: ------------------------------------------
18:34:59: Total frames encoded: 230, total frames duplicated: 0 (0.00%)
18:34:59: Total frames rendered: 234, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
18:34:59:
18:34:59: Profiler time results:
18:34:59:
18:34:59: ==============================================================
18:34:59: video thread frame - [100%] [avg time: 0.767 ms] [children: 16.6%] [unaccounted: 83.4%]
18:34:59: | scene->Preprocess - [0.261%] [avg time: 0.002 ms]
18:34:59: | GPU download and conversion - [16.3%] [avg time: 0.125 ms] [children: 12.5%] [unaccounted: 3.78%]
18:34:59: | | flush - [8.08%] [avg time: 0.062 ms]
18:34:59: | | CopyResource - [4.04%] [avg time: 0.031 ms]
18:34:59: | | conversion to 4:2:0 - [0.391%] [avg time: 0.003 ms]
18:34:59: Convert444Threads - [100%] [avg time: 0.435 ms] [children: 99.1%] [unaccounted: 0.92%]
18:34:59: | Convert444toNV12 - [99.1%] [avg time: 0.431 ms]
18:34:59: encoder thread frame - [100%] [avg time: 0.867 ms] [children: 0.461%] [unaccounted: 99.5%]
18:34:59: | sending stuff out - [0.461%] [avg time: 0.004 ms]
18:34:59: ==============================================================
18:34:59:
18:34:59:
18:34:59: Profiler CPU results:
18:34:59:
18:34:59: ==============================================================
18:34:59: video thread frame - [cpu time: avg 0.133 ms, total 31.25 ms] [avg calls per frame: 1]
18:34:59: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:34:59: | GPU download and conversion - [cpu time: avg 0.133 ms, total 31.25 ms] [avg calls per frame: 1]
18:34:59: | | flush - [cpu time: avg 0.133 ms, total 31.25 ms] [avg calls per frame: 1]
18:34:59: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:34:59: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:34:59: Convert444Threads - [cpu time: avg 0.409 ms, total 171.875 ms] [avg calls per frame: 2]
18:34:59: | Convert444toNV12 - [cpu time: avg 0.372 ms, total 156.25 ms] [avg calls per frame: 2]
18:34:59: encoder thread frame - [cpu time: avg 0.448 ms, total 93.75 ms] [avg calls per frame: 1]
18:34:59: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:34:59: ==============================================================
18:34:59:
18:34:59: =====Stream End: 2014-05-24, 18:34:59=================================================
Last game capture log:
2014-05-24, 18:34:51: we're booting up:
18:34:51: CaptureThread: attached to process DCS.exe
18:34:51: D3D9 Present
18:34:51: (half life scientist) everything.. seems to be in order